Mines
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">what happened to the laser?</div> i played 1.0 for a bit way back when, but my comp was terrible and i got like 7 fps. so i abandoned ns til i got a new comp. but i remember ppl blocking doorways with huge red lasers... what happened to that?
Comments
well the laser part of the mine got removed, i cant remeber why but it makes the mines more sneaky when they dont have those laserbeams that a gorge whit bad eyes can spot from miles away.
In 3.0, it's possible to have hundreds upon hundreds of mines (Upwards of 100 packs worth) and build STAIRWAYS with them.
In fact.. at one point me and another tester built a stairway from Hera's platform out to the tube. We had to drop the mines way out in the northern part of marine start because there were so many. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yes, in 3.0 mines have "substance". You can walk on top of them, and any stacked mines will appear actually stacked.. as in one mine on top of the other. They have 30 hp (3 parasites to kill, or basically one of any other ranged weapon like spit, bilebomb, acidrocket), and, interestingly to note: If you build a stack and blow up the bottom of the stack a very VERY slow chain reaction along the stack will blow the mines. It's neat to see. Every few seconds a new explosion. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
They don't blow up aliens as far as I remember.
They don't blow up aliens as far as I remember. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The mines blow up aliens when one walks over one. However, 1 mine can be very ineffective against Onos and Fade.
It's like the TSA wants to execute their own marines than the aliens.
You can see the mines from anywhere. There's not a day you will miss a mine, and they harm marines more than they harm aliens.
It's like the TSA wants to execute their own marines than the aliens.
You can see the mines from anywhere. There's not a day you will miss a mine, and they harm marines more than they harm aliens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I believe that is removed in 3.0 (mines doing friendly fire damage). It was probably implemented so people would not spam them, and place them more efficiently--mines are still useful for the doorways, because you can place multiple mines in 1 spot, making it look like 1 (tricking Onos).
It's like the TSA wants to execute their own marines than the aliens.
You can see the mines from anywhere. There's not a day you will miss a mine, and they harm marines more than they harm aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe that is removed in 3.0 (mines doing friendly fire damage). It was probably implemented so people would not spam them, and place them more efficiently--mines are still useful for the doorways, because you can place multiple mines in 1 spot, making it look like 1 (tricking Onos). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Placing mines like that is removed in 3.0 as well. Stacks of mines look like actual STACKS of mines. Interesting structures can herein be made. I have a few pictures of a wall of mines and one of a helix. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This can be quite effecitve.
See here: (Brightened and adjusted since original picture was somewhat dark)
<img src='http://home.cogeco.ca/~delphiaegis/Wall_o_mines.jpg' border='0' alt='user posted image'>
False.
You either never played the old ns, or wasnt very observant when doing so. The old mines had a pretty intuitive system. If you placed them on a vertical surfaces, they were tripmines (w/ red laz0r o dewm), if you placed them on horizontal surfaces, they were proximity mines (no laser). Putting them on diagonal surfaces sometimes gets you a tripmine, a proximity mine, dissappear or even explode in your face <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I never figured out the pattern to those ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Basically, depending on the situation, you can have either mine. Trip mines serve as a deterrent, and proximity mines serve as their usual purpose. And since you always have a horizontal surface (read:floor) you can always place them in a spot thats stealthy, and well travelled (I know, I get quite a few kills being one of the few that dont waste them all as trips in the hallway to marine spawn). On the other hand, trip mines are only really good when you place em on walls, that when they can actually cover an area larger than the proximity and makes the enemy go up and down (much harder than walking left and right) to get a safe passage.
In the end, I gotta say that the old mines were a great idea, too bad they dont treat the server too well. Ill trade some coolness for server stability and perforance.
ps. I think we DID have vertical mines lasers once...not sure. But I think you get them by putting the mines on the ceiling. However, Im POSITIVE what I described above is true for 1.04.
It's like the TSA wants to execute their own marines than the aliens.
You can see the mines from anywhere. There's not a day you will miss a mine, and they harm marines more than they harm aliens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Usually mines are specifically used in places that marines WON'T be around patrolling. That is the whole point.
And according to the rate at which mines kill aliens, apparently a good amount of aliens aren't able to spot them (or it is too late if they do).
eh, do an experiment...take your offhand everday laser and spray some mist in front of it...
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ah, but it is a foolish General who shoots himself in foot.
Hmm.
Stupid comm who mines around his marines. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Mining:
-Dont place ON buildings only AROUND
-Mines near IPs are pretty pointless, as marines usually spawn before the skulk destroys it.
-Place multiple mines on top of one-another for onos killer.*
*Considered exploit on some servers, and n/a on NS 3.
False.
You either never played the old ns, or wasnt very observant when doing so. The old mines had a pretty intuitive system. If you placed them on a vertical surfaces, they were tripmines (w/ red laz0r o dewm), if you placed them on horizontal surfaces, they were proximity mines (no laser). Putting them on diagonal surfaces sometimes gets you a tripmine, a proximity mine, dissappear or even explode in your face <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I never figured out the pattern to those ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Basically, depending on the situation, you can have either mine. Trip mines serve as a deterrent, and proximity mines serve as their usual purpose. And since you always have a horizontal surface (read:floor) you can always place them in a spot thats stealthy, and well travelled (I know, I get quite a few kills being one of the few that dont waste them all as trips in the hallway to marine spawn). On the other hand, trip mines are only really good when you place em on walls, that when they can actually cover an area larger than the proximity and makes the enemy go up and down (much harder than walking left and right) to get a safe passage.
In the end, I gotta say that the old mines were a great idea, too bad they dont treat the server too well. Ill trade some coolness for server stability and perforance.
ps. I think we DID have vertical mines lasers once...not sure. But I think you get them by putting the mines on the ceiling. However, Im POSITIVE what I described above is true for 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ahh yes, It has been a long time, I forgot about that. I personally liked the look of the laser, but as people said, removing the laser is more server friendly. There are some circumstances you want the mines to be seen. In the beginning of the game you put mines on the doorway walls (so you can see the laser), and when the skullks come, usually they don't voluntarily blow themselves up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
yes, UR AN IDIOT! I guess no one bothered to tell "Leetcard" that this is a video game and not real life. Also, Leet.. there are no Kharaa in real life... and there's no TSA... or outer space colonies.. or jetpacks.. sorry to burst your bubble there, buddy.
but we should definitely not promote visible lasers in video games because IT'S NOT REALISTIC!
anyway...
mines really aren't that effective. I know of the tricks.. how they can kill onos.. but all that requires very specific circumstances and a little bit of focus.
in 1.04, aliens would often slow down, stop, or find another way around when they saw the red lasers blocking their vent, doorway, or whatever...
mines served better as a deterrent in 1.04 because you could see them, not because you couldn't. if a skulk suicides onto a stack of mines because he can't see them, that's oh well and let's wait for a respawn...
but if he runs up to a doorway and sees some red laser beams and reconsiders, that's one skulk who's a sitting duck, possibly significantly delayed, or otherwise disrupted.
IMO, the latter is more effective than the former. I believe this is atleast remotely close to the consensus, considering mines are rarely ever used in your average 2.0 game, but were used commonly in 1.04.
but I actually don't know about cost.. was the price increased considerably?