Arhhhh Damn Res ****
[Deleted User]
Join Date: 2003-11-28 Member: 23688
might be just me, but i really hate res ****! yesterday about 4 of us started with 25 res, and i was the only 1 that used it, this guy eujim(cs) went onos twice in the whole game and dint help out once to build anyhting. we ended up loosing because of lack of rt's, i managed to get 2 up but rines just slaughtered us :/
Comments
There will always be egotards in games, nothing much anyone can do about the players themselves... until that "stab someone in the face over the internet" machine is invented. I would buy it.
- RD
Oh sure, we've all seen them. The cute n00bs that try to play with the big boys. Their attempts at Fade and Onos are some of the most memorable moments of NS- as we watch them die in the most commical of manners. It gets old though. I think, perhaps, there should be a rule amongst NS servers; that the crappy players should be forced to gorge and build. It's not like they're contributing anything else to the game anyway. Well, anything but res-for-kill on the marine side.
Do not despair. It is not res **** you have a beef with, rather, crappy res ****. The <i>good</i> ones make use of the res they've stockpiled, and can end up single handedly winning the game with their skill. I know not of any server that is immune to this. Even THEHAMPTONS lets people slip through the cracks of their "no n00b" policy. The best I can offer is to join or start a clan. Only there will you find true NS gameplay.
Edit: I didn't mean to quote the previous post.
There will always be egotards in games, nothing much anyone can do about the players themselves... until that "stab someone in the face over the internet" machine is invented. I would buy it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<off topic> bash.org? </off topic>
Oh yeah, I know about the res ****. I remember one game on caged, we had 0 rts. Seriously. Most people would just run at the marines as a skulk and achieve nothing but give rines RFK. Some people went lerk too, but they died just as fast and failed to protect the hive when it was attacked...
As much as I enjoy the amount of freedom given to aliens, no game should ever be won 'single-handedly' by any one player. That is not the point of this mod (imho). Thus I hate res hoarders of all kinds.
Maybe this is why people like the old 1.0x's better, there was no res hoarding. Teamplay existed on the alien side.
*sigh* you see, most of us are not natural born marine slayers... you may well be, but the rest of us need practice. I can honestly say that i suck as an alien. I am a terrible fade, reckless as a lerk and onos... well, i've tried it only when 3 hives and rines turtling at base. But i would reeeeeally like to learn better. And it is not helpful to have the people at the top of the list growling at me. oh, i do help the team, i ALWAYS put up at least 1 rt, possibly 3 chambers and a hive. the rest of the time i skulk. but we all have to learn some time, don't we?
And TOmekki has a point about learning how to play sometime. If only people would ask first...
As much as I enjoy the amount of freedom given to aliens, no game should ever be won 'single-handedly' by any one player. That is not the point of this mod (imho). Thus I hate res hoarders of all kinds.
Maybe this is why people like the old 1.0x's better, there was no res hoarding. Teamplay existed on the alien side.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This happens more often than you may think. I guarantee that on any given day on a random pub, a CAL Fade will win the game for aliens single handedly. It doesn't end there. I've won 24 person games by commanding just one clanmate. I ignored the rest of the team and just focused on keeping my clanmate alive with medspam/shotties. He was enough to spawncamp the hive until the nubs caught up.
Perhaps the game should be won by teamwork (I agree), but it definatly isn't being lost by it. Single, skilled players will continue to have such a large impact until other people use teamwork against them- which, on a pub, will never happen.
I think, perhaps, there should be a rule amongst NS servers; that the crappy players should be forced to gorge and build. It's not like they're contributing anything else to the game anyway.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You, sir, are a fool.
If you have ever, EVER played as gorge you will know full well that if gorges screw up, the team is toast. Dropping sensory when the team is full of new players? Creating an OC nest instead of a hive?
You can recover from some idiot rushing himself to onos, hell he can even be used as something to hide behind when rushing, but you CANNOT recover from an idiot who drops OCs on top of res nodes, or spams an area full of chambers so that you can't put any more into more tactical places, or perhaps he spams all the webs and leaves you with NOTHING.
Honestly, gorge takes more skill than you think.
As much as I enjoy the amount of freedom given to aliens, no game should ever be won 'single-handedly' by any one player. That is not the point of this mod (imho). Thus I hate res hoarders of all kinds.
Maybe this is why people like the old 1.0x's better, there was no res hoarding. Teamplay existed on the alien side.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This happens more often than you may think. I guarantee that on any given day on a random pub, a CAL Fade will win the game for aliens single handedly. It doesn't end there. I've won 24 person games by commanding just one clanmate. I ignored the rest of the team and just focused on keeping my clanmate alive with medspam/shotties. He was enough to spawncamp the hive until the nubs caught up.
Perhaps the game should be won by teamwork (I agree), but it definatly isn't being lost by it. Single, skilled players will continue to have such a large impact until other people use teamwork against them- which, on a pub, will never happen. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thats the thing. I know it happens. The thing is, it SHOULDNT happen. Natural-Selection is a team game. If one man can win the game, the system is messed up somewhere.
Believe it or not, I do agree with the lot of you. Well, perhaps a bit less with necrosis: Gorges don't deserve THAT much credit. If you can call it such, yes, they take skill. However, it is significantly less than that required by any other life form. There's a difference between a genuine lack of skill and idiocy. With that said, understand that I was joking about that rule. It is only at select times do I wish it were true.
You people are right, there is a lack of teamwork in NS. However, the "system" is fine. The faults do not lie with the rambo CAL Fades/Shotties, but rather, the losing team. <b>Rule: An individually skilled player will always (and should always) prevail over another less skilled individual.</b> Of course, however, there are other factors involved, but these only add to the elements that such players can use to their advantage- and more often then not, the skilled player will use them better.
This is the core of all faults with NS. Rather than accept defeat at the hands of the better player, the n00b will try. It is this try that ends up turning into utter failure and thusly defeat; since, as we know the above rule will always holds true. Is this fault of the system? When one crappy skulk throws himself <b>one-by-one</b> at my CAL marine, is this fault the system? Should the marines be nerfed to not allow this to happen? Why should they? It is not the system's fault that skilled players always prevail over crappy ones. Thusly, changing it would solve nothing. In the end, fault lies with the crappy players- not because they suck, but because they didn't use teamwork to overcome their disadvantage.
One man isn't winning the game because the system is messed up. One man is winning the game because the other team let him. The most frustrating part of the "system" is how people react to perceived flaws in it. If you come accross a player who's better than you, use teamwork to take him out. Don't get upset that he's beating you without using it himself.
However, there is none that have "it".
None that wield "it".
The fact that almost every clan in NS is in cal, except the pub clans, but those dont count says much.
Perhaps the only actual players that come close to skill could possibly be... wait.. none.
However, there is none that have "it".
None that wield "it".
The fact that almost every clan in NS is in cal, except the pub clans, but those dont count says much.
Perhaps the only actual players that come close to skill could possibly be... wait.. none.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I beg to differ. There are select few that have no skill whatsoever. Anyone improperly labeling their gaming ability as such can't tell the difference between a dog and a cat.
I don't know of this "it" you speak of. If it's skill, then mostly everyone has "it". You're right, mostly every clan in NS is in CAL. So, let me clarify which CAL clans I was speaking of. I'll list them in alphabetical order so not to presume a favorite.
er(rip), envy, dn, ham, ir/int, pandas(rip)
Rule: An individually skilled player will always (and should always) prevail over another less skilled individual
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Foolish and conceited. And falls apart at the slighest test in the field. Sure, in controlled conditions, you could possibly claim the rule to be true, but out in the world its just not the case.
Individually skilled players can and WILL get owned by another less skilled individual.
Second, the gorge is the lynchpin of the alien team because if nothing is built then its very hard if not impossible for them to win. There are reams of examples that can be cited to support this, and you need only join any average server and slap down sensory and OC wall the hive entrances to see this. A skulk who does not play with the team does not negatively affect the team. He counts as a zero. He might move up to a plus if he distracts the rines or perhaps hoards to onos and rushes their base a few times.
However, an idiot gorge can easily negatively affect the team. For the cost of 10 res he can damn the team until second hive, which the other players will now certainly have to save for as priority. He can block nodes by dropping chambers on them, construct bad wols where chambers block other chambers and the whole mess blocks any path. These things do more damage than mere hoarding. And unfortunately these things WILL happen if you force a bad player to gorge.
Perhaps the solution is to EDUCATE bad players, since they only get better if they LEARN.
I love games where everything is in a state of dissarray for my team -- Until I onos. GG.
Also, yes, some games, ONE man can win the game for the team. I've played soo many pub games where If I hadn't stopped the marine advance, or devour a half dozen HA, etc, we'd have been toast.
Hell, even this one game on Veil, I was camping as onos outside Nano and managed to devour about five stray HA (nubs). I held their entire team at bay (with the help of a skulk or two and a gorge building DC's behind me) but finally, after about half an hour, they decided to do the smart thing and ALL rush me. I made it out alive. With an HA in my bellah... But, a couple chased me down, somehow i MISSED with stomp (noob) and they got me. Shortly thereafter, both hives went down. GG.
However, there is none that have "it".
None that wield "it".
The fact that almost every clan in NS is in cal, except the pub clans, but those dont count says much.
Perhaps the only actual players that come close to skill could possibly be... wait.. none.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I beg to differ. There are select few that have no skill whatsoever. Anyone improperly labeling their gaming ability as such can't tell the difference between a dog and a cat.
I don't know of this "it" you speak of. If it's skill, then mostly everyone has "it". You're right, mostly every clan in NS is in CAL. So, let me clarify which CAL clans I was speaking of. I'll list them in alphabetical order so not to presume a favorite.
er(rip), envy, dn, ham, ir/int, pandas(rip) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What happened to #cri? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
At first, I just wrote down the clans I've played against that were worth my time. But, it was later changed to reflect the community's thoughts about the issue. I figured it should be as least bias as possible.
This is the core of all faults with NS. Rather than accept defeat at the hands of the better player, the n00b will try. It is this try that ends up turning into utter failure and thusly defeat; since, as we know the above rule will always holds true. Is this fault of the system? When one crappy skulk throws himself <b>one-by-one</b> at my CAL marine, is this fault the system? Should the marines be nerfed to not allow this to happen? Why should they? It is not the system's fault that skilled players always prevail over crappy ones. Thusly, changing it would solve nothing. In the end, fault lies with the crappy players- not because they suck, but because they didn't use teamwork to overcome their disadvantage.
One man isn't winning the game because the system is messed up. One man is winning the game because the other team let him. The most frustrating part of the "system" is how people react to perceived flaws in it. If you come accross a player who's better than you, use teamwork to take him out. Don't get upset that he's beating you without using it himself. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed. Teamwork is really lacking these days. This may be causing the extreme damage that good players can inflict by themselves. I am not saying this is the games fault. What is wrong is that this let-the-good-players-hoard-res-to-win the game makes the whole game focused on a few individuals. Although this is all fine and good in a pure technical sense, this is not the 'spirit' of normal ns. If you want a few guys to rake in the wins for the whole team, youve got ns:combat, and a wagon-full of games to satisfy that. Im not sure how it was for you, but in 1.0x, no matter if Im the most 'skilled' or least 'skilled' (ie most kills/took back the most hives/etc), I always felt Im just a part of the whole team. It never really seemed like I was carrying the team through or I was doing nothing. I liked that, and Ive always came to assume thats what ns was trying to achieve...a true teamplay experience. By true, I mean when "teamwork" meant more than not shooting people on your team.
Remember, NS is also partially a rts. When was the last time you had a grunt that pulled your empire to victory on his lonesome? Wouldnt that make a boring (yet fun to watch the first time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->) match?
Aliens did not have the equivilant to this. Which was the primary case for NS's imbalance in favor of Marines for the latter half of 1.04- Marines simply wisened up to their advantage.
The game will never return to it's roots of "teamplay" until the nubs are annihilated, or the gameplay is changed. Seeing as the latter isn't the case with 3.0, hope is pretty much lost. Noobs are simply the most stagnating aspect of this mod, and are the simple cause for most of the "I'm leaving NS" messages we see here. There needs to be better, private servers for those wanting a higher challenge. The only one that compares to any level of skill is Hamptons, and don't let anyone tell you otherwise. The popular servers of this forum (I won't name names, it's against policy.) are more horrible than you realize, and if you don't... well, I fear you're subject to nubbery.
On another note, nspug is very promising and awesome. I encourage everyone to look there for a greater challenge- second to true clanplay.
Funny Story:
Even Hamptons is lacking in their 'no noobs policy'. Just the other day there was a Lerk trying to spore an RT to death and another asking "How do I evolve?" Everyone told this fellow to hit F4 to evolve. Unfortunatly, he was smarter than we thought. So, I told him to type "gg evolve" in console. The next message we saw was him leaving the game; Mission Acomplished.
Dont blame it ALL on the newbies. They dont know any better. Us, we shoulda been teaching em to be better. And of course, we cant always be teaching people how to play...cuz when will WE play? Anywho, I just thought the game should do better to promote teamplay. The current res system for aliens does not help this.
ps: yea, I have a feeling I know which 'popular server' youre talking about...such a shame.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=54550' target='_blank'>You can find it here.</a>
Ive developed this keen Battle Gorge game play style becasue of it.
But then after doing many rounds of this, I get all my res again then I go onos or fade for once and tell someone else to drop the rest of the stuff (Ill still drop a res node or 2 early on) And then peope call me a res XXXXX
WHY WHY WHY so unfair!
*regains composure.
On the other hand its good to be the battle <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> i guess. At least we always have our hives up right on schedual.