EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
From the sounds of it, the user do 3 rapid jump in succesion and appear behind the enemy <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
<!--QuoteBegin--AoF.Palin+Dec 28 2003, 10:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin @ Dec 28 2003, 10:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I say if it takes scripts to become more godlike than Legolas, then that's just wrong. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). Seriously, scripts don't make you a super uber player. They can help you bhop (not faster, just help doing it) and help you fire your pistol faster/with more control. That's pretty much it. Those are the 2 worst scripts in NS and no other scripts even come close to being as effective as they are, and they don't even do THAT MUCH. It's so ridiculous how overhyped scripts are. I don't _special script, I don't like it, but I don't think it turns players into gods.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Community? One person stating hes personal opinion doesn't mean that everyone agrees with it.
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
edited December 2003
<!--QuoteBegin--Mystiqq+Dec 28 2003, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mystiqq @ Dec 28 2003, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Community? One person stating hes personal opinion doesn't mean that everyone agrees with it.
Cheers... -M <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No Nadgast is right. The vast majority of people I've seen appear to think that if you put a three jump script into your config you instantlly become a "elite" haxor god at NS.
This is a game not a geneva convention. Let hl2 fix the movement exploits and until then lets keep the game fun instead of boring, bland, and flawless. Its not like your playing for money. We are trying to foster a fan base not alienate parts of it. Bhopping keeps people interested in the game even if they hate it, and until we can find something thats more entertaining than bhopping as far as movement goes, stop whining -some ppl need bhop to preoccupy themselves when your playing against marines that are farming their spawn or are playing the lamest map in the world -siege.
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--QuoteBegin--Qwomg+Dec 28 2003, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Qwomg @ Dec 28 2003, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so...what do the special and _special commands do? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Basically it lets you hold down a button and the command will be repeated as fast as possible, so you can do things like jump constantly the instant you touch the ground or fire your pistol full auto and such.
<!--QuoteBegin--e.Nadagast+Dec 28 2003, 08:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Dec 28 2003, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--AoF.Palin+Dec 28 2003, 10:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin @ Dec 28 2003, 10:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I say if it takes scripts to become more godlike than Legolas, then that's just wrong. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). Seriously, scripts don't make you a super uber player. They can help you bhop (not faster, just help doing it) and help you fire your pistol faster/with more control. That's pretty much it. Those are the 2 worst scripts in NS and no other scripts even come close to being as effective as they are, and they don't even do THAT MUCH. It's so ridiculous how overhyped scripts are. I don't _special script, I don't like it, but I don't think it turns players into gods. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well, if they're not that good, surely noone will mind them getting killed(the commands, not the scripters)?
I think that it (like the jump script) will give some "advantage" over none-script user but i don't think its that "big" of a difference. Still, if people use the jump script, i assume it helps them (otherwise i fail to see the point of these type of scripts)... thus it gives some advantage over other players (ie people who don't want or don't know how to script). Althou using the jump script still requires people to learn to play with the script, so will it then really make them any better than those of who jump without such scripts. Question is to the people who use the script is, why do you use it? Does it help you? If it does, then i think it would help those of who don't use the script... or at least to someone.
Personally i don't think script will turn people from noob to "elite" just like that, but they still give some more "convient" way of playing the game. Also im not strictly against scripting, i've seen some great things done with scripting, but still somethings should be left alone.
Im not an expert on this subject but i wanted to say what i feel about it.
PS. Sorry about any typos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Personally I don't, and won't use a pistol/bhop script (or any others like that) because I really don't view it as fair. If I'm playing with someone that is using one, I'm not going to say anything, because they aren't illegal, and it's my own personal opinion. If you need to make a script for something in order to get an advantage over other players then I don't think it should be done. It is unfair to other players in the server when you have something that gives you an advantage over them imo. Sure they aren't big advantages, thats why I don't really care, but that is my opinion on them.
<!--QuoteBegin--Align+Dec 28 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Dec 28 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, if they're not that good, surely noone will mind them getting killed(the commands, not the scripters)? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I don't mind them getting killed (not _special, would have to review wait, I don't really care though) and I can still bhop in 3.0c (OMG). I'm just saying it's such an overhyped subject in this community. And it's REALLY getting on my nerves.
Edit: And scripts don't make you bhop FASTER, I have no idea where this idea surfaced but it's not true at all. Your bhop speed is determined mostly by your mouse movement and strafing.
Scripts can help you go faster, if you got poor timing and have to hit the jump button later in order not to miss(i.e playing it safe in order not to miss too much) you will lose more speed due to friction then when you are using a triple jump script where you can hit the button slighly before landing and rarely lose speed.
If you can keep your speed up without having to strafe jump as much you can just bounce along in an almost straight line at max speed and straight lines are shorter paths between 2 points then "wavey lines". So you can go a <i>little</i> faster.
But on the other hand, going in a straight line you are very easy to hit so that's not a particularilly bright idea anyway unless you know you are alone.
My views on bhop: I don't like it mostly because it's not documented in the manual or listed as a feature. I aslo think it's just a nuisance to balance. If a whole alien team can bhop and rush the marine base nearly twice as fast, that messes with early game balance a bit. Don't misunderstand me - I'm not against skill. I'd prefer something just as skill-based. Marine bhop was just ridiculous.
Green, I've seen that method of bhop removal done before. It works too. I have basically the same thing in the mod I'm working on.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag.
I personally have no problem with Bhopping. Well he is taking out the scripts, NOT the bhopping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But he is taking out the wait command, which is a important script command....But I dont use scripts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--§ethTheMedic.+Dec 30 2003, 06:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (§ethTheMedic. @ Dec 30 2003, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally have no problem with Bhopping. Well he is taking out the scripts, NOT the bhopping <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But he is taking out the wait command, which is a important script command....But I dont use scripts <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> wait command isn't needed if you have a fast computer.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Green, I've seen that method of bhop removal done before. It works too. I have basically the same thing in the mod I'm working on.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the info. If even I can find and remove air acceleration in the forward direction, I have no doubt that it is an easy thing to fix. I agree, it looks like VALVe wanted a little bunny hopping in HLDM or at least strafe jumping, but by setting the max speed to 1.7 and punishing you for going faster it looks like they wanted to remove the use of bunny hopping as a primary means of transport as well as cap it to sane speeds.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Green, I've seen that method of bhop removal done before. It works too. I have basically the same thing in the mod I'm working on.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the info. If even I can find and remove air acceleration in the forward direction, I have no doubt that it is an easy thing to fix. I agree, it looks like VALVe wanted a little bunny hopping in HLDM or at least strafe jumping, but by setting the max speed to 1.7 and punishing you for going faster it looks like they wanted to remove the use of bunny hopping as a primary means of transport as well as cap it to sane speeds. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Were you around when HW guys would bhop across the map and be in your base before your defensive team got setup in TFC? Valve put the cap in because of plays like that.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Were you around when HW guys would bhop across the map and be in your base before your defensive team got setup in TFC? Valve put the cap in because of plays like that. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes I was around, but I didn't play much online back then and I didn't play TFC. What I don't get is why they set your speed back to near 100% of the run speed if you exceed 170% when you jump. They wan't a little bunnyhopping it seems(they didn't remove the forward component of air acceleration and they capped the bunnyhopping at the rather high 170%) but they punish you for doing it well? Couldn't they just have set the maximum bunnyhop speed to 130% without any punishment or something if they just wanted a little bunnyhopping?
<!--QuoteBegin--MrPink+Dec 20 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrPink @ Dec 20 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO, the +3jumps script is fair game anyway. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I think the bhop script is kind of like a cheat, I mean I'm not saying its the same as a hack but if you have a script that jumps for you, you're not doing the jumping its the script doing it for you which is lame. Hmm, maybe I'll script a command that automatically shoots for me. Don't get me wrong though, I'm not saying people that use it are cheaters but if I myself were to use I'd feel like I'm cheating myself because I could just learn to bhop myself using the Mouse 2 key that I have bound to jump.
Funny, I use PowerStrip to turn DOWN my gamma (Christ NS gets bright...) And I haven't used a script since my CS days when I had buy scripts.. Yet I still do very good. So honestly, I don't care either way, as I never notice anyone doing exceptionally well due to scripting..
On this machine, for some reason, perhaps its the monitor or something, but when I run NS (even after using the gamma adjust thingy), its like I have X RAY VISION there is no darkness. I have to turn gamma DOWN in order for things to work. Perhaps a bug in the gamma thingy? But then the monitors ALWAYS been gamma heavy (?) in various games. Maybe its the vid card.
My bro uses a differnet monitor and even if he maxes out his gamma and 'lies' to the gamma adjusty thingy to make it give him more brightness, he still ends up having to crank the monitor up full and then you can just barely vagualy see things...
<!--QuoteBegin--ixinatxix+Jan 1 2004, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ixinatxix @ Jan 1 2004, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--MrPink+Dec 20 2003, 03:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrPink @ Dec 20 2003, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO, the +3jumps script is fair game anyway. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I think the bhop script is kind of like a cheat, I mean I'm not saying its the same as a hack but if you have a script that jumps for you, you're not doing the jumping its the script doing it for you which is lame. Hmm, maybe I'll script a command that automatically shoots for me. Don't get me wrong though, I'm not saying people that use it are cheaters but if I myself were to use I'd feel like I'm cheating myself because I could just learn to bhop myself using the Mouse 2 key that I have bound to jump. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You uninformed fool.
+3jumps doesn't jump for you. You still have to hit the space bar to jump, because no one is jumping for you.
On top of this, the +3jumps script just helps to nail the down the repition bhopping requires to maintain speed.
Also, the alternative to the +3jumps script is to use your mousewheel and spam jump through that.
There is nothing unfair or lame about the +3jumps script, it's just the alternative to using your mousewheel, also the +3jumps script isn't as good now that the wait command has been removed.
Yeh. Or just use a mouse driver with autorepeat capability. Some have it as standard. in fact, you get ones which repeats at 75mhz or more... enough to bhop without using 'wait' or any other scripts.
I guess the removal of 'wait' will mean that using one of those drivers becomes necessary to remain competitive. So be it.
Comments
Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). Seriously, scripts don't make you a super uber player. They can help you bhop (not faster, just help doing it) and help you fire your pistol faster/with more control. That's pretty much it. Those are the 2 worst scripts in NS and no other scripts even come close to being as effective as they are, and they don't even do THAT MUCH. It's so ridiculous how overhyped scripts are. I don't _special script, I don't like it, but I don't think it turns players into gods.
Community? One person stating hes personal opinion doesn't mean that everyone agrees with it.
Cheers...
-M
Community? One person stating hes personal opinion doesn't mean that everyone agrees with it.
Cheers...
-M <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No Nadgast is right. The vast majority of people I've seen appear to think that if you put a three jump script into your config you instantlly become a "elite" haxor god at NS.
This is a game not a geneva convention. Let hl2 fix the movement exploits and until then lets keep the game fun instead of boring, bland, and flawless. Its not like your playing for money. We are trying to foster a fan base not alienate parts of it. Bhopping keeps people interested in the game even if they hate it, and until we can find something thats more entertaining than bhopping as far as movement goes, stop whining -some ppl need bhop to preoccupy themselves when your playing against marines that are farming their spawn or are playing the lamest map in the world -siege.
Basically it lets you hold down a button and the command will be repeated as fast as possible, so you can do things like jump constantly the instant you touch the ground or fire your pistol full auto and such.
Where the hell do people get this idea? This community has the worst understanding of scripts I've ever seen (on the whole). Seriously, scripts don't make you a super uber player. They can help you bhop (not faster, just help doing it) and help you fire your pistol faster/with more control. That's pretty much it. Those are the 2 worst scripts in NS and no other scripts even come close to being as effective as they are, and they don't even do THAT MUCH. It's so ridiculous how overhyped scripts are. I don't _special script, I don't like it, but I don't think it turns players into gods. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, if they're not that good, surely noone will mind them getting killed(the commands, not the scripters)?
Personally i don't think script will turn people from noob to "elite" just like that, but they still give some more "convient" way of playing the game.
Also im not strictly against scripting, i've seen some great things done with scripting, but still somethings should be left alone.
Im not an expert on this subject but i wanted to say what i feel about it.
PS. Sorry about any typos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Cheers
-M
I don't mind them getting killed (not _special, would have to review wait, I don't really care though) and I can still bhop in 3.0c (OMG). I'm just saying it's such an overhyped subject in this community. And it's REALLY getting on my nerves.
Edit: And scripts don't make you bhop FASTER, I have no idea where this idea surfaced but it's not true at all. Your bhop speed is determined mostly by your mouse movement and strafing.
If you can keep your speed up without having to strafe jump as much you can just bounce along in an almost straight line at max speed and straight lines are shorter paths between 2 points then "wavey lines". So you can go a <i>little</i> faster.
But on the other hand, going in a straight line you are very easy to hit so that's not a particularilly bright idea anyway unless you know you are alone.
temp[1]=pmove->velocity[0]+accelspeed*wishdir[0];
temp[2]=pmove->velocity[1]+accelspeed*wishdir[1];
temp[0]/=sqrt(temp[1]*temp[1]+temp[2]*temp[2]);
velfixed[0]=temp[1]*temp[0];
velfixed[1]=temp[2]*temp[0];
velfixed[2]=pmove->velocity[2]+accelspeed*wishdir[2];<!--c2--></td></tr></table><span class='postcolor'><!--ec2--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nice job, soylent green. I suggest you limit the use of sqrt as much as possible though. Should be:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->temp[1]=pmove->velocity[0]+accelspeed*wishdir[0];
temp[2]=pmove->velocity[1]+accelspeed*wishdir[1];
temp[0]=sqrt((pmove->velocity[0]*pmove->velocity[0]+pmove->velocity[1]*pmove->velocity[1])/(temp[1]*temp[1]+temp[2]*temp[2]));
velfixed[0]=temp[1]*temp[0];
velfixed[1]=temp[2]*temp[0];
velfixed[2]=pmove->velocity[2]+accelspeed*wishdir[2];<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
My views on bhop: I don't like it mostly because it's not documented in the manual or listed as a feature. I aslo think it's just a nuisance to balance. If a whole alien team can bhop and rush the marine base nearly twice as fast, that messes with early game balance a bit. Don't misunderstand me - I'm not against skill. I'd prefer something just as skill-based. Marine bhop was just ridiculous.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag.
But he is taking out the wait command, which is a important script command....But I dont use scripts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But he is taking out the wait command, which is a important script command....But I dont use scripts <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
wait command isn't needed if you have a fast computer.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Green, I've seen that method of bhop removal done before. It works too. I have basically the same thing in the mod I'm working on.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the info. If even I can find and remove air acceleration in the forward direction, I have no doubt that it is an easy thing to fix. I agree, it looks like VALVe wanted a little bunny hopping in HLDM or at least strafe jumping, but by setting the max speed to 1.7 and punishing you for going faster it looks like they wanted to remove the use of bunny hopping as a primary means of transport as well as cap it to sane speeds.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Green, I've seen that method of bhop removal done before. It works too. I have basically the same thing in the mod I'm working on.
PM_PreventMegaBunnyJumping is such a sham. Valve WANTED bhopping in their game. They wanted it capped at 1.7x server max speed. The lack of BHop removal attributed to people falsely believing it couldn't be done. This also leads me to believe that Flayra wants bhopping in the game. Seeing as it's such a simple fix, it really makes you wonder.
I think that it should be kept. However, tests should be done with Celerity/non Celerity skulks as to how hitboxes are effected during the bhop. For example: Admin Mod servers + fast velocities + ping result in hitboxes that lag behind the actual object. A good example of this is the popular Lerk-lift mod. Though this isn't a replication of the problem, the result is the same: the Gorge hitbox trails behind the lerk FAR beyond where the Gorge actually is. The faster the object, the more hitboxes lag. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thanks for the info. If even I can find and remove air acceleration in the forward direction, I have no doubt that it is an easy thing to fix. I agree, it looks like VALVe wanted a little bunny hopping in HLDM or at least strafe jumping, but by setting the max speed to 1.7 and punishing you for going faster it looks like they wanted to remove the use of bunny hopping as a primary means of transport as well as cap it to sane speeds. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Were you around when HW guys would bhop across the map and be in your base before your defensive team got setup in TFC? Valve put the cap in because of plays like that.
Yes I was around, but I didn't play much online back then and I didn't play TFC. What I don't get is why they set your speed back to near 100% of the run speed if you exceed 170% when you jump. They wan't a little bunnyhopping it seems(they didn't remove the forward component of air acceleration and they capped the bunnyhopping at the rather high 170%) but they punish you for doing it well? Couldn't they just have set the maximum bunnyhop speed to 130% without any punishment or something if they just wanted a little bunnyhopping?
I think the bhop script is kind of like a cheat, I mean I'm not saying its the same as a hack but if you have a script that jumps for you, you're not doing the jumping its the script doing it for you which is lame. Hmm, maybe I'll script a command that automatically shoots for me. Don't get me wrong though, I'm not saying people that use it are cheaters but if I myself were to use I'd feel like I'm cheating myself because I could just learn to bhop myself using the Mouse 2 key that I have bound to jump.
On this machine, for some reason, perhaps its the monitor or something, but when I run NS (even after using the gamma adjust thingy), its like I have X RAY VISION there is no darkness. I have to turn gamma DOWN in order for things to work. Perhaps a bug in the gamma thingy? But then the monitors ALWAYS been gamma heavy (?) in various games. Maybe its the vid card.
My bro uses a differnet monitor and even if he maxes out his gamma and 'lies' to the gamma adjusty thingy to make it give him more brightness, he still ends up having to crank the monitor up full and then you can just barely vagualy see things...
Wierd.
I think the bhop script is kind of like a cheat, I mean I'm not saying its the same as a hack but if you have a script that jumps for you, you're not doing the jumping its the script doing it for you which is lame. Hmm, maybe I'll script a command that automatically shoots for me. Don't get me wrong though, I'm not saying people that use it are cheaters but if I myself were to use I'd feel like I'm cheating myself because I could just learn to bhop myself using the Mouse 2 key that I have bound to jump. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You uninformed fool.
+3jumps doesn't jump for you. You still have to hit the space bar to jump, because no one is jumping for you.
On top of this, the +3jumps script just helps to nail the down the repition bhopping requires to maintain speed.
Also, the alternative to the +3jumps script is to use your mousewheel and spam jump through that.
There is nothing unfair or lame about the +3jumps script, it's just the alternative to using your mousewheel, also the +3jumps script isn't as good now that the wait command has been removed.
in fact, you get ones which repeats at 75mhz or more... enough to bhop without using 'wait' or any other scripts.
I guess the removal of 'wait' will mean that using one of those drivers becomes necessary to remain competitive. So be it.