Adding Models

WolfensteinWolfenstein Join Date: 2003-04-07 Member: 15288Members
<div class="IPBDescription">Having problems with the enities</div> Alright, I've heard that you can add models to the NS maps, which I have seen in ns_origin now. I also heard that env_sprite can take in models, but I'm not sure what I need to do to it to force it to take in models without it crashing.

As an idiot I am, I just give the path of the model to the sprit valve and when I hit the close bottun on the properities box it crashes.

- Being a programmer I looked at the code and saw the difference between a sprite code, and a model code.

This is my second time comin' back, and as before, gave you the information I hope that you'll need to figure out what I am doing wrong. I am fully open to any ideas.

- I am also not sure if its just my computer or what not.

- Wolfenstein

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Try using cycler_weapon and remember to clip properly the model, if you're using Hammer 3.5 this shouldn't be a difficult task at all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I thought you used 'cycler'.
  • WolfensteinWolfenstein Join Date: 2003-04-07 Member: 15288Members
    edited December 2003
    If I use cycler you can't walk through it, and you can hit your use key on it to reset. Which is two things I don't want. cycler_weapon the RR people can pick it up, but when a player from a team picks it up, crash. I don't want to pick it up, and I want to be able to walk through it. Somehow env_sprite is used to do this, but I'm still not sure how.

    - I looked at ns_origin, its there; but I was using Quark, and I don't know how to use that program very well so I had a hard time even finding the model itself in the map (navigating isn't easy)

    - Wolfenstein

    Edit: I just went through and looked at the enity code for ns_origin

    {
    "origin" "-2681 133 -144"
    "model" "models/holo_base.mdl"
    "framerate" "10.0"
    "rendercolor" "0 0 0"
    "spawnflags" "1"
    "classname" "env_sprite"
    }

    - one of the mdl files being used by env_sprite

    The one I'm more intrested is:

    {
    "origin" "-2552 1689 -240"
    "framerate" "1"
    "model" "models/ns_origin/plant_shroomtree2.mdl"
    "rendercolor" "0 0 0"
    "spawnflags" "1"
    "classname" "env_sprite"
    }

    I look at it as a programmer and I think I see it, but I still need just a little help making sure I'm doing the right thing.

    - Wolfenstein
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