Phobia minor changes

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I've modified a bit the Command Station Room, not too much... but well, here you are:

<img src="http://www.iespana.es/mendasp/command1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command3.jpg" border="0">

And here is the corridor behind the door (still have to think what will i put behind the glass, suggestions?):

<img src="http://www.iespana.es/mendasp/pasillo1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo3.jpg" border="0">

Note: No env_gamma yet <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    How bout some sort of tactical map showing a battlefield down on the planet behind the glass? Great lookin map, might wanna make the red light over the TSA logo-ed entrance door a bit less red.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Cool, i love that texture effect with the resource node =) the map it´s lookin really nice, i like the new look <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    What about some kind of generator, or electricity or somthin like that....
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    Thats really cool looking, the red is a bit too red but i like the layout and everything.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    looks cool.... mit looks not like all the other maps..
  • NiM_StudiosNiM_Studios Join Date: 2002-08-08 Member: 1115Members
    I see you used texture lighting. Nothing wrong with that, but as you might have noticed the light texture are way brighter than the textures around.
    I recommend disabling texture lighting and use light_spot. I know this won't glow up the light texture itself, so use a normal light entity for that one. This way it will have a more realistic lighting feel to it.

    The part down the ramp looks a little empty to me, I'd suggest you add more detail to it. Maybe some debris or rubble, you choose, just fill it up a little bit more.

    The rest looks really good to me, but you MUST insert the env_gamma! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Good luck with it!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Nice.
    I really like the style of the corridor in the last pics, although you should put the resource node into another spot. Letting it 'mask' the point at which the floors textures meet is a nice idea, but the playtests have proven that it's better to put the nozzles into alcoves or other areas where they don't hinder movement (remember that a bigger tower will be put on their top).

    The ceiling in the first shots could look even better if it wasn't that 'flat'.


    Oh, and I fear I'll have to disagree with NiM. Texture lightning is, especially since NS maps are extremely heavy on entities, absolutely necessary.
    Use texlight wherever you can and save lightentities for atmospheric purposes (spots, flickering lights, etc.).



    <!--EDIT|Nemesis Zero|Oct. 03 2002,10:15-->
  • NiM_StudiosNiM_Studios Join Date: 2002-08-08 Member: 1115Members
    Hmmm, I'm afraid you're right Nemisis Zero, but I'm trying to work around the texture lighting as much as possible, becuase of the overbrightend textures...
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    very pwnage

    reminds me of something out of wh40k <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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