Phobia minor changes
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I've modified a bit the Command Station Room, not too much... but well, here you are:
<img src="http://www.iespana.es/mendasp/command1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command3.jpg" border="0">
And here is the corridor behind the door (still have to think what will i put behind the glass, suggestions?):
<img src="http://www.iespana.es/mendasp/pasillo1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo3.jpg" border="0">
Note: No env_gamma yet <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<img src="http://www.iespana.es/mendasp/command1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/command3.jpg" border="0">
And here is the corridor behind the door (still have to think what will i put behind the glass, suggestions?):
<img src="http://www.iespana.es/mendasp/pasillo1.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo2.jpg" border="0">
<img src="http://www.iespana.es/mendasp/pasillo3.jpg" border="0">
Note: No env_gamma yet <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Comments
What about some kind of generator, or electricity or somthin like that....
I recommend disabling texture lighting and use light_spot. I know this won't glow up the light texture itself, so use a normal light entity for that one. This way it will have a more realistic lighting feel to it.
The part down the ramp looks a little empty to me, I'd suggest you add more detail to it. Maybe some debris or rubble, you choose, just fill it up a little bit more.
The rest looks really good to me, but you MUST insert the env_gamma! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Good luck with it!
I really like the style of the corridor in the last pics, although you should put the resource node into another spot. Letting it 'mask' the point at which the floors textures meet is a nice idea, but the playtests have proven that it's better to put the nozzles into alcoves or other areas where they don't hinder movement (remember that a bigger tower will be put on their top).
The ceiling in the first shots could look even better if it wasn't that 'flat'.
Oh, and I fear I'll have to disagree with NiM. Texture lightning is, especially since NS maps are extremely heavy on entities, absolutely necessary.
Use texlight wherever you can and save lightentities for atmospheric purposes (spots, flickering lights, etc.).
<!--EDIT|Nemesis Zero|Oct. 03 2002,10:15-->
reminds me of something out of wh40k <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->