Easy Kills V. 1,2,3,4,5,6,7,8,9 Whatever :p

Dark_Wolf_EXEDark_Wolf_EXE Join Date: 2003-12-23 Member: 24699Members
ok this may have been posted several thousand times but bear with me.

ok heres what i found (and its nothing new so don't be bummed out)
1.) hide in some corner where you can look down and see oncoming "rines" (marines for short)
2.) make sure you don't jump around at all because the rines will hear your footsteps and that will blow your cover
3.) when your in jump biting range go for it.
4.) remember to always aim for the noggin
5.) and i'm not responsible for any screw ups you do. If you screw up its your fault. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

Comments

  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    I figure these tips are for the alien lifeform skulk?

    1) Yes, ambushes are always good.

    2) I am pretty sure jumping will just amplify the sound you make when moving. Marines will be able to hear you whether you are jumping or not; Unless of course, you are walking.

    3) I am not sure exactly what you mean by this, but I figure you are trying to say always jump when you bite? This can actually be a benefit to some marines, since jumping makes you level with the "standard" marine aim.

    4) I don't think there is any difference between where you aim, in terms of damage that is. But if aiming for head makes hiting the hitboxes easier, by all means do it.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--FCC+Dec 26 2003, 01:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FCC @ Dec 26 2003, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if aiming for head makes hiting the hitboxes easier, by all means do it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It doesn't. Aim for the ankle.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    it does make you harder to see and shoot.

    random helpful tips:
    -leap PAST marines and bite them in the back.
    -when you do attack, jump around like a madman and strafe (dont miss all your shots)
    -and DONT bitespam. aim each bite. it only takes two.
  • 0verpowering0verpowering Join Date: 2003-10-21 Member: 21856Members
    Dunno, sometimes iv killed marines in one bite in the head, has anyone else noticed this? (vannilla marine, full hlth)
  • The_BendsThe_Bends Join Date: 2003-06-10 Member: 17183Members
    It makes no difference, there is no locational dammage. If you kill a rine in one go its because he's injured.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Complete NS Strategy guide:

    Use common sense.

    Wow that was a quick read.
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    i don't agree:

    1) stand in the middle, if possible in the middle of some low water to
    2) make nasty sounds. They might alert your enemy of your presence, but make them scraed. Psychological warfare.
    3) When you're close to a marine, run away: they might kill you
    4) Forget aiming, it's useless
    5) it's my fault if you die

    stating the obvious
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    dont forget

    1) as soon as you spawn, make sure you tell the marines where your hive is
    2) if you're an onos, try to just scare enemies away from a distance
    3) take at least 5 seconds to aim your bite about 10 feet behind the marine, for a good clear miss
    4) you can try to eat grenades and see what happens, it may be like a cartoon and smoke will just come out of your ears
    5) the laser mines aren't mines, they are metal detectors, since you're organic, you can pass through it, right?
  • Tobias_RieperTobias_Rieper Join Date: 2002-10-26 Member: 1625Awaiting Authorization
    edited January 2004
    I have watched far too many skulks blow an ambush because they were impatient. Walk is there for a reason. I let marines pass then slowly work my way up to them. Personally I find it much more of a thrill to stalk a group of marines oh-so slowly and hitting them without knowing wth happened, over leaping into a room and kiling them in a frontal assault.

    Also, when a marine runs by you, don't attack the minute you see him. I wait a few seconds after his footsteps start to fade out (audible ranges are really short in half-life), and listen for others, I'll wait until the whole group runs by, and then calmly walk up behind them, when they're concentrating on a WOL+gorges or a skulkwave from the front...
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    ...you'd be surprised what you can do and remain unnoticed. I've walked <i>right up to their ankles</i> and have gotten multiple kills before I had to let go of the walk key, because they're clustered together and not watching their six. If they spot you prematurely, just start parasiting and escape. I often keep parasite out until I'm in biting range.

    Can't remember the map name, but it's the one with Cargo, Via, and Powersilo. Anyways, one of THE BEST places to hide near marine base is in the docking bay next to Miasma. You go under the catwalk and cling right up against the side close to marine start. Unless they have MT and you aren't careful...they will NEVER notice you there. Whole squads run by on their way to cargo...walk out, creep up behind, kill the whole squad....repeat and put up hive 2 from rfk or <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> and become the ultimate stalker. Same principal applies...find a spot to conceal yourself, let them run by, use blink to catch up but don't overshoot yourself...get right up behind the last guy and have at them! Silence works great for this as swiping uses little energy and blink recharges fast, and without silence makes craploads of noise.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin--ThE HeRo+Dec 29 2003, 07:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Dec 29 2003, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Complete NS Strategy guide:

    Use common sense.

    Wow that was a quick read. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you are my hero
  • ObsidianAthemeObsidianAtheme Join Date: 2003-01-16 Member: 12360Members
    One thing that most players do not have is patience; This is a problem when skulking. A skulk will be in a great ambush spot, hear a squad of marines coming, then jump right out in front and attack. They're not patient; Wait for the squad to walk by and attack from the rear.
  • gosuckonagoatgosuckonagoat Join Date: 2004-01-01 Member: 24941Members
    remember4 kids, using chuckle is your friend when oyur ijn a place they wont see easily.
    I forget what place, vbut one map, there was a vent leadin into the marine base, and its not eh place with the blue towers. I hid in a nothch at the top of the roof, noone ever looks up, just chuckle
    and chuckle until yo hear someone, then stop, it sends about 5 or 6 your way, once they leavea fter looking around, shooting the vent wheihc you came through but arnt in anymore, fall down and snag the last one, and hide again, if your fast enough, you can do this over and over, noone knows where you are, noone finds you, but u stillg et lots of kills. Being patient while ambushing is a great tactic, but renember, when hiding, the point of turuiiong is your feet, so evne if you think you are hidden, make extra sure your head isnt sticking out, i know they are fixinghtis in 3.0, but as of now, make extra sure
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Don't just cling to the ceiling or something and wait for a marine to walk by. a good marine ALWAYS checks there, and he'll kill you easily.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin--BOBDOLOL+Jan 2 2004, 09:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Jan 2 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't just cling to the ceiling or something and wait for a marine to walk by. a good marine ALWAYS checks there, and he'll kill you easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is so true. So many times have people killed skulks, "hiding" above a door. They think they are hidden, till they die.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--The_Bends+Dec 28 2003, 11:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Bends @ Dec 28 2003, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It makes no difference, there is no locational dammage. If you kill a rine in one go its because he's injured. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, many people have posted before about killing a marine in one bite on the head the moment the marine spawns, when they can't be damaged before that. My guess was, and still is, that there are multiple sections of the hitbox, and that the bite registers on two different sections, killing the marine. That was several months ago that the thread was up, but quite a few people wrote about getting one-bite kills.
  • Dark_Wolf_EXEDark_Wolf_EXE Join Date: 2003-12-23 Member: 24699Members
    sorry for getting off of my topic but what are the hitboxs?
    and where are the locations of known HB?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In 1.x and 2.x, I'm not really sure where the hitboxes are. In 3.0 they will match up with what you see. You will actually be able to shoot between a marine's legs, for example.
  • Dark_Wolf_EXEDark_Wolf_EXE Join Date: 2003-12-23 Member: 24699Members
    **** Bites?! BOOST!!! **gasms*
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