Very first images of new map... currently unnamed
SamR
Join Date: 2002-09-30 Member: 1382Members
<div class="IPBDescription">Preliminary shots, i just couldn't wait</div>Here are 4 or so shots of something I started today. The corridors are still in the early stages, I plan to trash them a bit and hive over bits of them...
I have a question for anyone that knows... can the Aliens swim? I assume the Marines can... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Also, the map is unnamed. It's a plant of some kind, but has no real theme to it yet, so if anyone thinks it should be something (like a hangar, colony, sewage works etc.), tell me, and also any ideas for a name would be appreciated!
Oh well, hope you like them, throw me some feedback/constructive critism...
<img src="http://www.planethalflife.com/afterlife/unnamed.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed1.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed2.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed3.jpg" border="0">
I have a question for anyone that knows... can the Aliens swim? I assume the Marines can... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Also, the map is unnamed. It's a plant of some kind, but has no real theme to it yet, so if anyone thinks it should be something (like a hangar, colony, sewage works etc.), tell me, and also any ideas for a name would be appreciated!
Oh well, hope you like them, throw me some feedback/constructive critism...
<img src="http://www.planethalflife.com/afterlife/unnamed.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed1.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed2.jpg" border="0">
<img src="http://www.planethalflife.com/afterlife/unnamed3.jpg" border="0">
Comments
Could someone please explain or point me to a url that explains r_speeds, what they do, and where i should use them....
Bring down your console, type r_speeds 1 amd the w-polys is your r speeds I believe.
Low=fast, good
High= slow, bad
Suggested r_speed limits for NS are in the mapping guidelines post btw..
--Scythe--
I hope you have the whole layout bloacked out or your going to be hitting limits before you're finished.
The light in the first shot almost looked like daylight, I was expecting windows on the right hand side.
I'm not particularily crazy about the green light strips in the first shot. It's just a tad too "clashy" at a glance. *shrugs*
The ceiling and floor structure in the second shot is great, but it could probably use a litte more variation in the lighting and texturing. Maybe try some texture or spot lights running down the walls (white something like what's on the floor?) and perhaps some more colorful (or at least more varied) textured supports and the likes. Just break it up visually.
Again, those last two shots are just awesome. (Personally, I really like the texture selection in the third shot there.)
As far as a theme goes... erm... how about a garbage processing facility? Might bring up some interesting locations and gameplay situations with some garbage smashing machinery. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> It might not fit entirely with the bright-yet-dark glowing feeling of the last shot, but more areas like the third would certainly be appropriate for the theme. And it does have a somewhat dirty feeling overall so far.
Dunno. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|ken20banks|Oct. 04 2002,02:03-->
I know all about r_speeds, I am pretty good at using lots of detail whilst still keeping the r_speeds running well. They are running at around 300-400.
A garbage ship/plant, yeah, that's cool. I think that would make for a really good map. I could have a room where the aliens have smashed some tanks up, and garbage is spewing all over the floors...:D
Thanks for all the feedback guys, I will post new shots soon.
Two questions before I go:
Can aliens swim!?
I forget the second question...
Check out my URL below for loads of images of my previous work with DOD and CS. I recently submitted a map to DOD which they are playtesting for official release called Parish Storm (dod_parish).
I am more worried aboout planes usage / clipnodes. Some very good NS amppers have ran up aginst these engine limitations before now.
Is there a particular screenshot that the lighting is too bland in, or all of them? I can do something about that.
Thanks for feedback
WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!
COOLEST HALLS!!!!!!!!
1 thing: on the first pic I notice that the wall texture on the right is "clean" and the one on the left is "dirty..." doing that would make it much cooler (although that'd already be hard to achieve)
<b>GJ!!!!!</b>
lemme give you some...
name SUGGESTIONS:
ns_ovari
ns_kosami
ns_marata
ns_filo
ns_corova
ns_sanaria
ns_arionth