Design Tricks
beige
Join Date: 2003-10-04 Member: 21428Members
<div class="IPBDescription">guns</div> One thing I've seen is that people, when coming up with new guns, buildings, or whatever, do a silhouette first. It's supposed to help it look more distinctive or something. I'm trying it and it does seem to help a lot.
Anyone else have any design tips?
Anyone else have any design tips?
Comments
for drawing, use a t-square... PLEASE... and if you can't get your hands on a t-square... at LEAST a ruler.
as for modeling, just go ahead and model the whole thing, and then (at least in milkshape) take your left-viewport and turn on "textured" or "flat" shading, and take a snapshot of it.. since it's a nice 90 degree angle.
i just build a mental pic in my head do a rough outline then shape it as i go
Sounds tedious but you really refine your design that way. Also, it is cool to have that work done is you need to do a variant later.
I would also recommend that you scan the finished product (if you dont work pn the computer already) and use it in the ortographic views when modelling. This is not always neccesary but if you are concerned about sticking to the final drawing tha you picked, it really helps.
Most of this is from 3D MAX, Maya and Softimage experience, not game modelling so not all of it may apply.
Hope anyone finds it even remotely useful. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->