Wallwalk

gosuckonagoatgosuckonagoat Join Date: 2004-01-01 Member: 24941Members
<div class="IPBDescription">Wallwalk strangness</div> whats up with the skulk's wallwalk...i just noticed after playing the new AvsP2 add on, that waqll walk isnt right, the skulk runs on its back when on the ceiling, or do they have rotating legs that spin in an 180 around their hole body? other wise, they their vision is quite strange when wall walking... walk on a wall straight up and then turn tword the side...you eyes turn a 90o angle, thats not right, you should be looking at the whole world form ua sideways perspective, and the whole world upside down when on a cieling.

Comments

  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    oh and you shouldn't see your teeth as a skulk! And you should see legs as a marine when you look downwards! And you should not climb ladders as an onos!
    Oh no wait, it's just a game
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    nah they do walk on their legs over ceilings, but as a skulk, the camera doesnt go upside down.

    ps that avp2 add-on sux soooooooo much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    I think i remember a dev saying you don't rotate in first person because it caused you to be quite disoriented and it was easier without it..
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    Yes, it could be very disoreinting. But it would also add a fun new thing to get used to. I always thought it would be funny
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    Yeah, but it would also scare off NS-newbies.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    loved camera rotation in AvP. added a new challenge and element to playing as the alien.

    wish they had it in NS. atleast they added Skulk model orintation -- looked riciulous when the skulk would run on walls "right side up".
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    Onos use their udders to climb ladders.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Where can I get this add on? I wanna try it...
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I stopped playing AVP2 as aliens online because the wall-walk view disoriented and made me dizzy.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--Testament+Jan 3 2004, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Jan 3 2004, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I stopped playing AVP2 as aliens online because the wall-walk view disoriented and made me dizzy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In certain areas (especially vents) it was REALLY bad, but in places like open hallways, with lots of obstructions on the ceilings (and face it, the 'stick to surface' code REALLY helped there) it was lots of fun.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--Lazer+Jan 3 2004, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Jan 3 2004, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where can I get this add on? I wanna try it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    AvP2 expansion pack 'Primal Hunt'. Really wasn't much, but I guess if you can find it 'cheap' (*Cough*) it really can't hurt.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Why doesnt the marine gun jam, why dont marines get hungry in battle, why dont marines suffer from any type of sickness, why arent the marines just calling on the cows to clean out the alien threat?

    It is fictional.

    ps: The super cows do exist.
  • slutcakesslutcakes Join Date: 2003-01-07 Member: 12001Members, Constellation, Reinforced - Shadow
    Better than the old skulk models. Before, the model didn't "rotate" to look like it was running on a wall.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Said this yesterday in the suggestions forum. Basically, the changing the vision per-surface thing was tried a while ago. It was taken out because it was so disorientating it was impossible to play.

    Take a look at all the walls and ceilings on all the maps. There's little bumps and pipes and stuff all over them, and that drives the vision thing INSANE.

    Between re-disigning all the maps, and simply not adding the vision changing code, they decided to not add the vision code because it was a lot easier, saved time and it didn't actually add to the game that much anyway (skulks would be running at a marine, hit the wall and end up running up the wall etc).

    It doesn't work at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • shoestershoester Join Date: 2003-10-30 Member: 22147Members
    <img src='http://www.froggeh.com/images/omg1.jpg' border='0' alt='user posted image'>

    <img src='http://www.froggeh.com/images/omg2.jpg' border='0' alt='user posted image'>
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    and that looks like you put on cl_pitchup to 1000 to get that effect..
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Well, in 3.0e you won't be able to do that anymore since pitchup and down are being taken out.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I must admit im glad they removed it, was too dizzying for me especially when I ran around a pole in AVP2 omg facehugger would then just randomly leap around like a goon when i tried to eat stuff.

    The ladder physics they used for wall walk in NS I think would complicate things too much as aliens cant walk up steps on a roof like they can steps on the floor not like AVP2 which hugs any surface.

    Just think the aliens evolved their eyes to rotate in their sockets... Give a new meaning to "dont roll your eyes at me"

    - RD
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Yeah, it's kinda stupid to see an onos with it's but up in the air running backwards.
  • gosuckonagoatgosuckonagoat Join Date: 2004-01-01 Member: 24941Members
    scary stuff man, though the alein vs Pred is a crappy game. The wall walk was pretty damn good as long as you had a good vid card and comp, because otherwise, it would make you vomit every tiem you had to do it. Spinning around and all. In NS, it would add to the gameplay, and though, scare the noobs away.
    As of the onos,,,scary as a marine, cool as a alien know what powers its about to unleash...(devour some marines and **** them off)

    *Devour*
    "OMG"
    "You Mother F***er"
    "FAT FU**!"
    "Aw Sh**"
    " Why didnt you go eat the other guy, he was right there too...= ["

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Onos foo <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Sign In or Register to comment.