Official NS maps announced

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
After a lot of thinking and playing, we have finally decided on the maps that will be "official" NS maps, and will be included with the NS release.

Official maps represent the combination of visuals, gameplay and atmosphere that NS strives for.  There were many great maps that weren't selected, because they either had problems with one of these areas or had technical problems.  This was not an easy (nor fun) decision to make, as so much great work has been done in this forum and in the NS mapping community, that it's painful to see some maps come so close and not quite make it.

A map that wasn't selected to be official can always be resubmitted for a future version, and will not change the chance for making official status.  Also, the team is not responsible for providing feedback on why a map wasn't included.  It would be nice if it was always easy to describe exactly what changes could be made to make a map official, but that's usually not the case.  It's the intangible soul or gestalt of the map that usually determines it's inclusion.  Also, the team doesn't have time to provide detailed feedback on all the maps that were submitted.  

If you are disappointed that your map wasn't official, <b>please</b> don't give up on it.  Release it as a community map, submit map shots for feedback here.  Listen to the feedback here and try to incorporate it where appropriate.  NS changed a lot with feedback, and it's better because of it.  Maps work the same way.  There were maps submitted for NS that at first didn't seem to be official quality, then improved so much over time that they were accepted.

Lastly, make sure to release your map as a community map for playtesting no matter what.  Get it on a server, spectate, and see how people play it.  You will see what problems people have with it, how people play it (in <b>practice</b>) and you will become a better mapper as you watch.

<b>Official NS maps (in alphabetical order)</b>
----------------
<b>ns_bast</b> - Relic25 (NS dev team)
<b>ns_caged</b> - Manah
<b>ns_eclipse</b> - KungFuSquirrel
<b>ns_hera</b> - Merkaba (NS dev team)
<b>ns_nancy</b> - DevilDog
<b>ns_nothing</b> - Ken20Banks
<b>ns_tanith</b> - TommyD

Please congratulate your fellow mappers that have worked so hard for this, and if your work isn't listed here, don't become discouraged.  We appreciate all your hard work and dedication to NS.
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Comments

  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Yay!  Congratulations everyone!
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Congratulations for everyone's hard work.  None of these maps would be what they are without the support and input from both other mappers and the community at large.  I want to second Flayra on this too: there were and are a lot of other great, great maps out there, many that I am completely humbled by.  Please don't feel bad or disappointed if yours didn't make this round.  Keep honing your work and there's always a chance for the next release.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    /me high fives the fellow folk
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Awww man, they let Bast be included? Well, I guess the 'mapping couch' method really does work!

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Just kidding, Kevin. Congrats to all the community mappers that made it - onward to release, and you getting lots of emails from people with tiresome uninformed and purely subjective nitpicks that slowly drive you insane, much as you have done to the Dev team. RETRIBUTION!!!

    *cough cough*

    Great job, all.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Big congratiulations to all the Mappers who participated in the Playtesting!

    There are a couple of reasons why I fell in love with NS and a important one was the maps.

    When I first saw a picture of KFS's Eclipse I realized that the HL-Engine wasn't dead.
    When I saw a picture of SpaceStation Nothing (by Ken20Banks) i realized that the HL-Engine is more alive than ever before.

    I'm a free-time mapper myself and downloaded the NSTR as soon as i read about it. I read all the Guidlines and I can tell you that all Mappers that make maps for NS, even if they're not "good" enough for the first beta, have made a great work. Everytime I look in the Mapping-Forum I'm impressed how some people can archive stunning graphics while still staying to a layout, following the strict guidlines and still uses the hl-engine.

    One thing that makes Natural-Selection so special are all those great mappers in its community!
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    Whatever happened to Ekaj? I don't recall seeing him around here for a very long time. And I was kinda expecting his map on that list... hehe
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Congratulations, everyone, you <b><i>really</i></b> deserve it.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Congrats to:

    KFS (eclipse absolutely rocks man! Awesome job&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    TommyD (great job tommy, Tanith plays like a dream&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Ken20Banks (need i say anything? nothing absolutely rocks.)
    Manah (caged is great manah, and i can't way to play it in pubs! =D)
    DevilDog (great job on atmosphere man, easily the most imerse NS map&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Encouragement Shoutouts:

    Yamazaki (i absolutely loved penumbra, i'm sorry to see this not go in v1.)
    narby (both freon and romana rocked man,  only if romana had been fixed sooner D=)

    Well, congrats everyone, even if you didn't get chosen, and Ekaj, START WORKING ON SHAFT MORE.  It is the most beautiful map ever.

    [EDIT] If you community members havn't realized, ns will have 7 official maps, so this won't be existence for you! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->



    <!--EDIT|Cyanide|Oct. 04 2002,15:28-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Congratulations, Relic, Manah, KFS, Merk, DD, Ken, and Tommy!  All your hard work has paid off, which is evident in both your maps, and this list.  Well done!

    I personally am truly sorry to hear that Shaft didn't make it in, I thought I was a really great map (although I know nothing about the gameplay)
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    With all due respect to Ekaj, Shaft <i>wasn't done</i>.

    What was there was great, but just a few too many rectangular rooms with random bits of glass and walls sticking out into invisible purple lights. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Not to say that I have anything against empty rooms and purple lights... but Ekaj needs to FINISH WHAT HE STARTS!! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    /me pokes Ekaj with a pointed stick

    (this is all in good humor, by the way, just to clarify. I do not condone the poking of anyone with a pointed stick, save that one guy in #ns. You know who you are.)



    <!--EDIT|KungFuSquirrel|Oct. 04 2002,16:41-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    What Ekaj had done with shaft was extremely impressive.  If he finishes an NS map, you can bet I'll be the first in line. :)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes, a hearty congratulations to all!
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Way to go mappers.  Your hard work has paid off, and having played all of these maps fairly thoroughly, I have to say you all deserve it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    All of those maps hold some of the greatest gaming moments of my life.  Kudos to the makers.  And for everyone else, remember that a great deal of people here is always willing to try out a new map!
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    congrats guys, i hardly believed i was worthy next to the likes of bast (best map EVER created in the HL engine), hera, nothing, etc.  these are simply amazing worlds you guys have have created.  i'd like to thank the other PT's who helped a great deal in balancing, etc.

    i'd also like to thank all ns mappers (not just official) for putting in the countless hours and coming up with unique environments - ns maps are truly the best visually (and most challenging technically).  keep 'em coming!

    /me breathes a sigh of relief.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Nice. NS mapping has been a huge part of my life the past several months, and this is the ultimate way to cap it off. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Congrats everyone! I'm really happy for all you guys.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    w0000000000t!!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    You guys did a damn great jobs on your respective maps and you all deserve an oscar for teh maps =)......
    Now talking seriously:
    Ns has the most athmospheric/bestlooking/gameplay maps ever =D and you guys deserve the honor of having your maps on this list.
    Btw: Ekaj i hate you, get ur arse to work on shaft or ill kill you for don´t using your skillz!!
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    Yes kudos to all!

    And if Flay is first, I call second in line for Ekaj's map.  Quite a work!
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    *Cheer* Now I don't have to worry about not being able to play all of these awesome maps all of the time, cause everyone will have em <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Awesome work guys!
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    COGRATULATIONS to all of you!
    There aren't words to explain what u guys did.

    i'd like to propose a thing: we all know that there are other great maps... maybe when they'll be finished, like Shaft, or maps that need that are fixed...the team can choose other 5-6 maps for an OFFICIAL map-pack <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    what do ya think?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    And how many friggin megs will these maps take up?
  • Hot_SoupHot_Soup Join Date: 2002-06-29 Member: 847Members
    I look forward to giving these great looking maps ( from what little us uninitiated have seen that is ) a whirl
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    Congrats to all of you, you all do an excellent job in making NS maps, and I'm not just directing this to the creators of the official maps, I'm saying this to everyone.  Keep up the great work!
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    <b>Congrats all</b>... I must say. All these maps push the HL engine to its limiits and are beauty... And im quite sure they play as well as they look  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Im a little sad that Ejak didnt finish his map, his screenshots were my back ground half the time, but congradulations to all the other mappers (whos screenies have also graced my desktop many many times) who made their way to official.  I believe its a real accomplishment considering the standard of proffesional quality NS is being held to.  gj
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Finally, a definite list of the official maps!

    Congrats all, not that there was much doubt for any of you, of course.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    awsome job guys, i cant wait to be playing on your maps, the pics all look great
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    argh... a little late here. ( guess i got carried away <b>replaying</b> <i>starcraft</i>  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    well, from ALL -official or non-official- the hardwork generated from these top-notch levels i would say that they never ceases to amaze me.

    hell, it was the maps that got me drawn to this mod. why because (apologies but this quote summarizes it all, courtesy of ramses)

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->When I first saw a picture of KFS's Eclipse I realized that the HL-Engine wasn't dead.
    When I saw a picture of SpaceStation Nothing (by Ken20Banks) i realized that the HL-Engine is more alive than ever before.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    so, take up some shades...sit back -enjoy a cup of refreshing space juice- and take a well-needed break!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    there is only one question... where is n@arby?
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