Another 3.0 Question...
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">Points for buildings..</div> Well, the new score-system for 3.0 includes points for taking down buildings and so on..
This is the scenario:
I, as a lone skulk, have been chewing on a rt for the last 30 seconds. Another skulk comes by and helps me finish it off, and he bites the last bite that finishes the rt off.
What skulk will get the points? Me, him or both?
And will it work if a gorge takes down a rt with a oc too?
This is the scenario:
I, as a lone skulk, have been chewing on a rt for the last 30 seconds. Another skulk comes by and helps me finish it off, and he bites the last bite that finishes the rt off.
What skulk will get the points? Me, him or both?
And will it work if a gorge takes down a rt with a oc too?
Comments
Cheers...
-M
does the new point system translate into res? or just stats?
does the new point system translate into res? or just stats? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It translates into Dollars!
Unfortunately, the one who finishes off the building, so the one who gets the last bite, gets the points
I think they should split the points between everyone biting on it. Fractions of points ARE counted, when they add up to 1, they show up on the board.
In a perfect world, your score would show the DAMAGE done, not the kills. Every bite adds to your score.
Cause now, I love it when another skulk comes to help me finish that rt. I dont want that to change.
Does ocs killing count too?
And 1 more thing do mines count as anything? Does killing them give you any bonus other than knowing you have removed it?
- RD
I think they should split the points between everyone biting on it. Fractions of points ARE counted, when they add up to 1, they show up on the board.
In a perfect world, your score would show the DAMAGE done, not the kills. Every bite adds to your score.
Cause now, I love it when another skulk comes to help me finish that rt. I dont want that to change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, but points don't do much. It just shows 3 more points on your point list, big whoop.
And it got shot down because "OMG TEH INBALANCE!" <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
And it got shot down because "OMG TEH INBALANCE!" <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
/me takes out HMG and shoots it down some more.
RFK is debatable as it is, no need for structure kills too now.
If all else fails, we can put a cherry on top.
This is the scenario:
I, as a lone skulk, have been chewing on a rt for the last 30 seconds. Another skulk comes by and helps me finish it off, and he bites the last bite that finishes the rt off.
What skulk will get the points? Me, him or both?
And will it work if a gorge takes down a rt with a oc too? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i never really looked at that....hmm we'll have to see <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If all else fails, we can put a cherry on top. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL
Anyway I think a little bit more coding should be done for this. Maybe writing so it checks which person dealt the most damage to the structure
ie.
- You munch on RT (Server logs ID, and begins recording amount of damage done)
- 30 seconds later, a skulk comes in and tries to get the last bite in, and does.
HOWEVER, he would not get the points because his ID was logged a split second before it died. Instead you get the points because 2250>75 (obviously)
However it's the server load I'm worried about, so if it were to be implemented, just wish it's in 3.1 (please, I don't want 3.0 to be delayed again because of this feature hogging server memory due to non-extensive testing)
But then again..Flayra needs R&R, so....
I wouldn't mind waiting for 5 years for NS 3.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Works in DoD when there's a two man flag to cap, everyone in the range of it usually gets two objective points (depending on the flag) so groups of 3+ troops can stick together and one of them not be left out.
That would be because they are playtesters and not your average pubber
Too bad the server I play in have such suckers for scores they practically fight over it....<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I just hope it REALY doesn't affect the teamwork. Scores had a very big psychological impact on newbies it made them think negatively.
'OMG he's too good.'
'WTH he has a higher score than me....'
Blablabla so on so forth. You see where this goes. Practically this will either
a) Make them desire to get a higher score, JUST to beat the top-scorer. Said person detracts from team.
b) Keep away from the game because they fear they'll never be able to get better. Said person leaves server.
I've seen it happen before, and hopefully it won't happen again. You cannot think that all people think like you, you have to take in all factors.
Besides, he spent all that res on going Onos, and managed to stay alive to take down some buildings. For some reason I was a skulk, and had yet to do any serious evolving, so good for the Onos. I'd give him a few points.
Well, i think it DOES matter. I'm afraid that it will affect NS 3.0 in an extremly bad way... Thats probably my biggest fear about 3.0, that skulks will get mad at eachother because they "steal" eachothers score..
Sounds like cs imo :/
If it is last-bite-wins then we may see phenomena where people only join in the attack at the last moment, or worse, allow their teammates to die/don't back them up, so they can swoop in for the points.
If it is points-per-damage we may see phenomena where people just sit there and attack, but then run away before the structure dies and wait for the marines to weld it and then come back and attack for more points.
The "correct" solution would be having both - points for damage, but the last bite gets some extra points, so each case is avoided.
Like I said this is rather pointless since we are just talking about "points" which don't really affect the game so it probably doesn't matter in the first place...
Example:
Last night "HIKO" was OWNing like mad in NS:C, he had a shite load of kills in no time and I told him how much a hated his skillz more than once.
But if you looked at the scores, I had just as many points as him with several less kills (this was for only a little while).
I wasn't owning anyone or anything, but I was getting points for this and that. Does that make me skilled cause I finished the map first on my team... not at all, I got lucky, we all saw that "HIKO" was owning and the score reflected it.
Its not so much about the score as about who you really see working hard for the team. Score is meaningless, kills are meaningless, its the group effort that will get you the win, not the individual.
Score only gives you a feeling that you are doing well, and its easy to jump into first with a group kill or a few back to back kills. Not to mention that in NS:C the action on most maps is so intense you hardly have time to press TAB.
Points aren't important and they don't subtract from the TEAM.
Now thats something i like to hear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
- RD