In Respose To The Skulk Veiw Changing Poll
NightCrawlerz
Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">i didnt get a chance to say anything!</div> I for one am a god at AvP2.
The reason some players are uncomfortable with the veiw rotateing with wall oreintation is because their mind is unable to separate their sense of balance from a game and real life, hence they become frustrated and nausous. Although there are quite a few players who are affected by the above there are also a few players who have completly removed their sense of balance from this game, ala me. I could jump up spin around flip upside down spin around agian and id still know were i was and which way i was facing. The ability for me to better hug the walls like in avp2, the better i can dodge incoming marine fire at a very odd angle which makes me = invincible.
Seriously people.......
want to test my avp2 skills? np.
The reason some players are uncomfortable with the veiw rotateing with wall oreintation is because their mind is unable to separate their sense of balance from a game and real life, hence they become frustrated and nausous. Although there are quite a few players who are affected by the above there are also a few players who have completly removed their sense of balance from this game, ala me. I could jump up spin around flip upside down spin around agian and id still know were i was and which way i was facing. The ability for me to better hug the walls like in avp2, the better i can dodge incoming marine fire at a very odd angle which makes me = invincible.
Seriously people.......
want to test my avp2 skills? np.
Comments
Anyway i feel you are quite a small minority compared to the whole community and not worth wasting coding time for a feature people will use a couple of times and get over or just never use. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If the time couldnt be better spent elsewhere then perhaps, but otherwise there's not enough demand and other things are priorities at least in this point in time.
- RD
- RD
I thought there were troubles with view rotation; I seem to remember higher-ups saying that it would cause real distortion when going up stairs/over pipes, say. Because of the way most maps are done, skulks would spend their game seasick. I don't know if they found a way around that.
thought if you have never played avp i can see how it might confuse you. im not familiar with the hl programing, but you could have an option in the menu to turn on/off oriant.
i am more worried that if oriant works, it will know enough to manuver around bumbs in the wall like avp.
also i hate accidently falling off walls if the wall walk mode makes you stick to the walls that would be so much easyer.
ok thats all.
So it's probably harder than you think to make skulks "stick" to wall/ceiling.
Anyway, I still think it would be disorienting and all that coding would get lame after a few times.
If you can code it just like AvP2 does.
god. the most incredible moves you can do with AvP2's wall walk system.
im 99.99% shure that this will never happen because flayra said himself that hes dispises and hates the Avp2 wall walk system because it makes him sick.
at least im 99.99% shure he said that.
*This statement is based solely on what I've read from people who tried this out in the brief period it was in pre-release NS.
Oh and BTW, where did you get your name? That used to be my name when I was a nublet in the 1.0 release. Ahh the memories.
That apart, I would love to have:
-jump off a wall
-the ability to stay to the ceiling and move forward while being able to look down at the floor/away from the surface I'm on.
Walk on ceiling while looking down, that all I need !
And if in the end you have to go through and smooth the walls out so be it, because it needs to be done weather view rotation is put inplace or not, as it is now wall crawling is the biggest gamble you could take while facing off agianst a skilled marine.
Now just one question... with the cl_pitchup when you were upside down moving the mouse right would make you go left and vice verca. Is this how it really would work?
And if in the end you have to go through and smooth the walls out so be it, because it needs to be done weather view rotation is put inplace or not, as it is now wall crawling is the biggest gamble you could take while facing off agianst a skilled marine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Last time. YES. It would be better. BUT IT WONT HAPPEN. You read what the ppl above wrote? The maps are not designed for this. Reworking the maps just so that this could work (and make all maps look boring) isn't just worth it.
Now just one question... with the cl_pitchup when you were upside down moving the mouse right would make you go left and vice verca. Is this how it really would work? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
cl_pitchup/down has been removed as of 3.0e, due to crybabbies who thought people were hacking the models. "vets", rofl.