<!--QuoteBegin--Venator+Jan 10 2004, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venator @ Jan 10 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> delta-snipe, what are you using to make these skins? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> He probably export them with HLM and them edit them and import them.
just modified pics, but skins in the making i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
For anyone who cares to test out the pistol: (Icludes v_ and p_ models) <a href='http://www.autominer.org/delta/aadelta/pistolbeta.zip' target='_blank'>Download here!</a>
<!--QuoteBegin--Delta-Snipe+Jan 10 2004, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta-Snipe @ Jan 10 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>EDIT:</b> They now include HA animations! No w_ yet, error opening, cant edit!
<a href='http://www.autominer.org/delta/aadelta/pistolbeta.zip' target='_blank'>Pistol Beta</a> <a href='http://www.autominer.org/delta/aadelta/pistolbetaHD.zip' target='_blank'>Pistol Beta High Quality</a> <a href='http://www.autominer.org/delta/aadelta/knifebeta.zip' target='_blank'>Knife Beta</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Try to open w_modelT first then open w_model. Usually work.
That works, Thanks! Once I finish all the W models I release the LMG,Pistol,Knife (Medpack,Ammo,Catalist) betas in the custimization forum. And update from there. What do I put? Like [mreg] Except its not that....
To bad on the low quality of the skin. If you ever got those chrome models to look as good as the art you made it might have been the first model pack I had ever used. (and yes I don't really know what I'm talking about when I say stuff about models, skins and art.)
edit: didn't see the other pages of this thread I might have to use the models you have right now.
Comments
He probably export them with HLM and them edit them and import them.
ERROR! Them overload! Ctrl-Alt-Delete!
Yeah use Half-Life Model Viewer, Export the textures, And edit, And import.
Pretty simple.
I did a crap-tacular skin, But as you can see, Its crap-tacular.
(Icludes v_ and p_ models)
<a href='http://www.autominer.org/delta/aadelta/pistolbeta.zip' target='_blank'>Download here!</a>
<a href='http://www.autominer.org/delta/aadelta/pistolbeta.zip' target='_blank'>Pistol Beta</a>
<a href='http://www.autominer.org/delta/aadelta/pistolbetaHD.zip' target='_blank'>Pistol Beta High Quality</a>
<a href='http://www.autominer.org/delta/aadelta/knifebeta.zip' target='_blank'>Knife Beta</a>
<a href='http://www.autominer.org/delta/aadelta/pistolbeta.zip' target='_blank'>Pistol Beta</a>
<a href='http://www.autominer.org/delta/aadelta/pistolbetaHD.zip' target='_blank'>Pistol Beta High Quality</a>
<a href='http://www.autominer.org/delta/aadelta/knifebeta.zip' target='_blank'>Knife Beta</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Try to open w_modelT first then open w_model. Usually work.
Once I finish all the W models I release the LMG,Pistol,Knife (Medpack,Ammo,Catalist) betas in the custimization forum.
And update from there.
What do I put? Like [mreg] Except its not that....
edit: didn't see the other pages of this thread I might have to use the models you have right now.