Screenshot....upcoming map, ns_tumult
Angel_Kill
Join Date: 2002-10-04 Member: 1423Members
<div class="IPBDescription">....</div>Can anyone give me some comments or sugestions on this room....it's my frist for NS......just for basically testing, and it's going to be a start for my new map....
Comments
For example, have a little animated sprite of a skulk jumping on a squirrel or something... in a tre-climbing "contest" hehe
But as the hallway is what youve done, I like it. The green lighting is very moody (as in it gives the map a unique "mood"). gj!!
-also a better glass texture would look... better. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Excellent. It's different, and well made.
I don't think skulks would get too confused, there are beams/strips going across the top.
I like it. A lot.
Are these dangerous plants? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> There's another one that should werk just as well.
Thanks, the ceiling is D6_ANTISLIP from the NS.wad......now as for "...making the floor nicer..."....how do you think i could go about doing that? Suggestions please....
"floor_mettile1" could look good if you maybe raised the metal engraved part slightly (about 8-16 mapping points) or even getting someone to create a version of "metfloor" but without the rips and scratches and it would look pretty mint or even cool
When i first looked at it, i was stunned by its 'awesome-ness', because i thought it was an aquarium (didn't see the doors)
I still think that an aquarium inside a spaceship/research facility would be the best setting here...
Corridors could be made with just glass around them (pretty simple), but with lots of activity outside the aquarium... The aliens could be able to access the aquaria to go from hive to hive (just like vents, only these are alien-only, specially skulk-only..)
Corridors make me nerveus, because you can see all the water around you, just glass protecting it...
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you could combine it with <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=6282" target="_blank">this</a> idea. You could make some parts of the aquaria broken, with water to the waist...
well, its your map, so its your call. I think its good, however i think it would be PERFECT if it was an aquarium. The plants itself feel also more like seaplants then normal plants.
....by the way, is there an alien that can breath under water?
Plants look fine as it is. it's a kinda weak texture, but it does work here. I wouldn't change much of anything there, personally. It's kinda minimalist, but in a good way.
Provided you're setting the map in a location that would explain the use of a lab or something, keep the plants as-is -- I wouldn't exactly expect humans to be growing alien infestation in a hydroponics bay or something, for example.
Maybe look at a different wall texture -- the one you have looks a bit odd being split across those windows the way it is.
Looking pretty good. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
There is no alien who can breathe underwater, but bob is really much faster then the marines. On Hera there is a simple hive-to-hive vent wich is really fast totally flooded. As a lev1 you will lose some health when you take the route, but you can make it. The marines however, will utterly die in the hive route.
- if you place some good air peaces (above the aquaria, just a little space) you can easily make a fast route for a lev1 to move through the map without losing any health...