Screenshot....upcoming map, ns_tumult

Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
<div class="IPBDescription">....</div>Can anyone give me some comments or sugestions on this room....it's my frist for NS......just for basically testing, and it's going to be a start for my new map....

Comments

  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    I love the green lighting.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I suggest taking a light or two away. But It's really awesoem so far.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Not bad at all, looks pretty damn professional.  I'd suggest adding a bit more contrast in the lighting -- like JediYoshi suggested, this can be achieved by "knocking out" a few lights.  Also, the glass above the door looks kinda iffy because it's carved into the wall.  Maybe add a trim around the edge of the glass, see if that makes it look a bit better.  Other than that, I think you've got a lot of potential with this map.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Since the players are probably going to be inside the tunnel and only being able to look at what's happening outside, you may want to have some crazy things doing on <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    For example, have a little animated sprite of a skulk jumping on a squirrel or something... in a tre-climbing "contest" hehe

    But as the hallway is what youve done, I like it.  The green lighting is very moody (as in it gives the map a unique "mood").  gj!!
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    It looks really good.  The mood of the lighting is great, but the specifics need some work.  My problem is with the lights in the corner because they don't appear to be putting out light but they seem to be the only light sources in the hallway.  They just need to look like they are putting out light somehow.  Other then that very nice, espeacially the greens and the green lighting.
    -also a better glass texture would look... better.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The floor and ceiling textures look too similar, I suggest you change one to avoid confusing the Skulks.
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    Awsome, thanks for all the comments.....i'm going to do some tweaking, and i'll post some more screens...i'm also going to do more of the map....thanks again for the feedback....
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    as usual, after everybody else has done their commenting, here I come!

    Excellent. It's different, and well made.
    I don't think skulks would get too confused, there are beams/strips going across the top.

    I like it. A lot.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Looks good, although it also looks like you're using the wetwall textures with the caustion stirpe at the top.

    Are these dangerous plants? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> There's another one that should werk just as well.
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    Here, i tweaked the ligthing a bit, changed some textures, resized some things, killed a few light fixtures, and added an env_glow entity to each light....
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    That looks alot nicer now! Right, now it's time to make the floor nicer, gj angel kill! (Also whats the name of the ceiling texture and the WAD its from? )
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    <!--QuoteBegin--Angel+Oct. 06 2002,16:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Angel @ Oct. 06 2002,16:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That looks alot nicer now! Right, now it's time to make the floor nicer, gj angel kill! (Also whats the name of the ceiling texture and the WAD its from? )<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Thanks, the ceiling is D6_ANTISLIP from the NS.wad......now as for "...making the floor nicer..."....how do you think i could go about doing that? Suggestions please....
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Personally I think that flooring looks morbid in that hallway.

    "floor_mettile1" could look good if you maybe raised the metal engraved part slightly (about 8-16 mapping points) or even getting someone to create a version of "metfloor" but without the rips and scratches and it would look pretty mint or even cool
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    YOu could probably get away with using that floor, just try raising the grey metal areas up about 4 units, help give it some depth.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    What is the idea for the map? Im thinking some kind of research facility, yes?
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I like this area a lot. However, i see it a totally different way you see it.

    When i first looked at it, i was stunned by its 'awesome-ness', because i thought it was an aquarium (didn't see the doors)

    I still think that an aquarium inside a spaceship/research facility would be the best setting here...
    Corridors could be made with just glass around them (pretty simple), but with lots of activity outside the aquarium... The aliens could be able to access the aquaria to go from hive to hive (just like vents, only these are alien-only, specially skulk-only..)

    Corridors make me nerveus, because you can see all the water around you, just glass protecting it...

    -

    you could combine it with <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=6282" target="_blank">this</a> idea. You could make some parts of the aquaria broken, with water to the waist...


    well, its your map, so its your call. I think its good, however i think it would be PERFECT if it was an aquarium. The plants itself feel also more like seaplants then normal plants.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Well if its a research facility it can have both aquariums, terrariums, plants, alien eggs, you name it!
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    hrmm....yeah that sounds like an idea....i'll go for a research facility.....i'll make aqauriums...etc....the problem witht he foliage that is used is that it's really the only /good/ plant texture that comes with half life that i could find....i have seen some goo ones, but i don't know where they come from.....thanks for the ideas....

    ....by the way, is there an alien that can breath under water?
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    its nice, the only foliage you should really use is alien growth, thats the way ns works, on the theme of aquariam, dont go for it. I have seen that ns_hydrosity (by mosueo n these forums) is going very well, maybe you could go for a sunken ship / crash landed in a planet of water held together by a graviton wave generator.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The floor looks fine as it is. They're made to be walked on, not stumbled across and gazed at while saying "look at that depth!"

    Plants look fine as it is. it's a kinda weak texture, but it does work here. I wouldn't change much of anything there, personally. It's kinda minimalist, but in a good way.

    Provided you're setting the map in a location that would explain the use of a lab or something, keep the plants as-is -- I wouldn't exactly expect humans to be growing alien infestation in a hydroponics bay or something, for example.

    Maybe look at a different wall texture -- the one you have looks a bit odd being split across those windows the way it is.

    Looking pretty good. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    I was looking at that, thinking it was pretty good, but one thing Irks me, the door at the end, it looks upside down somehow... mabey its just me.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    its not you, its not the door, its the texture on the brush he has chosen above the door. i gurantee it looks 'wafty','air fairy' and somewhat 'shoddy' on these map pics, but I took into account with an env_gamma it would look good ingame
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    This has a chance to be a truly original map
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Truly original? *Almost* He will have to twist his storyline to differ from ns_hydrosity from what I heard about this map.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I have to say that I really like that you've done with this area. The green tinted windows (or is it the light from behind them?), the plants, etc. all seem to work really well and create an environment different from any other Natural Selection map that I've seen. I too think that if you keep up the current theme you'll have something really original. Sorry that I don't have any constructive criticism.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I say go for it!

    There is no alien who can breathe underwater, but bob is really much faster then the marines. On Hera there is a simple hive-to-hive vent wich is really fast totally flooded. As a lev1 you will lose some health when you take the route, but you can make it. The marines however, will utterly die in the hive route.

    - if you place some good air peaces (above the aquaria, just a little space) you can easily make a fast route for a lev1 to move through the map without losing any health...
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    whats the green stuff? i wouldn't make that area walkable, then it'd make it seem as if it was underwater on some alien planet!
  • Angel_KillAngel_Kill Join Date: 2002-10-04 Member: 1423Members
    Might as well, been working on some stuff for the map....got the layout done, so now i'm hacking away....screenshots soon......
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