I like your architecture a lot....good work.....and your lighting looks nice too....especially in that hallway straight ahead in the second picture.....(to the left in first pic).....
the lighting makes it look more real than half-life should. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Looks Neat <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I love the architecture, but dunno about the stripe... we must see it in game and then say if its cool or not cool. The lighting its damn cool too =) i like the map
it reminds me Eclipse, must be the textures....really nice pics <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
That architecture is really, really cool. Your lighting and texturing is pretty good too. I'd suggest you work on the energy stripe, though...unfortunately it looks really undetailed and out-of-place at the moment. Try adding some small inconsistencies in the color, like maybe arcs of electricity or something. Also, add a bit more color -- I'd expect that anyone who comes close to the energy stripe would just be bathed in blueness, for instance. Something like that would add a lot to the feel of the map.
good work infinity! There... I said it... So are u gonna stop forcing me to say it now ? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
The textures don't really look all that great in some areas. Some parts don't match up with others (the stripe and the texie that you use on the curved arch dealiwhoppers.)
That damn diamond floor texture. It's pretty boring. Use something else and I'll be completely satisfied (i know there are a limited number of floors that will work there, but try to find something else <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
That rail is a bit too high, unless you walk around on your knees.
That will be interesting when skulks walk on that cieling.
You should put an env_gamma and play around with the settings. You may find you like it more after that. Then again, maybe not, your lighting is sexay enough as it is.
If you don't change anything, thats fine. Its sexay as sexay can be. If you do, and it looks like crap, then..change it back.
Be sure to make the energy thing a trigger_hurt of 5000 damage <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Looking good, might want to make the pipes in the last shot a bit smaller and further from the edge of the cieling they are entering. With it so close to the bottom edge it looks unrealalist. I really like the curvy room and the crazy infestation.
Umm the shape of that generator looks weird, but i like the rest =). (/me is a good loser <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)
good inspiration, but im not good at making sweet texture or sprite effect at all <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
NOOOOO yoshi <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> you just showed my maximum generator inspirator <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> i hate you.....
edit: I didn't see your pics on the second page...
<b>I LOVE THAT HIVE THING, OMG!!11</b>
You know what woud be cool? When marines first travel down the hallway, make that huge pillar crash through the ceiling (like a scripted event). HOW COOL WOULD THAT BE.
Hm, right click and look at its properties... Ah, so those shots are from that Starcraft Ghost game that I know nothing about? I see....
Anyway, you map looks pretty good. I agree with whoever said it (was it Rhoads?)--it's good to have curvy walls, it looks a lot more interesting than flat ones. But r_speeds aside, flatter walls and lots of little details (tangled pipes, steam, computers, random bits of machinery) look better than bare walls that, besides their shape, look the same.
Like that infestation pillar. I agree, make it a func_door that smashes the floor the first time someone walks up to it. Make it close to the marine side, it would be sure to scare someone the first time <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->. Plus, that would be so cool.
Comments
<img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14301665.jpg" border="0">
should we be thanking env_gamma here?
I love the architecture, but dunno about the stripe... we must see it in game and then say if its cool or not cool.
The lighting its damn cool too =) i like the map
The textures don't really look all that great in some areas. Some parts don't match up with others (the stripe and the texie that you use on the curved arch dealiwhoppers.)
That damn diamond floor texture. It's pretty boring. Use something else and I'll be completely satisfied (i know there are a limited number of floors that will work there, but try to find something else <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
That rail is a bit too high, unless you walk around on your knees.
That will be interesting when skulks walk on that cieling.
You should put an env_gamma and play around with the settings. You may find you like it more after that. Then again, maybe not, your lighting is sexay enough as it is.
If you don't change anything, thats fine. Its sexay as sexay can be. If you do, and it looks like crap, then..change it back.
Happy Mapping! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
about time
yea i can see what u mean, im gonna make the core reactor? emit more blue light later. in aprox 55 mins, some screens of another area gets posted
Be sure to make the energy thing a trigger_hurt of 5000 damage <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312172.jpg" border="0">
<img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312164.jpg" border="0">
<img src="http://pic4.picturetrail.com/VOL60/723073/1229280/14312158.jpg" border="0">
(/me is a good loser <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->)
<img src="http://www.blizzard.com/images/ghost/screenshots/ss07.jpg" border="0">
<span style='font-size:7.1pt;line-height:100%'>was it?</span>
/me huddles in a corner
edit: I didn't see your pics on the second page...
<b>I LOVE THAT HIVE THING, OMG!!11</b>
You know what woud be cool? When marines first travel down the hallway, make that huge pillar crash through the ceiling (like a scripted event). HOW COOL WOULD THAT BE.
<img src="http://www.blizzard.com/images/ghost/screenshots/ss08.jpg" border="0">
Ah, so those shots are from that Starcraft Ghost game that I know nothing about? I see....
Anyway, you map looks pretty good. I agree with whoever said it (was it Rhoads?)--it's good to have curvy walls, it looks a lot more interesting than flat ones. But r_speeds aside, flatter walls and lots of little details (tangled pipes, steam, computers, random bits of machinery) look better than bare walls that, besides their shape, look the same.
Like that infestation pillar. I agree, make it a func_door that smashes the floor the first time someone walks up to it. Make it close to the marine side, it would be sure to scare someone the first time <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->. Plus, that would be so cool.
SC: Ghost will be a console game..... ########...