Small Problem

DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
i get this damn crappy Eroor i have finished my ready room but i get this
<img src='http://members.optusnet.com.au/peterecarney/Help.JPG' border='0' alt='user posted image'>

Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    you have a texture that's been scaled too small. i've run into this a couple times.
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    arghhhhh i odnt know what!!!!
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    from compile

    340 faces
    32336 square feet [4656439.50 square inches]
    6405 patches after subdivision
    12 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...
    ************ ERROR ************
    Bad surface extents
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    ok i found problem it was my jointeam signs ::<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> what size should they be... ummm values?
    i made them func)illusionary with set to additive/255
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    Check the small sides of them to see if you have them all stretched or at a very small number like .001.
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    i fixed them now but what values do i gove them... eg. func_illusionary??
    Additive??
    texture??
    255?
    waht?
    much appreciated guys
  • FlowFlow Join Date: 2003-11-15 Member: 22906Members
    you can use e.g Additive 175 or less (or more). It depends on you. Just try a bit.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    This is an important opportunity to point out that A) The newbie mapping forum exists for just these kinds of small problems, and B) You should only scale textures when you have the face you want selected, not the whole brush. Scaling with the whole brush selected probably causes about 99.9% of all "bad scaling" problems. Another thing to keep your eye on. (as if there wasn't enough already)
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