A New Co_map
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">or my xmas break</div> i spent my xmas break working on a new co map.
the story is as follows:
1. cargo ship docks with TSA ship
2. aliens found on cargo ship
3. tsa called in
the layout is fairly simple 2 long and 2 hort hallways are availible to acces the docking bay in question.
one on each side as well as an overlook in teh center of teh 4 routes. teh over look may be openable in teh future if i can work out when i think it should be used. one of each of the long or short routes will be availible each time the map is played. and one of each wil be off(go majik secret doors). i am currently in late production with the map mostly done and the only thins remaining are teh spaceship itself and a ready room. any way its not quite in final form but its good enough to show y'all.
sorry if thats in coherant ive been drinking(stupid indiana basketball)
because my isp is retarded here are some pics one at a time
the story is as follows:
1. cargo ship docks with TSA ship
2. aliens found on cargo ship
3. tsa called in
the layout is fairly simple 2 long and 2 hort hallways are availible to acces the docking bay in question.
one on each side as well as an overlook in teh center of teh 4 routes. teh over look may be openable in teh future if i can work out when i think it should be used. one of each of the long or short routes will be availible each time the map is played. and one of each wil be off(go majik secret doors). i am currently in late production with the map mostly done and the only thins remaining are teh spaceship itself and a ready room. any way its not quite in final form but its good enough to show y'all.
sorry if thats in coherant ive been drinking(stupid indiana basketball)
because my isp is retarded here are some pics one at a time
Comments
note sealed door way in the far wall
thats all im gonna get up tonight im getting distracted now:) any way let me know what you thing
Correct me if im wrong btw (since I only know the idear of a combat map not how its actually played or should be built and all) but isnt the hive a little skulk unfriendly
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Mayb put in some crates and stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And have the aliens just arrived? Since theres no bacterium in the hive (call me a infestation freak).
I really like the architecture of your Marine start and Docking bay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[edit]Make it a dropship man with the look and feel from aliens movie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> that would look so cool...[/edit]
any way yeah my next project is the spaceship. enjoy
also i agree with teh requests for infestation but my curent problem is rspeeds.
i dont want the level to be heavily infested, but yes hopefully some gunk will end up on the floor
any way this is my new spaceship in its glory, of which it has little.
i am having trouble making a ship i like that stays under about 3-400 polys (its my 4th try)
the problem with the aliens dropship is that it has to hold a hive which is roughly 300 x 300x300 in it and this makes it huge.
the shape im looking for is more along teh lines of decent freespace where the large cargo containers are picked up by tugs and delivered
unfortuantely, most people didnt play that game good as it was. so think of the heilcopter from swordfish instead. any way enough babbling heres
the pictures
oh and one more thing i cant think of a good sign for the random team, right now each team has a logo. (tsa logo, the hive, and a video camera) but random i cant think of somehting to use. any way enjoy
<img src='http://members.home.nl/m.borgman/ns-forum/homeword-capital-ship.jpg' border='0' alt='user posted image'>
good job confused!
otherwise its looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
also brodin your idea is in.
<a href='http://us.f1f.yahoofs.com/bc/3faa0618/bc/ns/new+co+map/light0039.jpg?BCLOIBABMNuk7u6D' target='_blank'>here's</a> my current ready room for you
unfortunately my isp is "security concious" so i cant just img tag it in. i plan on getting a little bit more done to day and tehn putting a test version out wednesday night.