The Economics Of Natural Selection

MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
<div class="IPBDescription">A guide to being efficient</div> Every economic system revolves around two things, income and cost. The resource system of Natural Selection is no different. When commanding you must budget your use of resources or else you will fail. Before I go on any further I want to set some definitions for income and cost.

<span style='font-size:14pt;line-height:100%'>Income</span>
Income comes in two separate forms, constant and sporadic. Constant income is that generated by resource nodes. Sporadic income is that which comes from killing aliens.

<span style='font-size:14pt;line-height:100%'>Cost</span>
Costs are much trickier to quantify then income. However, they can still be grouped into the two general categories of constant and sporadic. While technically all costs are constant, some things can be considered constant costs because they happen so often. Med kits are the best (and practically the only) constant cost in Natural Selection. Sporadic costs cover just about everything else. Upgrades, buildings, and research are all forms of sporadic costs.

<span style='font-size:14pt;line-height:100%'>Budgeting</span>
I don't think anyone will disagree when I say that if one team controls more resource nodes then the other team, the first team have an advantage. While this is true, it is a side affect of budgeting. With budgeting (just like in real life) your goal is to make sure your income is greater then your costs. Having more resource nodes makes budgeting much easier, but not unimportant. The job of budgeting is to cut wasteful spending. Even a team with nine resource nodes can have no advantage if all their resources is going into buying command chair walls everywhere. <b>In general, the team with the real advantage is the one that has the greatest difference between their income and their costs.</b> Why? I'll address that in the next section.

<span style='font-size:14pt;line-height:100%'>Surplus</span>
A surplus is a chunck of money. When someone is making more then they are spending (income is greater than costs) over time they will have a surplus. Ever heard the saying "it takes money to make money?" well it's true. Every time a team tries to do an action (like defend or take ground) it requires a surplus. To build a resource node requires a surplus of 15 points. To siege a location requires a surplus of 30+15<b>X</b> points where <b>X</b> in the number of siege cannons. I could give more examples, but I think you get the point. <b>A team that budgets correctly will be able to develop a bigger surplus faster, which means more actions or stronger actions.</b>

<span style='font-size:14pt;line-height:100%'>Spend or Save?</span>
How you use your surpluses define the tactics of Natural Selection. The clearest example of this would be at the start of the game. Marines start the game with a surplus of 100 points, yet they have a very small income (one resource node). If all of the initial surplus was spent on building base, then it would take a long time to generate another surplus of 15 resources to build a second node. This is something commanders need to keep in mind when spending their resources.

<span style='font-size:14pt;line-height:100%'>Conclusion</span>
Teams live and die by their income and their costs. Commanders who do not budget their resources correctly will prevent the team from ever generating a surplus. Without these stockpiles of resources the team will not be able to effectively attack or hold territory.

Comments

  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    unfortunately even if you have many many restowers it can happen to you that a single fade/onos takes them down. one by one. i wouldnt call this content income if it happens. its only content if it is very wells secured. but that will need a lot of res that you cant spend at this time. especially for the aliens its also possible to win the game with few restowers. 3 hives and you are done. with or without many restowers
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    facing 3 hives does not mean you have lost i have played in many games where marines have come back. it all depends how quickly Oni can be dealt with. Fades are a Problem but to a lesser extent Facing an Onos is truly a nasty thing.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    i know that you can actually win against 3 hives. but it ll become very difficult. hmm same discussion at the moment in the topic: is 2.01 really all about res

    check it out
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    The only competent games I have seen where aliens lose with 3 hives are when a hive siege/attack is in progress when the 3rd hive completes. Even then just one minute of xenocide is enough to tear up most any siege outpost. (if the 3rd hive is going up, you're a gorge, and a hive is under siege, FOR THE LOVE OF GOD go and healspray it!!! it'll probably mean a win)
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