Cl_rate In 3.xx
Drek
Join Date: 2002-12-19 Member: 11165Members
I was meandering through the 3.xx changelog when I stumbled onto this little bomb...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Locked cl_rate to 9999 to prevent exploits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Before I start ranting and raving about this, I want to clear up some questions up for myself.
1. Does this mean that the "rate" cvar no longer does anything as well?
2. How is this going to affect rate management plugins like Blatt Rate, and the AMX rate management plugin?
I'm hoping that the answers to this are 1. "No", and 2. "Not at all." If the answers are 1. "Yes", and 2. "They no longer work." this is going to be yet another nail in the coffin for players on dial up, and people running servers on anything less than a T1 connection...
I'm wondering what kind of an exploit could warrant disabling a key component to making the game playable for the above mentioned people on dial up, and those running bandwidth challenged servers?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Locked cl_rate to 9999 to prevent exploits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Before I start ranting and raving about this, I want to clear up some questions up for myself.
1. Does this mean that the "rate" cvar no longer does anything as well?
2. How is this going to affect rate management plugins like Blatt Rate, and the AMX rate management plugin?
I'm hoping that the answers to this are 1. "No", and 2. "Not at all." If the answers are 1. "Yes", and 2. "They no longer work." this is going to be yet another nail in the coffin for players on dial up, and people running servers on anything less than a T1 connection...
I'm wondering what kind of an exploit could warrant disabling a key component to making the game playable for the above mentioned people on dial up, and those running bandwidth challenged servers?
Comments
no problem for dail-up.
(well no more then usual)
EDIT: So dial-up should be fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
if i remember it correctly thats how it was to play on my old connection (all the other guys was lagging around on my screen)
cl_rate is how fast you send stuff to the server.
These are the uploads and download speed commands basically.
Obviously, screwing around with cl_rate will give the server a slow amount of data on you, and therefore other players will see the lack of data in the form of a player with super choppy movements.