Best Cfg!
nRNeOn
Join Date: 2003-11-11 Member: 22519Members
<div class="IPBDescription">lets build a perfect cfg :)</div> hi folks i post this because i want that everbody have the same advantage than everbody else who don't know how to even make a good script (<-- i am one of this persons <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) if there are scripters who think i am right plz write in here whats best to "tweak" your ns.
This got 2 really good points to do that:
1. Everybody can get the same advantage than any other scripter so games will be more skilled based i hope
2. Flayra and his team can see whats possible and maybe remove some things that are to unfair
i allready said i am not a scripter so i can write only a few scripts.
autoexec.cfg:
texgamma 1 <---- gamma related
lightgamma 1 <---- gamma related
exec duckjump.cfg <---- for duckjump script
duckjump.cfg:
alias "+duckjump" "+jump; wait; -jump; +duck"
alias "-duckjump" "-duck"
config.cfg:
bind "key" "+duckjump"
ok i know thats just nothing but a start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so plz post bhop script and others and stuff which are maybe unfair but's the only way to equal the game!
plz don't flame or else just write in usefull things or let it be!
p.s.:
your gamma is still not bright enough?
use powersrtip or gapa (gammapanal)
This got 2 really good points to do that:
1. Everybody can get the same advantage than any other scripter so games will be more skilled based i hope
2. Flayra and his team can see whats possible and maybe remove some things that are to unfair
i allready said i am not a scripter so i can write only a few scripts.
autoexec.cfg:
texgamma 1 <---- gamma related
lightgamma 1 <---- gamma related
exec duckjump.cfg <---- for duckjump script
duckjump.cfg:
alias "+duckjump" "+jump; wait; -jump; +duck"
alias "-duckjump" "-duck"
config.cfg:
bind "key" "+duckjump"
ok i know thats just nothing but a start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
so plz post bhop script and others and stuff which are maybe unfair but's the only way to equal the game!
plz don't flame or else just write in usefull things or let it be!
p.s.:
your gamma is still not bright enough?
use powersrtip or gapa (gammapanal)
Comments
maybe some things were removed in 3.0 finall and if u want to delete it u have to del all the other script threads in the vet forum.
or u just don't want to give everbody the chance to get an good script
I think this discussion is interresting, if some hard core scripters would offer us their cfg's. As we are supspected to help the dev
team to make ns a good game, pls post here and open your secrets.
alias +3hop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
alias -3hop "-jump"
added for skulk (there could be better ways to toggle, im no prohaxor)
alias ducker +duck
alias duckeroff -duck
that is all you need to bunny, expect the skills. After those, its pure practise, and when you learn the way to do it, you can start practising bunny without the 3hop, i still use ducker though, its pain in the **** to bunny and hold duck at the same time. Afaik there was a topic on bunny in Beginners forum which had a nice link ti s-i central's bunnyhopping tutorial, then there is one in adrenalinegamers site and the famous flash tutorial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
alias +3hop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
alias -3hop "-jump"
added for skulk (there could be better ways to toggle, im no prohaxor)
alias ducker +duck
alias duckeroff -duck
that is all you need to bunny, expect the skills. After those, its pure practise, and when you learn the way to do it, you can start practising bunny without the 3hop, i still use ducker though, its pain in the **** to bunny and hold duck at the same time. Afaik there was a topic on bunny in Beginners forum which had a nice link ti s-i central's bunnyhopping tutorial, then there is one in adrenalinegamers site and the famous flash tutorial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
// Duck Toggle
alias ducky "ducky2"
alias ducky1 "-duck;alias ducky ducky2"
alias ducky2 "+duck;alias ducky ducky1"
Who says they are scripting in order to do better?
They are custimizing their game so they can control it better. There is no crime in this, stop being a freaking scrub. How about we lock the sensitivity while killing the scripts?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What an amazing sort of crap for people trying to test a game, not cheat it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Again, you powers of logic amaze me as Flay specifically got people like us to come in and show him how to abuse/play the game to it's fullest, not to act like prissy <span style='color:red'>as much as that is true... it's a flame, and not acceptable on these forums, ANYWHERE</span>
Again, you powers of logic amaze me as Flay specifically got people like us to come in and show him how to abuse/play the game to it's fullest, not to act like prissy <span style='color:red'>as much as that is true... it's a flame, and not acceptable on these forums, ANYWHERE</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I completely agree with Forlorn for once. Veterans are here to exploit the test versions to their fullest, find the most unbalanced strats, find out as many abusive scripts as possible, and anything else that gives unfair advantages. It's our job.
Who says they are scripting in order to do better?
They are custimizing their game so they can control it better. There is no crime in this, stop being a freaking scrub. How about we lock the sensitivity while killing the scripts? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree 10000000000000000000% with Forlorn. I'm so sick of people thinking that scripting is used to improve a players skills. I am customizing my gameplay, not looking for shortcuts to make me a better player. Scripting does not make you a better player, period.
/critisize
Eh? I dont hate scripters but they do tick me off when they get 100 kills and 10 deaths as a l33t lerk, or fade.
Hmmm...
Some commands that help a little but, are not super aliased.
//Misc Settings
ati_npatch 0
ati_subdiv 0
cl_autohelp "0"
cl_download_ingame "0"
cl_musicenabled "0"
fps_max "100"
fps_modem "100"
alias "ex_maxerrordistance" ""
cl_sidespeed 1000
I turn this on in every mod so I don't have to download retarded server sounds like " ULTRAAAA KILLL". <3 UT
unfair being the keyword. Let's all just have perfect bunny-hopping skills and fastest firings because we like to be teh 1337.
Writing out scripts for devs to remove them is one thing. A section based on giving everyone the best scripts out there to use them is completely different. Excuse me for not wanting to have a hotkey kill me rather than someone actually using skill.
unfair being the keyword. Let's all just have perfect bunny-hopping skills and fastest firings because we like to be teh 1337.
Writing out scripts for devs to remove them is one thing. A section based on giving everyone the best scripts out there to use them is completely different. Excuse me for not wanting to have a hotkey kill me rather than someone actually using skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Didn't realize skill was determined by how fast you press a button.
Utterly absurd.
unfair being the keyword. Let's all just have perfect bunny-hopping skills and fastest firings because we like to be teh 1337.
Writing out scripts for devs to remove them is one thing. A section based on giving everyone the best scripts out there to use them is completely different. Excuse me for not wanting to have a hotkey kill me rather than someone actually using skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Didn't realize skill was determined by how fast you press a button.
Utterly absurd.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
skill is pressing a button fast, but not limited to that
I dislike scripting because it IS less skilled. No one can argue that it takes more skill to press one button than to time a series of pressing different buttons.
For instance, the jump duck script that a vet posted. Why bother? Is it too hard to jumpduck? A jumpduck script is a perfect example of taking some skill out of the game. skill in this case being ability to time 2 button pressings without error.
Firing fast is a skill as well. Of coarse, you could scrip rapid pressings of an attack button so that all you have to control is your aim. Whereas a generic player has to both press the key and control aim. Assuming that mouse1 is bound to +attack, this generic player would have to make sure that the pressing of the mouse1 button do not interfere with the aiming of the mouse.
Now to take it a step further. Suppose the scripter is a marine and he encounters a skulk in a close combat scenario. The scripter would only have to press the attack button once and then hit his jumpduck script once to dodge. The generic player (as marine) would have to press the attack key multiple times in rapid succesion, then press two buttons if he wanted to jumpduck to dodge.
The more buttons you have to press and time, the more skilled the player. Just as someone said in this thread "thx..thats one less button to press."
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm so sick of people thinking that scripting is used to improve a players skills. I am customizing my gameplay, not looking for shortcuts to make me a better player. Scripting does not make you a better player, period. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Scripts DO NOT make you more skilled. However, they make you more efficient with the gaming skill you already have. This gives the appearance of a more skilled player. The arguement that "i am customizing my game" is really a excuss for "I am lowering the number of keys that i have to time and press, so that when I need to kill the enemy I just need to hit a couple buttons."
/me waiting for the flame response that doesnt make a counter arguement
you make some good points hatter and i agree with you, but... i doubt you're really going to change people's minds about scripting. perhaps your points might be more effective in a forum/thread more dedicated to the ethics of scripting.... i dont use scripts myself, but there is some really useful information in here which i am grateful for.
i will definitely have to put "cl_allowdownload 0" in some of my auto configs, thx rennex.
can someone point out some what these commands do? im sorry if it is not obvious to me... im just curious is all...
ati_npatch 0
ati_subdiv 0
alias "ex_maxerrordistance" ""
cl_sidespeed 1000
cl_updaterate 300
cl_cmdrate 300
netgraph 3
cl_forwardspeed 1000 allows full speed forwards
Dont know what backwards is? cl_backspeed?
As for the others i have no clue and wouldnt mind knowing what they do.
ati_npatch 0
ati_subdiv 0
alias "ex_maxerrordistance" ""
rate 30000
cl_updaterate 300
cl_cmdrate 300
- RD
skill is pressing a button fast, but not limited to that
I dislike scripting because it IS less skilled. No one can argue that it takes more skill to press one button
han to time a series of pressing different buttons.
For instance, the jump duck script that a vet posted. Why bother? Is it too hard to jumpduck? A jumpduck script is a perfect example of taking some skill out of the game. skill in this case being ability to time 2 button pressings without error.
Firing fast is a skill as well. Of coarse, you could scrip rapid pressings of an attack button so that all you have to control is your aim. Whereas a generic player has to both press the key and control aim. Assuming that mouse1 is bound to +attack, this generic player would have to make sure that the pressing of the mouse1 button do not interfere with the aiming of the mouse.
Now to take it a step further. Suppose the scripter is a marine and he encounters a skulk in a close combat scenario. The scripter would only have to press the attack button once and then hit his jumpduck script once to dodge. The generic player (as marine) would have to press the attack key multiple times in rapid succesion, then press two buttons if he wanted to jumpduck to dodge.
The more buttons you have to press and time, the more skilled the player. Just as someone said in this thread "thx..thats one less button to press."
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm so sick of people thinking that scripting is used to improve a players skills. I am customizing my gameplay, not looking for shortcuts to make me a better player. Scripting does not make you a better player, period. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Scripts DO NOT make you more skilled. However, they make you more efficient with the gaming skill you already have. This gives the appearance of a more skilled player. The arguement that "i am customizing my game" is really a excuss for "I am lowering the number of keys that i have to time and press, so that when I need to kill the enemy I just need to hit a couple buttons."
/me waiting for the flame response that doesnt make a counter arguement <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Its not just a matter of pressing a button fast. As you probably already know, most players play on WASD. This is all fine, however, not everyone does. I know a large number of players, including myself who use the <b>arrow keys</b> for movment. Now, if you have a glance at the arrow keys, you will immediatly see that there are not as many local keys as there are with WASD. This usually means resorting to certain optomisations. Scripts and binds help with this enormously.
I am extreamly tempted to post my config(s) here. Thowever, i am prevented from doing so by a promise.
What i can do however is list what it include, with a <b>reason as to why it is useful.</b>
<b>Duck bind toggle</b> - Toggles the +duck command to my MOUSE2 - phsically impossible for me to press my jump key without it. (used for strafe jumping)
<b>3x jump bind</b> - This is not a script as most people wrongly presume, it is just an extreamly simple bind. As above i cant press the duck and +jump key together, so this is required.
<b>Leap / Bite</b> - Self explantory, I dont even have lastinv bound as there are no keys for it - go firgure...
There just 3 examples there, i have a few more, but theyre beyond the scope of this post (nothing naughty, ask me in IRC if you're really interested, which i highly doubt...).
Possible replies:
1) Change Keys to WASD? - Sorry i've tried, its just not the same - You would probably have the same response if you were to use my settings. Personal preference...You like tea...i like coffee...
2) You listen 3, there are many keys nearby? - Well dont forget binds are also required for:
-) +duck
-) +walk
-) +jump
-) +voicerecord
-) A key for Ventrillo Voice Comms (clan games).
That pretty much uses up all the local keys...
So as you can see... Most of the time it has nothing to do with being "1337" as you put it, but a mere aspect of playability. NS requires a lot of keys to be bound, I just hope the Devs realise this as well...
- Kar-