First look
Rival
Join Date: 2002-09-02 Member: 1264Members
<div class="IPBDescription">At ns_presence</div>Hey, I really like what im seeing from all the NS maps, so I decided to give it a go. The folowing pics are from a room and a hallway. No layout or anything has been made, these pics are basically just to get a standard design to my level.
<img src="http://home.attbi.com/~sroyboy/ns_presence0013.jpg" border="0">
<img src="http://home.attbi.com/~sroyboy/ns_presence0014.jpg" border="0">
<img src="http://home.attbi.com/~sroyboy/ns_presence0015.jpg" border="0">
<img src="http://home.attbi.com/~sroyboy/ns_presence0013.jpg" border="0">
<img src="http://home.attbi.com/~sroyboy/ns_presence0014.jpg" border="0">
<img src="http://home.attbi.com/~sroyboy/ns_presence0015.jpg" border="0">
Comments
All I can suggest, is that you just make the rooms slightly smaller in general, leaving more room for detail without adding too many polys.
Another thing was the lighting seems a little dull, but this is probably because the shots haven't been coreected in PS or the env gamma isn't in yet.
Anyway, it certainly looks like a good start, and I hope you finish it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Belg
The last pic, where the floor curves at 90 degrees, the texture doesn't line up. You may want to create a whole new "road bend" texture and just place it on the junction.
The only thing i don´t like about the screenshots are the floor, and the trim of the walls