Siege Point On Ns_lost
Snapper_Jo
Join Date: 2003-10-21 Member: 21858Members
<div class="IPBDescription">never seen this before but I like it.</div> Aliens have Alpha Continum on ns_lost. Most commanders either weld into the hall behind Alpha that goes to Los Paranoias or go right infront of the Hive by it's RT and siege. I prefer to move into Los Paranoias itself.
You get an RT there in Los Paranoias. Build a TF in the corner on the same level as the RT away from the stairs. Put 3 Turrets blocking the hall leading to Alpha, 1 or 2 turrets 1 step down on the stairs in Los, and 1-3 by the vent above the weldable door to Alpha. Upgrade to siege, put the sieges in the corner on the upper level and the PG should be up there too.
Advantages: Well the sieges DO reach the Hive. I did it just yesterday on a calculated guess of the range to the hive. Just inside the range. The turrets block the Onos, they have to jump to get over the turrets, and if the turrets are infront of the stairs they have to kill em first. Get a marine behind em shootin em and you can hold em off. As you siege if you got the res elec the RT and TF and Fades and Skulks will die quick trying to kill the TF. The PG up above is just so the turrets cover and the marines can respond to Oni and what not faster.
Anyways more people should try that. It works great.
-Red
You get an RT there in Los Paranoias. Build a TF in the corner on the same level as the RT away from the stairs. Put 3 Turrets blocking the hall leading to Alpha, 1 or 2 turrets 1 step down on the stairs in Los, and 1-3 by the vent above the weldable door to Alpha. Upgrade to siege, put the sieges in the corner on the upper level and the PG should be up there too.
Advantages: Well the sieges DO reach the Hive. I did it just yesterday on a calculated guess of the range to the hive. Just inside the range. The turrets block the Onos, they have to jump to get over the turrets, and if the turrets are infront of the stairs they have to kill em first. Get a marine behind em shootin em and you can hold em off. As you siege if you got the res elec the RT and TF and Fades and Skulks will die quick trying to kill the TF. The PG up above is just so the turrets cover and the marines can respond to Oni and what not faster.
Anyways more people should try that. It works great.
-Red
Comments
for the other hives, cargo can be seiged from that overhanging platform that gives line of sight to the hive and spawn points, and is elevated so it's easy to defend if you get up there with a tfac and a pg
Emergency access coridor is always good to weld when you want to take down the hive, but not before as it opens both sides.
LOST is a fun map, especially with all the yello SUYF scattered around.
Just yea...
-Red
Just yea...
-Red<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've seen it done before, guess its a surprising reach or something. Really wowow 120 res to kill 2 rines OMG advantage plz. On a more serious note, seems like a lot of waste, just to block that. If I was comm, I'd drop a tf behind them, and have my marines blow the ocs away.
-Red
EDIT: Oh and you cant drop a TF behind em that's out of range of the OC's. It would sink through the slanted floor. And that gives the aliens plenty of time to come and deal with the situation when the first siege hits, if it even gets that far.
lol
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