Waterfall
r3dsk4r3
Join Date: 2003-05-13 Member: 16257Members
<div class="IPBDescription">have water, need fall</div> I was wondering how i would go about creating a realistic waterfall.. i don't need niagra falls, just some water coming out the end of a pipe. the main thing is that you can't swim up it, and that it looks as real as possible..
thanks.
thanks.
Comments
Slap on a scrolling water texture.
Give the entity a render fx of anything below 125 with render mode ADDITIVE.
Put in enough lighting around the pipe to compensate for the water being ful lit (dang HL engine.. go figure!)
Put in a few env_sprites at the base of the waterfall to simulate water churning.
Put big ones near the sheet of water, and smaller ones around it.
Make sure to give the brush's top a few clips to round it up so it doesn't look too blocky.
[edit]you would probably use the TEXTURE rendermode, it makes the water appear less luminescent than ADDITIVE.[/edit]
This is a pretty common question, try some HL mapping tutorial pages and such for some more in-depth answers.
[edit]you would probably use the TEXTURE rendermode, it makes the water appear less luminescent than ADDITIVE.[/edit]
This is a pretty common question, try some HL mapping tutorial pages and such for some more in-depth answers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You don't need a func_conveyor since the water comes from a broken pipe.
Just a func_illusionnary.
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