Ca3d
JediYoshi
The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
<a href='http://www.ca3d-engine.de/ScreenShots.html' target='_blank'>http://www.ca3d-engine.de/ScreenShots.html</a>
(it's an engine btw o_O)
Spotted this at <a href='http://www.poke646.com' target='_blank'>Poke646</a>'s site. It's pretty much a good overall renderer, I ran through that one map for a while. What really humored me was the custom HL content being on there. Imagine the possibilities with NS >_>
(it's an engine btw o_O)
Spotted this at <a href='http://www.poke646.com' target='_blank'>Poke646</a>'s site. It's pretty much a good overall renderer, I ran through that one map for a while. What really humored me was the custom HL content being on there. Imagine the possibilities with NS >_>
Comments
obviously it is visually capable of everything the HL engine is.
Same here. Nice find, looks real awesome.
looks rather nifty infact.
gona dl it and look at it some.
So whos gona make a mod for this? (any one know if any are being worked on yet?)
i thought it was awful!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
NO NO not for NS , when i shot it was just a luttle blue bulb that attached to the wall.. i think if you were gonna mod it, it would need SERIOUS changing, but as it was when i started , i thought it was horrible
(I havn't actualy D/Led it yet so I don't know what it looks like in game)
however it sounds like your complaing about gphx. All that requires is new gphx and all is set...
(I havn't actualy D/Led it yet so I don't know what it looks like in game)
however it sounds like your complaing about gphx. All that requires is new gphx and all is set... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
oh the graphics werent all that bad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but the sprites sucked O_o
ps:Bosnian your avatar is freakin me out <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Good thing it's a <b>demo</b>.
Anyway the point of a MOD is to actually change stuff, I don't think they'd keep that part the same. The sprites weren't any worse than what HL has to offer. I'm sure this engine can easily churn out a more superior particle system than HL anyway, if coded right and stuff.
And as to the engine being free, it's only free if you're making a mod, to create a retail game from it, it still requires a licensing fee.
but i really dont think NS should ever go to it, ok, it can be touched up and made to look awesome, but we already have that on the HL engine :/
would be a waste
obviously it is visually capable of everything the HL engine is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That's not how an engine works. You pretty much have to build your application from the ground up to suit the engine. Very little carries over directly between engines. Textures, maybe models, and that's about it.
'Cause I said. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In that case: far more than it's worth.