So, Where Are The Gorge's Builders/sprayers?

curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
<div class="IPBDescription">The ones in first person</div> Look at the first person model, and th third person model. They don't match at all. Colors aside, the gorge doens't have those hand thingsy!

Comments

  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Uhhh...

    Good question =D
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    This is a pretty crappy picture out of HLMV but you probably get the point.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    edited January 2004
    Nevermind look ^^^
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    just like the skulk ya know. And the lerk when it has bite.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    The 'suckers' as I like to call them, are located in the Gorge's mouth. The viewpoint is from the mouth for the Skulk, Gorge, and Lerk (maybe Fade, but they're located in the same general area anyways, the eyes and mouth).
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Yes, but in 1st person view they look like theyre much longer.

    Also, they are verticle, wheras in 3rd person they are horizontal.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin--weggy+Jan 19 2004, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jan 19 2004, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, they are verticle, wheras in 3rd person they are horizontal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What??? Explain
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    <!--QuoteBegin--weggy+Jan 19 2004, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jan 19 2004, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but in 1st person view they look like theyre much longer.

    Also, they are verticle, wheras in 3rd person they are horizontal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We are talking about these:
    (Sorry for the crappy paintjob)
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--curlydave+Jan 19 2004, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (curlydave @ Jan 19 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Look at the first person model, and th third person model. They don't match at all. Colors aside, the gorge doens't have those hand thingsy! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    does it really matter?
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    How the heck does it see *inside* its mouth. That makes 0% sense.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Because, it makes playing as a skulk alot easier. With the "eyes" in the mouth of the skulk there is no need for crosshairs when biting and it would be hard to bite from normal eye level. It's not a matter of realism, but rather of gameplay.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Katsuro+Jan 19 2004, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Katsuro @ Jan 19 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How the heck does it see *inside* its mouth. That makes 0% sense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To help gameplay. Also, even if you think it wouldn't, it helps Skulking by a lot, seeing the teeth bite.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    edited January 2004
    Actually, it is infact the TOTAL opposite. Having the skulk's eyes in the mouth HINDER the ability to bite. That's why newbie skulks find it extremely hard to locate their target after that initial bite.

    <span style='color:orange'>The reason:</span> To counter-balance the effects of the marine muzzle flash.

    <span style='color:orange'>Proof:</span> Try playing as a skulk or marine the first round when that glitch where your weapons "seem" to not work. In reality they still "work" (hits still register) but the playing animation on your client side is not playing. I find it INCREDIBLY easier to kill an enemy without teeth/muzzle flash covering my FOV.

    <span style='color:orange'>Sources:</span> This answer was given to me way back in 1.x when I ran around the forums complaining the muzzle flash was too large (which indeed it was) and was telling every1 to set "r_drawviewmodel" to 0 (which no longer works <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->).
    <span style='color:orange'>Edit: </span> Also this topic (why skulk's POV are in mouth) has been done to death b4, just do a search.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    The viewmodels really help you feel like an alien, it would not be the same without them.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    So the gorge builds with it's mouth wide open? Wow, that's a way to look at it, all this time I thought it was little hands..
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    <!--QuoteBegin--BigBull+Jan 20 2004, 07:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jan 20 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HRMM <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    CMON! They even look like hands...doesn't someone else know what I mean? I'm not crazy I swear! O_o
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    if that how hands look i don't have any and then im probably typing with my nose
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    i suppose that could be the toung...
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Tts a tongue

    hence 'gorge lubbin'
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    If it had some teeth at the top and bottom ppl would understand it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    The very beta gorge model was different.

    It was the .... i don't recall the name... monster from opposing force.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    They're aliens. Their brains could be in their left foor in their pinky toe for all we know. They dont have to make sense, thats the best part.

    And the thing I've always wanted to do (but I cant model) is add the gorges teeth into the view model as well as its little "hands."
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--QuoteBegin--@nthony+Jan 19 2004, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jan 19 2004, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->



    <span style='color:orange'>Sources:</span> This answer was given to me way back in 1.x when I ran around the forums complaining the muzzle flash was too large (which indeed it was) and was telling every1 to set "r_drawviewmodel" to 0 (which no longer works <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->).
    <span style='color:orange'>Edit: </span> Also this topic (why skulk's POV are in mouth) has been done to death b4, just do a search. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try DL nsexpack_2 its alot smaller there.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I belive the correct term for the two "hands" are probosci, which is the plural of proboscus, which is a hollow tube in the mouth


    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Little fixed like this should be included. Also i know in the animation when you build a res tower etc.. its building without the gorge not doing anything.
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