CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
edited January 2004
hmm damn didnt see that its that old. well i didnt look at it. sorry. i was just liek BOAH WTH that is good
sorry that i reopened the post. does anyone of you know where i can downlaod it?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Darkcommando: Er... no. That would require extensive coding, plus it wouldn't really add anything since the maps are small and lots of thin hallways. Besides, I don't even think it would work very well (or at all) in the Half-Life engine. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hmm you should try ns_stargate. there you have something like this
it work's fine in cs when we play starwarII i'm saying perhaps this can be added when new hl2 egine comes out on march 15 or so.. unless they delay it AGAIN...
It's ~200 polys, not that it matters because no one in their right mind would use this in a map anyway... unless it's for bragging rights for having the pointiest object in any NS map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
Hey man sorry but i dont spend my life reading forums about the dev team not wanting to input ships and cars and crap into ns And yes i am in a clan.. and i play extremely well with my clan so i apoligize about not know stuff about NO VEHICLES IN NS It was a thought all you had to say was no vehciles no need to flame....
Comments
sorry that i reopened the post.
does anyone of you know where i can downlaod it?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Darkcommando: Er... no. That would require extensive coding, plus it wouldn't really add anything since the maps are small and lots of thin hallways. Besides, I don't even think it would work very well (or at all) in the Half-Life engine.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hmm you should try ns_stargate. there you have something like this
i'm saying perhaps this can be added when new hl2 egine comes out on march 15 or so..
unless they delay it AGAIN...
the ns team clearly state they wont add vehicles in ns and the dude posted above reasons why they shouldnt be implemented
<img src='http://hem.bredband.net/congal/temp/pimpmobile1.jpg' border='0' alt='user posted image'>
<img src='http://hem.bredband.net/congal/temp/pimpmobile2.jpg' border='0' alt='user posted image'>
<img src='http://hem.bredband.net/congal/temp/pimpmobile3.jpg' border='0' alt='user posted image'>
It's ~200 polys, not that it matters because no one in their right mind would use this in a map anyway... unless it's for bragging rights for having the pointiest object in any NS map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
And yes i am in a clan.. and i play extremely well with my clan so i apoligize about not know stuff about NO VEHICLES IN NS
It was a thought all you had to say was no vehciles no need to flame....