Whoa.

2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
<div class="IPBDescription">far cry soldier guys</div> i saw this picture on gamespot. Can sum1 convert when far cry is released?

<a href='http://www.gamespot.com/pc/action/farcry/screens.html?page=189' target='_blank'>http://www.gamespot.com/pc/action/farcry/s...s.html?page=189</a>

<a href='http://www.gamespot.com/pc/action/farcry/screens.html?page=195' target='_blank'>http://www.gamespot.com/pc/action/farcry/s...s.html?page=195</a>

<a href='http://www.gamespot.com/pc/action/farcry/screens.html?page=146' target='_blank'>http://www.gamespot.com/pc/action/farcry/s...s.html?page=146</a>

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think that would kill half life
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Doesn't look hi poly at all <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    Perhaps a few hacks could make something to resemble that, for the mean time.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    now that i look at it again your right i think it was the textures that threw me off
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Yeah those models use textures to make them look nice, sorta like Brig's models.
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    Its called bump mapping. there ok, the physics in Far Cry are very cool, been playing it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    They kinda look like a cross from those FInal Fantasy CGI marine armour and the Vampire Ninjas from Blade 2.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    that face looks so similar to the deepeyes...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    this game never can beat hl2 ..not even hl1.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> because they farcrydoods dont even know how to hold a crappy modelled fn-p90 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <a href='http://www.gamespot.com/pc/action/farcry/screens.html?page=165' target='_blank'>OMG!!! NOOBS!! </a>


    and this masked soldiers really asking for cutting their throats... i dunno... i dont like this design very much..
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited January 2004
    Yeah, I noticed that. But even perfection has its flaws.

    BTW, no pun intended
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2004
    <!--QuoteBegin--sheena yanai+Jan 22 2004, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jan 22 2004, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this game never can beat hl2 ..not even hl1..  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->  because they farcrydoods dont even know how to hold a crappy modelled fn-p90  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <a href='http://www.gamespot.com/pc/action/farcry/screens.html?page=165' target='_blank'>OMG!!!  NOOBS!!  </a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! What the hell... I bet there's some number of bullets in those other than fifty, or something.

    Man, people need to learn a lesson from DoD and not be afraid to ANIMATE!
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    anything looks good with bump mapping and ragdoll
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--QuoteBegin--Fury_161+Jan 22 2004, 03:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fury_161 @ Jan 22 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anything looks good with bump mapping and ragdoll <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Except weapons.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    For you who dont understand what bumpmapping is/does I have some pictures to educate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    mr. masterchief

    wireframe.
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/mc_wireframe.jpg' border='0' alt='user posted image'>

    smooth shade.
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/mc_smoothmesh.jpg' border='0' alt='user posted image'>

    smoothshade with bumpmaps.
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/mc_maps.jpg' border='0' alt='user posted image'>

    finished masterchief.
    <img src='http://halo.bungie.net/images/site/halo/gallery/halo2/mc_final.jpg' border='0' alt='user posted image'>

    NOTE! All these renders use the same model with the same polycount.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if only HL had bumpmaps, does hl2 have bumpmaps?
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited January 2004
    <!--QuoteBegin--coolcookiecooks+Jan 22 2004, 04:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jan 22 2004, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if only HL had bumpmaps, does hl2 have bumpmaps? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes it does.. Almost all serious modern 3D games use bumpmapping.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    bump mapping is one great invention <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Is there anyway to implement bump mapping into the current Half-life engine?
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    probably, but then you would like, create a new game or something <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited January 2004
    they use their own plugin called poly bump for max and maya to make low poly models look like this
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    sry forgot the pic <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    from the <a href='http://www.crytek.de' target='_blank'>crytek homepage</a>

    Polybump is a new technology developed by Crytek to enhance 3D-rendering quality without increasing the overhead in real-time rendering. Polybump offers huge benefits for real-time 3D games for the PC, Xbox and Game Cube game systems. It allows users to create and render an extremely low poly model using an ultra high poly model while displaying virtually no visible difference between the two. Rendering time is greatly decreased. Polybump is the first commercial package, which allows users to do all this with just a few clicks.


    Reduces polygon numbers in real-time 3D graphics.
    Increases image quality combining Polybump and self-shadowing technology.
    Ability to add more characters on the screen.
    Decreases memory usage.
    Increases rendering speed by applying the calculation for skinning to less bones/vertices and for stencil shadow volume to fewer polygons.
    Quickly embedded Polybump Technology in your real-time 3D-Engine with ‘Copy & Paste’ from our easy-to-use source code.
    Increases your image quality with rendering high quality 3D graphics.
    Uses an industrial-strength algorithm, which accepts input of two models - a low and high poly model. It then generates a normal map, and then maps the high poly model onto the low poly model.
    Works as a separate process so users can continue to use 3ds max™ or Maya® while Polybump is working in the background. It saves Polybump normal maps in any format supported by 3ds max™ or Maya®.
    Includes additional features such as support for merging an additional bump map onto a normal map and creating "accessibility" maps to improve the visual quality of a model.
    The algorithm does not recognize if objects are not self-contained (as required by existing papers on the subject).
    Free evaluation version of Polybump contains:
    The 3ds max™ plugin, with limited texture size & polygon count.
    A viewer (without source code), showing Polybump in action, in real-time.

    Registered users will receive:
    The complete tool without any limitation in texture size and polygon count.
    Viewer's easy-to-use source code with the ability to ‘copy&paste’ within real-time 3D-Software.
    Free updates.
    Email tech support from Crytek's development team.

    3ds max™ is a trademark of Autodesk, Inc.
    Maya® is a registered trademark of Alias|Wavefront.

    Pricing:
    € 900 per license (US customers will be billed in dollars)
    Polybump is free to students & for non-commercial use.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited January 2004
    Adding bump mapping to HL would require rewriting engine code. It is not possible until Valve open-sources the engine, as was eventually done for the quake engine (and you can now find versions of quake that support bump-mapped textures).

    In short: not anytime soon, nor easily even then.

    Incidentally, why would you even want the farcry models in NS? They're pretty, sure, but they're pretty *dull*, too. They're military guys. 20th-century military guys. We've seen that look a million times already.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--coil+Jan 23 2004, 04:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 23 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Incidentally, why would you even want the farcry models in NS? They're pretty, sure, but they're pretty *dull*, too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They are dull, but the NS Marine's are a cross of The Green Ranger and Robo-Cop. They're awesome, but the low-quality textures on the models aren't like the Far Cry models[obviously]. I'm guessing it's the sharp textures.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    I dunno, I like it. Maybe that's because I don't play many other games aside from Half-Life.

    Btw, I downloaded the Far Cry demo and liked it. *gasp* On another note, Chrome sucks.
  • KyonKyon Join Date: 2002-11-22 Member: 9604Members
    and a small example of what polybump can do

    <img src='http://www.crytek.com/images/gallery/polybump/poly_04.jpg' border='0' alt='user posted image'>

    the game rocks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited January 2004
    that is a technique known as normal mapping. It's like bump mapping but instead of a greyscale image and only figuring elevation, normal mapping is a full color image and creates the illusion of not only elevation but also works on all 3 xy and z axes. normal maps are created by using a special normal-map generating tool on a high poly version of a model and then this map is mapped onto a low-poly version creating the illusion of more geometry.

    edit: I'm pretty sure halo only uses bump maps. I'm talking about the crytek thing.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I played the demo, but it looked too much like a slightly spruced up Serious Sam 2: The Second Encounter engine to me.
  • fury_l6lfury_l6l Join Date: 2003-12-27 Member: 24795Banned
    <!--QuoteBegin--coil+Jan 23 2004, 06:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 23 2004, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adding bump mapping to HL would require rewriting engine code. It is not possible until Valve open-sources the engine, as was eventually done for the quake engine (and you can now find versions of quake that support bump-mapped textures).

    In short: not anytime soon, nor easily even then.

    Incidentally, why would you even want the farcry models in NS? They're pretty, sure, but they're pretty *dull*, too. They're military guys. 20th-century military guys. We've seen that look a million times already. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    isnt the SDK just that? i am not much of a hardcode coder, but I know my way around the .cpp files in the sdk. i think if someone was devoted enough, they could pull it off. same with ragdoll, except.... since there is not enough bone controller links to go around, your best bet would be animation blends. you'd have to make a shatload of different blends for each body part in order for ragdoll to work right, and even then, with +500 anims to a model, it probably wouldnt compile. its not worth it, you might as well just wait for hl2, or the hl2 sdk which may give a hint as to how its done.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    slightly spruced up serious sam engine? .... Were you playing the same demo i was?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Bump mapping is a lighting/rendering effect. That's one of the few parts of the engine that's absolutely untouchable without major hacking around... you basically have to write your own engine on top of the HL one.
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