Friendly fire on?
Hydro
Join Date: 2002-02-27 Member: 251Members
<div class="IPBDescription">Is friendly fire on?</div>I would just like to know if team damage is on?
to me if team damamge is on that would make the game for realistic and fun.
well thats my question <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
to me if team damamge is on that would make the game for realistic and fun.
well thats my question <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
I'd strongly recommend to leave FF chooseable - especially as FF-evading technology is already developed IRL.
And there will always be some people who will find a way of just rushing in, most likely servers full of newbies who don't understand the idea behind it.
Class3: "I have wings. How can I look like a marine?!"
Nope, you can shoot pretty much anything you want in either HL or RTCW. Its just if you do the game ends sometimes. I guess its politcally incorrect to shoot people not wearing either camoflage or Nazi armbands. Thats just the world we live in...
I will try a few FF servers - untill it becomes unplayable.
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maybe it is an idea to have a system that wont let you fire if a teammate is in front of you.
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Player: "Hey! Get out of the way! I cant fire!"
(1)Player: "Hahahaa11!!!1 n00b!"
"shoot any thing that has more than two legs"
Gasfiend
Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!
In short ... I was using a hypothetical situation to prove my point (that not being able to fire if your team mate was in front of you = bad) ... it was a joke ...
As a way of punishment for these TKers, I think a limited system should be allowed for the commander. Every time a player injures a teammate, the amount of HP he took from him goes on his record. When the record reaches a sizable number (Server variable?) the commander would be able to punish the player by taking away certain weapons and items, or by limiting certain abilities. To keep llamas from trying to get as much damage as they can without going over the limit, you could add a slight randomness to it to keep em guessing. Weapons with splash damage would have slightly less penalty due to their nature, but only when used in the presence of enemies, otherwise you're just being stupid (even if you are a newbie)
The TK score would also be clear to everyone on the team, so it would be obvious who TKs and who doesn't. The obvious abuse of this would of course be having an a$$hole commander, but then at least players could vote him off.
I think this system would weed out a lot of the Llamas, while providing a little leeway for the accidental shot or two. It also gives an option for the commander to use on players that really are abusing it, over people who just made one shot too many.
I'd like to have ff in NS but why not make ff damage you less than enemy fire. And that might even be more realistic as marine armour was probably developed to protect against human bullets in the first place. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That punishing system sounded cool, but aliens who only have melee weapons don't really have any excuse when they hurt team mates. Put the ff tolerance low for those short-range attack aliens. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
In NS, it shouldn't be as hard since well has the spoon does Bob look like a marine?
"Your player is far too skilled and intelligent to be firing at his own teammates."
But then again, I like the challenge and realism of players taking damage regardless of what team it came from. The penalty system sounds like a great idea, might take some extra time to implement and perfect though. I just think that a sound played every time you injure a teammate would get annoying quickly, perhaps just a text message (as with most other games) and maybe a special sound that plays only when a player is penalized for excessive friendly fire or team-killing.
Fragmasters idea sounds well, but perhaps the following is more simply as a Fragmasters suggestion:
I think in order to avoid deliberate continual TK from f...ing team members, the server should count the TK for each teammate and if the counter reach a number fixed by the admin before, the TK member should be banned from the server.
Greetings from Blumberg (Germany) <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
f...ing
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tisk, tisk read what Flayra said 'bout tricking the filter.I think it was in the announcements part.
And as for you're idea, i think that it's already in, well in cs it is, in cs if you kill 2 many teammates you get kicked by the console, same with hostages, kill 2 many of them and you're gone.