<div class="IPBDescription">Mmm...caged.</div>Well what are you waiting for? Get on over <a href="http://www.readyroom.org/ns_maps/manah/index.html" target="_blank">there</a>!
[/begin kiss ###] The design and layout of this map looks.....well... MMMMMMmmmmmMMMMM. Nice job to creator of this map. I'm sure I'm not alone when I say that I can't wait to play this beautiful creation. [/end kiss ###] <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
yay, more atmospheric lighting effects and eerie areas. im a sucker for them. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I'm very impressed with the amount of Architectural Details on your map. What is the highest r_speed you experience on your map, what is the average?
I have been working with Vertex Manipulation to give a more 'Organic' feeling to the Infestation, much like what you have done to the Ceiling on one of your Screenies, but I want to experiment on encasing parts of the walls and floor as well. Do you think that's realistic for my r_speeds?
I'm absolutely tingling to take a wander through your map!
I think a few of you are confused. Caged is an official release map done by Manah, not me. I can't map for the life of me, much less make something that mindboggingly good. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
The design and layout of this map looks.....well... MMMMMMmmmmmMMMMM. Nice job to creator of this map. I'm sure I'm not alone when I say that I can't wait to play this beautiful creation.
[/end kiss ###]
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Of course, I should have guessed that it would look really, really cool, just like the rest of the official maps.
Because if it is... being wrong has never felt so right...
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm very impressed with the amount of Architectural Details on your map. What is the highest r_speed you experience on your map, what is the average?
I have been working with Vertex Manipulation to give a more 'Organic' feeling to the Infestation, much like what you have done to the Ceiling on one of your Screenies, but I want to experiment on encasing parts of the walls and floor as well. Do you think that's realistic for my r_speeds?
I'm absolutely tingling to take a wander through your map!
Whiskey Tango Foxtrot
Out.