<!--QuoteBegin-Cyborgguineapig+Jan 30 2004, 07:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ Jan 30 2004, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too many polies used for such a simple design IMO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Do you even have a clue what your talking about?
<!--QuoteBegin-DuBERS+Jan 30 2004, 07:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuBERS @ Jan 30 2004, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cyborgguineapig+Jan 30 2004, 07:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ Jan 30 2004, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too many polies used for such a simple design IMO. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Do you even have a clue what your talking about? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm guessing no.
Gawd that looks so lifelike. Good work! T'was the texture on the hat that put it out of place though.
I really like the rust texture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Cyborgguineapig+Jan 30 2004, 09:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ Jan 30 2004, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too many polies used for such a simple design IMO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you would use programs such as Cinema 4D or 3D Max, you would know that, while not making the model for a specific game, you can reach many many more polies than only 100.000. Remember, it's the eye candy that matters here.
As for the picture, nicely done, the textures give it a realistic feeling (yes, except for the hat). Good work though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Looks bloody fantastic... apart from the hat. The texture is pretty low-res and the material is wrong for the type of hat. Maybe if you tried a more suede texture, cause right now it looks quite wrong. But yes, you're still working on the textures. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And this is going to be a full robot ? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Comments
And incredibly well-made. GG!
Do you even have a clue what your talking about?
Do you even have a clue what your talking about? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm guessing no.
Gawd that looks so lifelike. Good work! T'was the texture on the hat that put it out of place though.
--Scythe--
If you would use programs such as Cinema 4D or 3D Max, you would know that, while not making the model for a specific game, you can reach many many more polies than only 100.000. Remember, it's the eye candy that matters here.
As for the picture, nicely done, the textures give it a realistic feeling (yes, except for the hat). Good work though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
btw, which program u used?
Haha, who? Uncle Potato?
Amazing. Simply amazing.
<img src='http://www.pfcook.force9.co.uk/stitch.jpg' border='0' alt='user posted image' />