Co_io

PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">old ns map salvaged and revived</div> Once upon a time I lost the source to this map, but recently found fragments of it scattered across about five files... put them together, did a couple days' work, and repackaged it as a Combat map.

<img src='http://plaguebearer.redversusblue.com/maps/io/co_io_21.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/co_io_22.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/co_io_23.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/co_io_24.jpg' border='0' alt='user posted image'>

<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_10.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_11.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_12.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_13.jpg' border='0' alt='user posted image'>

<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_14.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_15.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_16.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_17.jpg' border='0' alt='user posted image'>

<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_18.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_19.jpg' border='0' alt='user posted image'>
<img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_20.jpg' border='0' alt='user posted image'>

Comments

  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    Are these some old NS maps?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    NS as in NS Classic Mode. It was originally ns_io, but never got finished due to the aforementioned 'loss of source'.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    PB: didn't you like... die or something? EEEEeeeeesh!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    zazi: doesn't it make sense though, a zombie forumgoer creating a frankenstienian co_ map?

    Nice work, btw, it's nice to see what CAN be done with ns.wad alone. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    OMG YAY! MORE MAPS FOR PEEBEE!!!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    oh i still remember this map when i first came to this forum. Nice you could make it into a combat map.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    the only thing i'd say would be to env_gamma it, but i think this shot is just damn cool:
    <img src='http://plaguebearer.redversusblue.com/maps/io/ns_io_13.jpg' border='0' alt='user posted image'>
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    yeah, that shot is just beautiful
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Thats just SO nice I feel like creating a wallpaper from all those images <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    If the 'slug catch the hive' idea was ever implemented....that hive in the smelting(?) room would be a goner for sure :O

    'AH IT BURNNNNSSSSS!!!!'
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Those pictures were taken in 1.0x! You can tell because he's a skulk with a 33 res limit.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--Invader Scoot+Jan 17 2004, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jan 17 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those pictures were taken in 1.0x! You can tell because he's a skulk with a 33 res limit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Talk about awareness <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Nice, Plague. Hope you submitted it to Flay.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Told you I started building it a long time ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> As for submitting it to Flayra, it hasn't been playtested at ALL, and I feel a little iffy offering up an untested map. Then again, as it's co_ I have no =way= to test it... lol
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Very pretty, PB. (:
  • barmanbarman Join Date: 2003-05-21 Member: 16558Members
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Invader Scoot+Jan 17 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jan 17 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those pictures were taken in 1.0x! You can tell because he's a skulk with a 33 res limit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Does it matter? I compile my maps in 2.0 won...
Sign In or Register to comment.