Ns_survival
DjBourgeoisie
Join Date: 2003-08-28 Member: 20300Members
<div class="IPBDescription">work in progress</div> Been working on this for over a while now. Layout is essentially done, just detailing everything etc.
Comments
Btw its NOT as dark when your in game, for some reason the screenies come out much darker than it actually is in game. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
And the red skulls...hmmmm. no.
and you are aware there is an edit button, O_o you dont need to keep posting new posts
Btw its NOT as dark when your in game, for some reason the screenies come out much darker than it actually is in game. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Here I go again for the 5th time I think, hope you got photoshop <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Taken from <a href='http://www.unknownworlds.com/forums/index.php?showtopic=100' target='_blank'>mapping FAQ</a>
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Q: Why are my screenshots coming out darker than they look in game?
A: There's this really cool effect in NS where brigher things become brighter, and darker things stay the same. It lends a more vivid and realistic view to the whole map. If you have Photoshop, and you want the screenshot to look right, use this method to fix the gamma settings.
Go to Image->Adjust->Levels in Photoshop. There are three values next to "input level".? Change the last value according to this formula:
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? value = 255 - (WorldcraftGammaSetting - 1.0)*128
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GreetzZz Kouji San
1). The map looks really spacious, dunnno if the whole thing is like that, but open spaces definitely favor marines.
2) Yea the skulls take away from it.
3) It looks too clean. Like in the hive, there is no bacterial growth at all, it should be covered in there.
I think the map looks great otherwise.
Plus, maybe instead of skulls there could be a picture of a marine head, then a skulk head! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(PS: I love the blue things)
a dark are isn't atmospheric. It's hard to see in.creatuive lighting, layout, architecture...that's atmosphere.
about the actual map I don't see anything that absolutely has to be changed except for the skulls in the ready room...it really detracts from the NS feel
~ DarkATi