That One Guy's Super Ns Beta Testing Thread
That_One_Guy
Join Date: 2003-06-26 Member: 17718Members
EDIT: Disregard previous stuff, my NS Install was pooched, and is now fixed.
Jet Packers can still single handedly take down a hive. This is easily fixed by giving the JP a flight model similiar to that of a lerk. Make them require some skill to control and not just hammer the jump button and fly around wildly.
Grenade launchers are being used to be fired at their own teammates. It's rather pointless to get some guys together to ambush a HA to bring it down, only to have a nade be launched at the HA and boom, we're all dead. Give the nades friendly fire similiar to that of what happens when you drop a nade at your own feet and that should balance them off nicely.
Jet Packers can still single handedly take down a hive. This is easily fixed by giving the JP a flight model similiar to that of a lerk. Make them require some skill to control and not just hammer the jump button and fly around wildly.
Grenade launchers are being used to be fired at their own teammates. It's rather pointless to get some guys together to ambush a HA to bring it down, only to have a nade be launched at the HA and boom, we're all dead. Give the nades friendly fire similiar to that of what happens when you drop a nade at your own feet and that should balance them off nicely.
Comments
If JP flying was like lerking it would be worse (as in even more overpowered), its lack of controllability is supposed to be its weakness.
JPs are only overpowered in combat, and that is the fault of <b>resupply</b>, not JP. In normal NS, JPs must stop to get healed, allowing the aliens a good chance to kill him. With resupply, the JPer can just keep on flying around, getting healed midflight.
Simply adjust resupply to drop the medpack <b>next to</b> the marine, instead of directly on him. For foot soldiers it wont matter much, but it will force JPers to stop for a second to get healed.
Hand grenades destroy web, so that means normal GL kills webs too. Welders also do this.
JPs are only overpowered in combat, and that is the fault of <b>resupply</b>, not JP. In normal NS, JPs must stop to get healed, allowing the aliens a good chance to kill him. With resupply, the JPer can just keep on flying around, getting healed midflight.
Simply adjust resupply to drop the medpack <b>next to</b> the marine, instead of directly on him. For foot soldiers it wont matter much, but it will force JPers to stop for a second to get healed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If that happens... then a JPer could just fly over a group of his teammates and it will drop medpacks on them... easily healing them...
A side effect of keeping them in a spore cloud is the little ammo problem they'll be having in a short time unless they stocked up at the armouries before hand. 12 grenades or 24 shotgun shells don't last forever, and they won't get ammo packs until they don't need health packs anymore.
On the note about the JP being "difficult to control:"
I find it hard to believe that the JP is hard to maneuver. I see many newbies just go in on their first game, grab the JP and once the figure out how to get into the hive, it's horrible how much dmg they can inflict on the hive. The lerk on the other hand, has a linear flight path. It doesn't go straight up or down quickly, and basically flies like a normal bird. A JP can dart around in any direction with few problems, and only have to touch down for a split second. While you may say they're vulnerable then, they always land where no one is, or just sit on the hive for that split second, etc.
The easy fix is to smooth out the JP flight path, and actually require some skill to control a JP.
On using spore: it's pretty innefective since the rine is never in that one spot for more than a sec.
While FF is a server side option, I've never seen it on. The two big problems with nades are how rines will just drop them at their own feet, and clear away all the aliens trying to get him, and how people will literally use the nade launcher like a shotgun. Both can be fixed by either making the FF always, OR take away their ability to detonate on contact.