Grenades Beta 3.0

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">for everyone who doesnt know what to do</div> So the TSA has new weapons for us... but how good are they really?
The Grenade: good friend of every lerk sitting in a vent. but how many damage does it to buildings? I used my grenade against a restower and it took about 15% of its HP. thats not really that much. but hey...use it against OCs. It will make it easier for you to bring them down. however against restowers... better use your knife. I found out that a good use of grenades is if a skulk or more attack a restower and you are near but they haven´t seen you yet. throw a grenade. Either they will die or they will jump out to prevent from being killed by the grenade. As soon as they are out you kill them. Next tactic I found out is: Marine 1 throws his grenade into a room-->marine 2 jumps into the room. if skulks come from the ceiling the grenade will kill them while the grenade doesnt affect the marine.
And the last tactic: for bigger lifeforms. throw your grenade behind them. if they want to run away it will explode and make it much easier for you to bring it down.

oh another important thing: Throwing of grenades takes sooo much time so check the area carefully before your take out your grenade. perhaps you could ask another marine to protect you while you throw the grenade.
Ah and a last one for the noobs. if you allready pulled the trigger of the grenade but its still in your hand... just press 1,2 or 3 and you will switch to another weapon without throwing away your grenade.

i hope these tactics can help you a bit. These tactics aren´t too difficult but I think its better if the noobs now what to do with their grenade instead of throwing it at the next thing they see .

i also posted it to frontiersman tactics just in case you wonder why there are two topics <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

Comments

  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    I personly dont think people should be throwing their grenades specificaly at buildings or major lifeforms to blow them up! i think its more of a keepsafe. Just say u are walking and just before u enter the room u see a skulk poking out the top of the door, u stand back and chuck in a nade and if he flee's shot him, if he doesnt flee he will get a face full of grenade :\

    A good tactic ive only been able to do once but worked perfeclty is if a skulk is chompin a res tower and its hard to shoot him, throw a grenade over and draw hi m out!
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    The best thing about nades is that they come free with every spawn once researched. They are great at taking out massed OCs, so long as you are in a group of two-three. They are also useful for attacking around corners.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Yes, i love tsa granates! Very usefull against OC! Them introduces a lot of gameplay!
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Do grenades do double vs structures?
  • Dusda_KisouDusda_Kisou Join Date: 2003-12-26 Member: 24773Members
    I've found that they are useful in CO maps as well. Chucking one in desperation at a hive to get that last bit of xp for that next level works really well.

    Also, several times I've found myself out of ammo and being chewed to pieces by a couple skulks, so like the movie Aliens I whip out that grenade and chuck it at the floor just before I die. Works great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Yes they do same props as the GL (?) but i really dont like the model.
    It's like the glas thing you have blood examples in filled with TNT and a trigger.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    notice how long it takes to prime a grenade. Its probably that way for a reason: it wasn't suppost to be your last minute desperation weapon against that skulk 2 inches in front of you when you're out of ammo.

    Use it to clear out rooms, vents, and take a chunk out of that oc's hp. Works best with motion tracking.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I personly dont think people should be throwing their grenades specificaly at buildings or major lifeforms to blow them up! i think its more of a keepsafe. Just say u are walking and just before u enter the room u see a skulk poking out the top of the door, u stand back and chuck in a nade and if he flee's shot him, if he doesnt flee he will get a face full of grenade :\<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol.... and while your priming your nade he comes out eats you goes down to the local IP bar 50 miles down road eats your squad mates and still has time to pick his teeth clean before the nade blows up 50 miles away.

    hehe im sorry i just think nade prime time is a joke at the moment.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    The biggest problem is to get people use their grenades. Instead of blowing WOL:s up with nades, people usually use LMG:s and pistols, which are useless if a gorge or DC:s heal the OC:s.

    And I don't think that grenades are worth of saving "for later use". The lifetime of a LA marine isn't too long, so grenades should be used whenever needed.

    As for bigger lifeforms, I think they are über useful. Once two onii were taking down out turrets, so I threw a grenade at one of them. My teammates noticed what I did, and threw their nades. The first onos went down, and the second one wasn't too hard to kill
  • fuzzwobblefuzzwobble Join Date: 2004-01-14 Member: 25312Members
    How about this... marines run into a hive whre no aliens know about them yet. the, say, 6 marines have no real res to siege it. tehy therefore all throw their grenades into the hive and spam all the shots they can into it before the aliens come by.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    I have made use of this strat and it takes about 30 seconds for the aliens to arrive on scene. More often then not the hive can be killed, and if it is not then a 2nd immediate rush finishes it off.

    Nades can be used extremely powerfully with rushing tactics, especially efficient with higher level weapons.
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