Hera Or Bast
Daxx
Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
Comments
the map was not onos friendly and they couldnt modify the map because they lost the source....
onos unfriendly ala engine hive..... marines + engine hive + grenade launchers = no onos going in
Why, God why?
but by playing 2.0 its fairly easy to tell where someone will seige from also trying to get out to the aft junction if u dont relocate was rather bad.
as supernorn said
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->doesnt matter, its being remade and they are going at it really fast. It could even be done before the final version of 3.0 gets done. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hope its got a fair amount of changes to give it back some exitement.
hopefully the remakers take some liberties and change marine spawn, and all the hives atleast a little.
aside from refinery, which is way over-sized, all the hives are HORRIBLE.
completely counter-intuitive design. we need maps that make for fun games, not a giant hazard course.
Old maps don't die. Their source may be lost, but in us they live on.
same, heh. ^^
If you stay in marine start you almost always loose.
Hera is my favourite map, because no side has a great advantage, and it is just fun!
There is just one problem in hera, that you can siege 2 hives from one position (processing). In 1.04 rhines always tried to relocate to processing.
But it is still fun to play hera!
but
Bast is by far the most beautiful and intricate and epic map.
I loved Bast. My favourate marine tactic was to relocate to the green corridor at the back of refinery hive, fortify that position, and then build pg/tf/siege in tram corridor, and siege feedwater from there.
I've also sieged feedwater many times from the vent above tram tunnel, and its taken the aliens bloody ages to work it out!
Refinery will be a fantastic hive for the lerks now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
SO many great games, marine reloaction 6 times to eventual win, including building the CC on top of the refinery hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
In fact just the other night we had an an old epic loooong game.
ALiens were down to one 1/4 built hive at one point. We had to drop a grand total of 17 Hives lol. But we finaly won.
Im glad its in the remake.
Not mine.
ns_processing must dai.
Happy to see ns_bast come back in a more balanced version.
(ns_bast is the one with the double node "Atmospheric Processing", easy to remember with it's huge ceiling pipe with really really bright light, and the "Feedwater hive", really small and almost completely infested: generally unfriendly to everything, that hive...)
Bast on Marine start must have a little more wide entrances.