Balance Between Lifeforms In Combat
Trayder
Join Date: 2003-10-30 Member: 22127Members, Constellation
<div class="IPBDescription">super skulk should be equal to onos.</div> Maybe its just my opinion but it seems onos is superior to super skulk in every single way when it comes to winning the game or just getting kills.
There are similar issues for marines but they aren't as pronounced.
What i suggest is that each player should be able to get upgrades that suit his/her playing style (they might prefer being a super skulk than an onos), and still be able to get the same amount of kills/have the same effect on the game as any other upgrade path (only roughly of couse).
I know this brings up issues as the skulk is not supposed to be more superior than the onos or even a close equal in anyway and any changes unbalance classic and Flayra wants the values the same between the game modes etc. but the way is see it is that combat is going to degenerate over time to all the marines following a single tech string and all the aliens following theirs just because that particular string has the potential for the most kills and/or wins the game quickly.
The only solution i can think of for this at the moment is making upgrades do more, and i realise that improving carapace/regen/focus/celerity etc. would have a huge effect on classic.
There are similar issues for marines but they aren't as pronounced.
What i suggest is that each player should be able to get upgrades that suit his/her playing style (they might prefer being a super skulk than an onos), and still be able to get the same amount of kills/have the same effect on the game as any other upgrade path (only roughly of couse).
I know this brings up issues as the skulk is not supposed to be more superior than the onos or even a close equal in anyway and any changes unbalance classic and Flayra wants the values the same between the game modes etc. but the way is see it is that combat is going to degenerate over time to all the marines following a single tech string and all the aliens following theirs just because that particular string has the potential for the most kills and/or wins the game quickly.
The only solution i can think of for this at the moment is making upgrades do more, and i realise that improving carapace/regen/focus/celerity etc. would have a huge effect on classic.
Comments
^^
^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
... no comment ...
Onoses are the largest of any alien evolution, and thus have earned the role of tank in combat. They are designed to be able to give the Marines a run for their money without having to invest in so many upgrades (frankly, being able to evolve more than one type of chamber evoltuion in Combat is a blessing). Skulks are not. Because of their low hitpoints and great speed, they're meant for more hit-and-run tactics. No matter how you spell it, a Skulk under heavy fire is toast.
There are differences in lifeforms for a reason, to add variety to a game. Making a fully upgraded Skulk comparable to an Onos is much too unfair, as Skulks aren't meant to overpower Marines as an Onos is. It's all preference; if you can play a Skulk the full game and pwn some Marine, more power to you. If you like to cause big amounts of damage in short periods of time and essentially ravage stuff, Onos is for you. And let's not forget Fades, Lerks, and Gorges.
the only real advantage of onos is tanking damage. against a strong jper superskulk has a better chance than onos. If you make every form equal in the same situations what would be the fun of that? The whole point of aliens is that each lifeform should be used for a different role.
That seems to work alot better than my idea especially if you make things like a welder, scan area etc. barely effect your spawn time at all. If anyone has other ideas post em cos i really don't want combat to resort to alot of oni vs alot of ha or similar.
I agree, do you think a lvl 10 Skulk is going to do much to a HA with a Shotgun?
Sure it does!!
If you have celer, adren, silence, perhaps focus its very easy.. leaping, running randomly, biting once, making manouvers biting for second time.. not hard..
If you aren't stupid and don't leap directly to shotgun barell..
And super skulk excels at killing light marines, its just awesome what damage can one little unhittalbe super fast beast do..
Sure it does!!
If you have celer, adren, silence, perhaps focus its very easy.. leaping, running randomly, biting once, making manouvers biting for second time.. not hard..
If you aren't stupid and don't leap directly to shotgun barell..
And super skulk excels at killing light marines, its just awesome what damage can one little unhittalbe super fast beast do.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
heh, altho you gotta be damn quick
a pack of skulks is easiest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but once they got grenade launchers, its very hard to kill with skulks