Is The Sc Any Good Now?
Demented
Join Date: 2003-07-30 Member: 18573Members
The main gripe with the sc in previous versions was that it provided no truly offensive upgrades. SoF or Cloaking may have been useful but they were nothing compared to celerity or carapace, especially pas the five minute mark. Now, with focus, I really do think that the sc is a good first chamber. In combat, my first upgrade is ALWAYS focus. IMO its comparable to the advantage carapace or celerity confers. I don’t think anyone who has tried focus will disagree. And it cannot be countered that easily or negated with scanner sweep (another reason why the sc was not used). It’s not unusual for a skulk to kill three marines in a row with focus.
The ability to mass cloak is also quite nice and it certainly is more useful than the mc's adrenaline-boosting.
In short, the sc has overcome its main problems and is most definitely not a useless first chamber. So why shun the sc when it makes for some very interesting gameplay?
The ability to mass cloak is also quite nice and it certainly is more useful than the mc's adrenaline-boosting.
In short, the sc has overcome its main problems and is most definitely not a useless first chamber. So why shun the sc when it makes for some very interesting gameplay?
Comments
The problem though is that upgrades are very limited, and some movement/defense upgrades are very cruical towards late-mid and endgames.
Without adrenaline, it is very hard for lerks to lay down sufficient umbra during an attack on a heavily defended outpost/base. Gorges also like adren for Bilebomb/Healspray spammage. I think alot of fade players would like to see adren for their fades as well.
Regen is very key for camping lerks. I'm not an avid fade player, but I think Fades also value regen very much. Carpace can be very useful for skulks, and I wouldn't even want to be in an endgame without regen for Onos. Regen is a huge beef for Oni, especially when you are trying to break though a turtling marine base with massive Turret/HMG/Shottie/Grenade spammage.
IMO, those are the two most crucial upgrades for a common game of NS. And another thing that happens in a common game of NS, is that the marines heavily lockdown or even relocate to a hive. That means for the majority of the round, you are going to see only 2 out of 3 upgrades.
In my experience, sensory does not put pressure against higher marine tech, nor does it make up for the significant loss of adrenaline or regen/carapace. It let's you dominate in the beginning, but afterwards it becomes much more difficult.
The lesson? Go sensory if you think your team can effectively contain enemy marines, and delay their development long enough to get 3 hives, or kill them early. a combination of cloaking and focus is deadly (focus within sensory chamber range).
Sensory can be completely shut down with the following, easily reproducible steps:
1. Research Armor 1, to turn Focus into a liability
2. Build observatories at each outpost.
3. Avoid small groups and rambos. Marines move as a single group, commander scans ahead when the group is moving.
Against a novice commander, Sensory first is devastating. SC-cloaked skulks with Focus can easily kill 2-3 marines each. Against a veteran commander, Sensory-first is a waste of both res and a chamber.
Argh it took me so long to realize...
But what you say is not entirely true either. Blink/focus is devastating, and so is gore/focus. Onos does not really need mc upgrades, although the dc is essential.
BTW how many focused bites does it take to kill a Lvl 2 LA and a Lvl 3 LA?
Don't think I've won a single game in 3.0 yet with sensory, unless teams were horribly unbalanced. Haven't lost a game as comm against sensory either. These are just observations though. Rushing very early with focus and going straight for the armslab and/or obs might be good, if the marines didn't drop mines.
one round i was on alien, one round i was comm.
...anyway, since the round i was comm probably went similar to the round where i was alien, ill leave that. the aliens game went like this:
"omgomg sc first!!1"
no get dc, sc isnt gonna work
"butbutubut u can hav focus or cloak!111!"
yeah, which both are useless against electrified res towers, and we need dcs for fades to clear those up
"butbut 1 bite kill!!"
well, the comm dropped an arms lab and started researching armor1. bb focus
"butbut once u get dc, u are fine against electrified res towers~!"
yeah, and it leaves you with 2 hives/1lockdown DC/SC
"so what u nub?!/11"
well, so now i have to walk to the other side of map to try and defend our hive, while they're putting up a siege in peace
"but im goin onos!11"
good luck without adren/celerity, they have lvl3 ha/hmg
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