Increase Cost Of Grenade Launcher In Combat

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
edited February 2004 in NS General Discussion
I believe grenade launcher should cost 2 points instead of 1 because combat game's (14v14+) are starting to get long (40 minutes+) because of six or more marine player's choosing grenade launchers. It use to be, during the playtest, one or two people choosing it. Now it's like every single corner of the marine base will be spammed by 2 or 3 people with grenade's trying to ride themselves off to level 10 without fighting anything. You can't even rush into the base with Onos or Fade without taking about 60% of your HP from grenade damage and forget about getting anywhere in base with Lerks, Gorges, and Skulks because of the massive splash damage which make's it very hard for a lvl 1 to earn any levels. Also, grenade launcher doesn't fit into the "face pacedness" of 3.0 as well, imho.

What do you think? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think the actual stalemate creation by GLs is exaggerated. You can just go right for them and take them out first and they're more or less defenseless, particularly as Skulk/Lerk/Fade. Before we touch on this we should be fixing the beta 2 introduced issues that create stalemates, i.e. Gorges.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    edited February 2004
    i think that if this goes thought they might as well boost focus, onos and unlock "third hive" to 2 points too.

    That was not a flame at your idea by anymeans, you just happen to be the unluck person who recieves my final frustration because boosting the cost of something is a BAD idea, unless they raise the toal number of levels....

    the reason i say this is because (aside from reducing the number of things that can be upgraded) it has been proven that simply raising the price of things doesnt help to balance a game, it simply makes it more unbalanced. Admitidly this is mainly ture for RTS games, but it also applies here.

    Thats my buck fifty worth for ya

    oh yeah i agree about the gorges causing problems too....
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Grenade lauchers aren't overpowered at all, it's just that everyone stays skulk/lerk/gorge and gets owned by the GL's when in reality all they need is a couple of onos to waste them.
  • crikketcrikket Join Date: 2003-08-06 Member: 19071Members
    wow 6 grenade launchers? i think the only thing keeping any marine team from being campers and instead marching out to win is a leader. if you could have gotten three of those gl to walk out under hmg cover they could have the hive in a bag. not to mention what could happen if even just one of the 6 gl grew a pair of wings and pulled his exp for lvl 10 off the hive and especially far into the game where they're not likely to have gorges.

    also, raising the cost of things is balance sometimes. thats why you dont get jp at +1 anymore. skip the mine upgrade and you'll have it sooner.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited February 2004
    I'm not saying grenade launcher's are overpowered or unbalanced. I'm just stating that people having like 6+ grenade launcher's causes extremely.. long.. boring.. stalemates. I should have demoed that round, which I'm stating this from. Blah.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    NS games are not "guaranteed" to be balanced at 14 vs 14.
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