Increase Cost Of Grenade Launcher In Combat
BattleTech
Join Date: 2002-11-02 Member: 4137Members
I believe grenade launcher should cost 2 points instead of 1 because combat game's (14v14+) are starting to get long (40 minutes+) because of six or more marine player's choosing grenade launchers. It use to be, during the playtest, one or two people choosing it. Now it's like every single corner of the marine base will be spammed by 2 or 3 people with grenade's trying to ride themselves off to level 10 without fighting anything. You can't even rush into the base with Onos or Fade without taking about 60% of your HP from grenade damage and forget about getting anywhere in base with Lerks, Gorges, and Skulks because of the massive splash damage which make's it very hard for a lvl 1 to earn any levels. Also, grenade launcher doesn't fit into the "face pacedness" of 3.0 as well, imho.
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Comments
That was not a flame at your idea by anymeans, you just happen to be the unluck person who recieves my final frustration because boosting the cost of something is a BAD idea, unless they raise the toal number of levels....
the reason i say this is because (aside from reducing the number of things that can be upgraded) it has been proven that simply raising the price of things doesnt help to balance a game, it simply makes it more unbalanced. Admitidly this is mainly ture for RTS games, but it also applies here.
Thats my buck fifty worth for ya
oh yeah i agree about the gorges causing problems too....
also, raising the cost of things is balance sometimes. thats why you dont get jp at +1 anymore. skip the mine upgrade and you'll have it sooner.