I don't get how people find hive sight helpful for navigating. Its a 2D pointer in a 3D world - you can't just run straight at it and expect to wind up at the hive all the time.
That said, I think the optional hive sight is the best compromise. If people want their HS, thats fine with me. I pretty much ignore it anyways, as I find the minimap to be a vastly superior source of information. Actually, the only thing I normally use hive sight for are the "xxx is under attack" messages, because they don't show up on the map. So maybe you could do a "ns_hivesight #" and then have: 0 = full 1 = no hives 2 = only objects under attack 3 = off Probably wont happen, but hey, its worth a shot.
To please all: Add it back in and make it toggle-able or optional
I also had a warm fuzzy feeling knowing that following the little green dot would get me back to Kansas. But I also remember that at times, when the blips lined up on perfect orbit, a green large splotch can easily block the top of another green splotch heading your way (a.k.a the top of a marines head). So it has it benefits and drawbacks. Just modify and make it optional. Considered your a$$ Arbitrated baby!
The only time hives on hivesite have actually caused me harm was a scrim a few weeks ago where 3 marines charged me but because of the hive icon and text in the background I couldn't hit any of them with parasite. Not nearly as bad as marine waypoints though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ...
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That said, I think the optional hive sight is the best compromise. If people want their HS, thats fine with me. I pretty much ignore it anyways, as I find the minimap to be a vastly superior source of information. Actually, the only thing I normally use hive sight for are the "xxx is under attack" messages, because they don't show up on the map. So maybe you could do a "ns_hivesight #" and then have:
0 = full
1 = no hives
2 = only objects under attack
3 = off
Probably wont happen, but hey, its worth a shot.
Add it back in and make it toggle-able or optional
I also had a warm fuzzy feeling knowing that following the little green dot would get me back to Kansas.
But I also remember that at times, when the blips lined up on perfect orbit, a green large splotch can easily block the top of another green splotch heading your way (a.k.a the top of a marines head).
So it has it benefits and drawbacks. Just modify and make it optional.
Considered your a$$ Arbitrated baby!