We Dont Need No .. Defense Chambers!
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">do we?</div> Im so anoyed about people whining:
"WTH, mov first?"
"omg sens first"
"drop DC next"
"no DC!!!"
Aliens can win without defense chambers (and with 2 hives) ffs.
this means SC and MC. no dc and no auto healing.
Ns is more than building defense chambers now!
Correct me if im wrong, but we dont need no Defense Chambers, not essentially.
To proove this, ill drop anything but a dc, if nothing else was sayd before and if we have enough healing gorges.
but i guess this thread makes no sense, since co maps I hear more and more stuff like:
"dont call me a res ****, im not a res **** you noob, its all my res!
you are the res **** building all that chambers"
theres a mysterious thing called "gorge" and it heals.
One adrenaline gorge is as good as 2 defense chambers, with sof, its as good as 3 because its more mobile.
I love dropping mc first, having more gorge spit, heal or just running faster as gorge, seeing all the res **** rambos diing.
If you see mc first that me giggling.
"WTH, mov first?"
"omg sens first"
"drop DC next"
"no DC!!!"
Aliens can win without defense chambers (and with 2 hives) ffs.
this means SC and MC. no dc and no auto healing.
Ns is more than building defense chambers now!
Correct me if im wrong, but we dont need no Defense Chambers, not essentially.
To proove this, ill drop anything but a dc, if nothing else was sayd before and if we have enough healing gorges.
but i guess this thread makes no sense, since co maps I hear more and more stuff like:
"dont call me a res ****, im not a res **** you noob, its all my res!
you are the res **** building all that chambers"
theres a mysterious thing called "gorge" and it heals.
One adrenaline gorge is as good as 2 defense chambers, with sof, its as good as 3 because its more mobile.
I love dropping mc first, having more gorge spit, heal or just running faster as gorge, seeing all the res **** rambos diing.
If you see mc first that me giggling.
Comments
(I think it would be good if the onos got much more health points back while devouring.)
Or perhaps sensory defense combo's
Haven't fought a comm who could beat it yet (only tried it once, though).
Wish I could say I'll do more testing on the subject, but my internet connection sucks (GG T3 shared) so I can't.
D chambers have been nerfed enough, imo to warrant dropping a different upgrade chamber first, especially since the solo gorge has been gone since 1.0x.
However, it is true that the game becomes drasticly harder to win if you do not have DC. Not having dc early game is no problem, and mid-game its still not all-important, but late game, its DC or bust, becaus in the head-on attack enviornment that tends to be the endgame, SC contributes basicly nothing, and MC contributes precious little (to fades and especially onos that is). Perhaps if focus was better for onos it would be considered more often? O_o
I do have a bit of a crazy idea though. Lemmy run this past everyone...
I think the reason everyone loves DC so much is because of the heal factor. Hives are great, but you only have 1-3, and they're almost never where the action is. Gorges are great, but finding a gorge and then actually getting them to heal you is an excersize in frustration. DCs rule because gorges can build little farms of them for anyone to heal at, at their convenience. That, and regen provides constant, anywhere, anytime healing.
Sooo.... what if we make the heal-factor (for lack of a better term) less important? Rines don't suffer from it because their comm can supply them at any point on the map. Yet for aliens, the biologically superior race, its a major issue. So why not allow any alien, at any time, to heal themselves? Spend 2 res (cost), pop into a quick egg (immobile/defenceless = risk), and when its all done, tada! You're healed! No need for a hive, gorge, or DCs. Of course, the other options are free, so in this case you'd be spending resources for convenience. With the right ballance/tweaking, I think it might actually be a nice little feature. And it would give late game aliens something to spend their res on to boot <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
Hm?
**Oh, thats just Cronos having a flashback**
Not another one! Oh well, here we go...
[Flashback]
The map was ns_nancy 3.0 Beta 2.
Marines had relocated to subspace, we had taken Mother and started in Port. Our first chamber was a sensory. Someone slapped Movement after the second hive went up.
After the obligatory whinging about Movement second and no D chambers, I hit upon an old idea of nancy. I gorged in the vent above sub and instructed all my team mates to gather round the movement chambers. I built the hive with the 80+ res I had. Foolishly, the turrets started firing upon the hive, My team mates teleported right into sub and wrought havoc.
The hive went down, it was a failure. With my remaining 40+ res, I put the hive up again, and again my team mates movement rushed sub. This time they successfully took down the TF. The base quickly fell, but not before the marines could relocate back to marine start.
Third hive went up, got D's and sent them to where marines go when they are thoughrouly owned.
[/Flashback]
SDM can work, given the correct circumstances.
Nobody says you can't win without D chambers. They just say it's harder. So, a few examples here and there don't really make a point.
Honestly, I don't really care which chamber is put up first. I generally don't get any upgrades as a skulk until it's already an alien win. I am usually a permagorge, and I am fine with redemption, celerity, or scent of fear as a single upgrade. However, if you're not going with the standard DMS strategy, let your team know so they can have a chance to tell you otherwise. Putting down sensory first won't work if no one else is willing to place the chambers around the map.
Also, a team can choose whatever upgrade they want at whatever hive if they agree, unless the Gorge just plops it down. Each chamber has its own purpose, some people find certain upgrade's better than another. Movement is good for Lerk's, Fade's, Gorge's early game. Defense is good for every class early game. Sensory is good for cloaking and giving alien's an edge over the marines, seeing where they are, cloak walking and focus. So you can choose whatever ugprade you want, because sooner or later you're probally going to get another choice of selection. Don't complain if you're the 1 out of 10 aliens who didn't want defense, its whatever the teams wants first and thinks is most viable for the situation.
Or perhaps sensory defense combo's <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree witht he first statement ... but I didn't know my cloaking redemption gorge was catching on. rofl
Or perhaps sensory defense combo's <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hm.. care to explain forlorn? I don't see any reason to risk going mcs first
i mean come on
setting SC everywhere on the map
the only place you may not be safe is in the area of enemy base
apart from that
you can own the whole map with SC <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
its great..
DC - SC THEN MC IMO
usually id get kicked if i done it in that order
What I hate is people who build nothing, save up to become fade/onos, and then constantly scream at their team to build DCs for them and whine about it when they die. My response is usually "Well, if you hadn't saved all your res for onos (and died two minutes later) you could have built them yourself, nubling."
I hate res ****
I noticed i had 70 res
becuase i was just running around as skulk
i was like ":0" so then just became gorge, and started building <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Dah-da-da Dum-dum-dum-dum-dum Dah-da-da Dum-dum-dum-dum-dum
We don't need no car-apace!
<link>
Hey, gorges, leave those skulks alone!
Dah-da-da Dum-dum-dum-dum-dum Dah-da-da Dum-dum-dum-dum-dum
All in all we're just a-nother pipe in ns_bast.
Dah-da-da Dum-dum-dum-dum-dum
Woo.
--Scythe--
P.S. I've never liked defence. Never.
i did a thread like this in the constie forum except it was more of a threat lol they know what i mean (they all listened too i never got to carry out my threat <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Speed for skulks and adren for gorges (HEAL!) and the odd lerk in the vent to spore the maines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> This being a first hive and the game has suposidly just started then there wont be any fades or oni around, so regen and cara wont really be needed, and regen/cara dont work as well for a starting skulk, some nice extra speed from a movment would though. DC's only real benifit (at start of game) that i find is redemption or regen can work quite well with gorges or lerks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Basicly, im saying that at the start of the game with skulks having low hp and little to no armour, theres not much point in having cara/regen maybe even redemption. Though it does work well with gorges, but they should be trying to avoid combat really, and work on healing, building and killing elec rts (grr)
Do what you want, but you wont see/hear me coming <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->...... Or you will, but then you will die very fast after <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
and no, i don't have a problem with losing in a pub. but i do have a problem with the marines taking over 30 minutes to end a game that they have clearly won because they feel like building turrets in every room on the map instead of attacking the hive. this happens in most of the games i've played in 3.0b1/2 when on aliens.
with defense, you can at least try to do something if you get some resources. with movement or sensory, you're boned.
So to the point why we need dc first.. because we need a regen Fade to get the elec rts down as soon as possible. Because able skulk can kill few marines quite quick and get res from kills and hit that 50 quick. And tadaa no more res for rines!
And rines usually don't have much upgrades at the moment so they wont get the Fade down (Well depends on players but IF the Fade knows what he/she is doing its kinda impossible at the earlygame) And Fades are quick with the blink..
The game is ALL about res dominance and if rines can have even 4 rts out of 10 they will get that hatrain and aliens are screwd in most cases... So destroying / preventing rines getting the rts is the most important thing to do in earlygame as aliens. And if the aliens get an able fade and second hive up at the same time the rines usually are screwed because when the second hive is compelete there will be atleast 1 onos by the time and we all know that is evil <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And to the res **** we all love so much, frankly they are needed to some point.
Lets take atleast game of 6 vs 6 .. alien team 3 gorges and 3 skulks at the beginning, 1 skulk saves for hive, 1 saves for the fade and 1 saves for the onos.. works out quite well IF the aliens use the team h4x <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But in most pubs it is like 1 gorge and 5 ****.... so so its all about team play and most people know it by now but everyone want's to get the highkillscores and eat lots of rines! (Devour is the most evil thing in the game, especially cloaked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Blaah, well I think thats more than enough babbling about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Uhhh, the thing is...by th etime you should be able to go onos. The second hive should be up...Somebody here is a res hog..lol
An adrelanine gorge and a skulk do the job nicely, thanks for asking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
The problem with sensory first, is that even if a chain of Scs is a nice idea, it cant be put in practice because of the lack of res early game.
Go movement, go!
Yea it does work but needs few skulks to be fast or else the rines will pop in.. fade is a better solution <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But oh well...
as a special & pro. ns player, i think or should i say beleive that aliens can't win with no DC...however, that doesn't mean that the 1rst chambre should be defence, but it has to be available or the aliens have no chance...
-onos, fades, lerks will die fast
-they will need to wait again for more ress to go onos or fades again(lerk is only 30 ress so...)
-when they hit n run, they have to go all the way back to the hive to heal, or find a gorg.
-if you say that all they need is couple of gorges to heal them, then ur **** cause that means couple of 3-6 players have to gorge in ur team, 2 of them get RT and the rest heal and die at the same time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
N.B. gorges can't heal themselves unless other gorges waist their time, energie and hp to heal other gorges
why do you think aliens get DC 1rst or 2nd?
Marines got a PG up next to the elec Rt in two other hives. We couldn't kill them without regen.
sieges get set up.
gg
If we had had DC we could have gone regen ONOS or fade and cleared them.
MC contributes quite a bit to fades and onos. It lets the lerks umbra more often. Umbra is *huge*.