Why So Slow?
Basinx
Join Date: 2004-01-16 Member: 25370Members
<div class="IPBDescription">WHy</div> Why is it that when I make a map it seems to lag a lot more? Even if it has the same amount of open space. Is there some kind of special program people use to make their final versions of maps?
I was just using that hammer editor. Or maybe is there some special setting that makes a super smooth final version?
I was just using that hammer editor. Or maybe is there some special setting that makes a super smooth final version?
Comments
I was just using that hammer editor. Or maybe is there some special setting that makes a super smooth final version? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Could you post your compile output? There may be a problem during compile that's causing the lag.
CSG -> BSP -> VIS -> RAD
Failing to run RAD will result in a lower framerate.
Additionally, use the following command in the console while in your map:
r_speeds 1
This displays info on the amount of world and entity polygons visible in your map from your current position. The third number is the world polygons, it's what you need to keep down, and values significantly over 800 will cause framerate problems depending upon your hardware.
Hmm
all i've been doing is using hammer which I think is exactly the same as worldcraft and checking off some, but not all of those things and compiling. And half the time it just crashed while i'm doing this.
I havent actually worked on a map in months I'm just saying from memory because I'm thinking of making an NS map but I don't want to bother if its gona be all laggy for not good reason.
too much detail...
too much faces resulting from wrong use of brushes...
I dont want to flame somebody but it sounds little bit like a newbie question.
but btw: maps in ns-testmode seem to run little bit slower anyways, ingame they are just fine. keep r-speeds in bounds.