Cc Walls And Diversions
IBT
Join Date: 2003-10-22 Member: 21879Members
<div class="IPBDescription">i think i got a plan/idea</div> i dont know weither just saying this will get this locked, or deleted, but here goes...
ok, know when your ailens, and the marines just cant break thru, so ther rely on <i><u>Cheap tactics</u></i>? this angers me greatly, i can understand if there gonna use the CC due to low players and mobility but any other time, its just wrong and pathetic.
so my plan is to MASSAVLY increase the build radius on it, but have it only for other CC's, make it as big as kestrals cargo bay.(or marine start)
my only hope is that the devs will see this and can implement it, coz on RAF's home (Freaks) this is now becomeing a problem.
Cheap tactisc are...
Turret farms, CCDiversion, CCwall, TF SPAM(8-15).
as with any other of my topics, i request this be locked by the 1st flame at any cost. well, if this suggestion isnt enough. :/
ok, know when your ailens, and the marines just cant break thru, so ther rely on <i><u>Cheap tactics</u></i>? this angers me greatly, i can understand if there gonna use the CC due to low players and mobility but any other time, its just wrong and pathetic.
so my plan is to MASSAVLY increase the build radius on it, but have it only for other CC's, make it as big as kestrals cargo bay.(or marine start)
my only hope is that the devs will see this and can implement it, coz on RAF's home (Freaks) this is now becomeing a problem.
Cheap tactisc are...
Turret farms, CCDiversion, CCwall, TF SPAM(8-15).
as with any other of my topics, i request this be locked by the 1st flame at any cost. well, if this suggestion isnt enough. :/
Comments
Second, The things you complain about are best brought up as a complaint/suggestion to the Server owner/operator rather than on these boards.
I don't have a problem with 'cheap' tactics as long as they are not exploitative. If the marines have the res to drop a cc to get out of a sticky situation then I don't see what the problem is.
Good tactic, it is.
useing the toughest thing there is just plain cheep, because, if your marines arent braindead then, 1 cc and basically, the defense is gone 20res wasted on an increadably cheap move when they coulda done it the right way and EARNED there victory.
thats another prob, ppl are too lazy to EARN there victorys, but i cant change it, so i say nuff said.
They where sieging so 2 went onos and just when we made the first attack they blocked us of with 3 cc´s. So then the hmgs came and it wasnt pretty..
But it is said to be a tactic.. but i say that it should be allowed to block pg´s with oc´s then.
actually, now i see it normal like, that is just plain patheticaly stupid. the use of ANY marine building to make a wall or diversion (unless turrets for base Defence)
I will place this in the appropate forum in hope to end this next version release
ok, know when your ailens, and the marines just cant break thru, so ther rely on <i><u>Cheap tactics</u></i>? this angers me greatly, i can understand if there gonna use the CC due to low players and mobility but any other time, its just wrong and pathetic.
so my plan is to MASSAVLY increase the build radius on it, but have it only for other CC's, make it as big as kestrals cargo bay.(or marine start)
my only hope is that the devs will see this and can implement it, coz on RAF's home (Freaks) this is now becomeing a problem.
Cheap tactisc are...
Turret farms, CCDiversion, CCwall, TF SPAM(8-15).
as with any other of my topics, i request this be locked by the 1st flame at any cost. well, if this suggestion isnt enough. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
scrub.
edit: blocking onos with CC is lame (that's another problem altogether though, the onos is too big/bulky to get around) but other uses (blocking vents etc) with CCs is perfectly fine imo..