Cc Walls And Diversions

IBTIBT Join Date: 2003-10-22 Member: 21879Members
<div class="IPBDescription">i think i got a plan/idea</div> i dont know weither just saying this will get this locked, or deleted, but here goes...

ok, know when your ailens, and the marines just cant break thru, so ther rely on <i><u>Cheap tactics</u></i>? this angers me greatly, i can understand if there gonna use the CC due to low players and mobility but any other time, its just wrong and pathetic.
so my plan is to MASSAVLY increase the build radius on it, but have it only for other CC's, make it as big as kestrals cargo bay.(or marine start)
my only hope is that the devs will see this and can implement it, coz on RAF's home (Freaks) this is now becomeing a problem.

Cheap tactisc are...
Turret farms, CCDiversion, CCwall, TF SPAM(8-15).

as with any other of my topics, i request this be locked by the 1st flame at any cost. well, if this suggestion isnt enough. :/

Comments

  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    First, this really belongs in the suggestion ideas forum if you want any action regarding it.

    Second, The things you complain about are best brought up as a complaint/suggestion to the Server owner/operator rather than on these boards.


    I don't have a problem with 'cheap' tactics as long as they are not exploitative. If the marines have the res to drop a cc to get out of a sticky situation then I don't see what the problem is.
  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    You can fit between any two buildings in 3.0..
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    Ever been locked in marine start on ns_tanith? It sucks.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    How is cc diversion cheap? ( if by that, you mean placing near a wol to distract it).


    Good tactic, it is.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i mean, the tactic is good, but the structer you use is cheap, i couldent give a rats crack if they used a obs

    useing the toughest thing there is just plain cheep, because, if your marines arent braindead then, 1 cc and basically, the defense is gone 20res wasted on an increadably cheap move when they coulda done it the right way and EARNED there victory.

    thats another prob, ppl are too lazy to EARN there victorys, but i cant change it, so i say nuff said.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Mmmm, having wols shoot moving targets which are firing back might be a good idea. Still the idea of distraction certainly makes a better game.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Just played a pcw .. we had 2 onos which where blocked by 3-4 cc to death .. thats pretty lame
  • hyphyp Join Date: 2004-01-08 Member: 25156Members
    It doesn't bother me much when they use it as a distraction, but it irritates me when they use it to block off Oni and Fades while they are seiging a hive, or to block them in so they can kill them. As far as i'm concerned that is a exploit and is very cheap.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Thats what happened to us :C..

    They where sieging so 2 went onos and just when we made the first attack they blocked us of with 3 cc´s. So then the hmgs came and it wasnt pretty..

    But it is said to be a tactic.. but i say that it should be allowed to block pg´s with oc´s then.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-Afr+Feb 5 2004, 06:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Feb 5 2004, 06:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just played a pcw .. we had 2 onos which where blocked by 3-4 cc to death .. thats pretty lame <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually, now i see it normal like, that is just plain patheticaly stupid. the use of ANY marine building to make a wall or diversion (unless turrets for base Defence)
    I will place this in the appropate forum in hope to end this next version release
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    edited February 2004
    <!--QuoteBegin-rafIBT+Feb 4 2004, 08:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rafIBT @ Feb 4 2004, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont know weither just saying this will get this locked, or deleted, but here goes...

    ok, know when your ailens, and the marines just cant break thru, so ther rely on <i><u>Cheap tactics</u></i>? this angers me greatly, i can understand if there gonna use the CC due to low players and mobility but any other time, its just wrong and pathetic.
    so my plan is to MASSAVLY increase the build radius on it, but have it only for other CC's, make it as big as kestrals cargo bay.(or marine start)
    my only hope is that the devs will see this and can implement it, coz on RAF's home (Freaks) this is now becomeing a problem.

    Cheap tactisc are...
    Turret farms, CCDiversion, CCwall, TF SPAM(8-15).

    as with any other of my topics, i request this be locked by the 1st flame at any cost. well, if this suggestion isnt enough. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    scrub.


    edit: blocking onos with CC is lame (that's another problem altogether though, the onos is too big/bulky to get around) but other uses (blocking vents etc) with CCs is perfectly fine imo..
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