Combat Spawn Times

darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
<div class="IPBDescription">what are they based off?</div> i know in beta 1 they were like 5 seconds for each level you had

but what is it in beta 2? it obviously isn't 5 seconds for each level

Comments

  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    right now it depends on the amount of players on each team

    more players = more spawn time

    the advantage is in small games where on 1 v 1, if you died as lvl 10 your CC would be dead by the time you spawned
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Based off the number of players on a team. The more players, the longer the spawn times.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    yah...... i think this is a good change despite other ppl objecting it

    at least now you dont get vanilla marines until they're lvl 10 and go on upgrade frenzy......

    this system also helps those super skulks......45 sec timer for a fully upgraded xeno skulk sucked
  • darkjesterdarkjester Join Date: 2003-08-17 Member: 19853Members
    indeed i agree it is better now i won't feel like its dumb to get level 1 weapons at levle 2 instead of waiting for corperal to get a shotgun
  • SaZe1SaZe1 Join Date: 2004-02-04 Member: 26057Members, Constellation
    The spawn time in combat is based on how high of a level you are, and how many people are in the game.So higher rank like level10 general=longer spawning time.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin-(SaZe)+Feb 5 2004, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((SaZe) @ Feb 5 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The spawn time in combat is based on how high of a level you are, and how many people are in the game.So higher rank like level10 general=longer spawning time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Incorret. In beta2, player level does not affect spawn time.
  • chis1chis1 Join Date: 2004-01-13 Member: 25281Members
    it has all this in the user manual O-o
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Beta 1 spawn times were far superior to the Beta 2 Spawn times, now if the teams have welders / gorges the game will go on forever, until both teams are at each others spawn...

    45 seconds was a bit long however, but it should still be based on level, 4 seconds per level would be better, it gives late joiners more time in-game to catch up, and will prevent stalemates, killing those 3 HA will actually mean something and give you a chance to attack the CC...
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