Texture Lighting
Olmy
Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">is a pain in the...</div> This is very annoying. I made light fittings with the texture lighting values 255 0 0 400 in the rad file. In game most of the colour information is lost and what you have is a very red saturated texture. Looky.
Any ideas how i can avoid this while still using texture lighting? Maybe different colour values?
Any ideas how i can avoid this while still using texture lighting? Maybe different colour values?
Comments
400 = Intensity
It's right... what were you trying to put?
You can always use overlays...
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correct, Overlays would achieve the effect you are looking for.
is about halfway through the post, but you'll find it.
I used an additive texture on my floorlights and let that texture emit light:
<a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' target='_blank'>ns_achio screen 31</a>
Sorry for behaving like a complete noob.
now all you need is a texture which is black at the edges and the color you want towards the center
ns2.wad example "+0ctrl_01a_fx"
[edit]the black becomes invisible and anything further away from the black tint is more and more visible
btw you might want to try render mode 100 or something near this value, it has a more smooth feeling to it and also wont block the light texture behind it. I mean what good is an overlay if you cant see the lighttexture behind it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->[/edit]
I designed a quick overlay tutorial, I missed out the nulling of some faces, although KFS added that as a comment. Below is the link:
<a href='http://snarkpit.com/editing.php?page=tutorials&id=54' target='_blank'>http://snarkpit.com/editing.php?page=tutorials&id=54</a>
Ok one last thing i need to ask, i want the overlay to flicker, like a flickering light or screen, so how do i get the light to flicker in time also? (texlight style and render style have totally different modes, like one has flourescent flicker and the other has fast flicker?) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Ok one last thing i need to ask, i want the overlay to flicker, like a flickering light or screen, so how do i get the light to flicker in time also? (texlight style and render style have totally different modes, like one has flourescent flicker and the other has fast flicker?) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It says for NS lower it a bit, I believe KFS mentioned his own values there too.
I know of no other way of making lights flicker etc. without those options.