In any of the maps, is using a ladder is required?

MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
<div class="IPBDescription">Ever seen a rhino climb a ladder?</div>The whole 'onos climbing ladders thing' is still bothering me.  Are there any maps that have important areas only accessible by ladders?  Would it be really hard or deface that map to add a ramp?

Would it be totally unreasonable to have the strongest and fastest (correct me if they are not the fastest) unit in the game take the long way?
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Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    NEarly all maps have ladders in some way shape or form throughout the map. Gameplay over realism, any alien can climb a ladder <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    I can't wait to watch Onos climb a ladder. That will make my day.
  • HarpoonHarpoon Join Date: 2002-10-06 Member: 1448Members
    Yeah I guess we'll have to deal with that. Flayra has already done some amazing things with the Half Life engine.. we can't expect a full motion animation of a rhino-sized lvl 5 lumbering himself up a ladder thats 20% his girth <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Are the ladders the only way to get to the place the ladder leads to?  Are those areas the ladders lead to important enough that the onos NEEDS to be able to get there?

    What I am basically asking is if the onos would be cut off from a major area of the map if it couldnt get up the ladders.

    If so, how hard would it be/bad would it look if a ramp or cargo type elevator was added to allow the onos access.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    lol, i can picture an onos climbing a ladder already  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Lets see...

    Hera has ladders up to one hive, an Onos would need to go up whtm to kill marines up there, no room for a ramp.

    Bast has a ladder up to the 'water hive', only other way is trhough the vents or marine spawn, straight up ladders, so no room for a ramp.

    Caged has one hive room with ladders into both entrances of the hive and ladders out of another hive, no room for ramps/would look silly.

    Nothing has ladders out of one hive, no room/.silly for ramps...should I go on?
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    Thats what I wanted to know, thanks.  I'm done.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <b>EDIT: Comprox beat me to it, nevermind. Ignore me. Spit at me, and laugh. Gaaaahhhhh!!!!

    Ahem.</b>

    To answer your question, yes there are some (important) areas in the maps that are only accessable by ladder. For example, in ns_nothing, the "Great Viaduct" hive must be crawled out of by ladder or wall climbing.

    There was orignally an elevator in this area, but r_speeds were too high for such a high-combat area. Cutting out the elevator, and replacing it with two ladders seemed to be the best option as far as detail cuts were concerned.

    Here, a ladder-only area was forced by engine limits. In other maps, there's probably a few other places that are only accessable by ladder, and possibly simply by design.

    It's really not a big deal though. Just like the skulk-doesn't-rotate-to-wall-surface issue, it will bug you if you sit and think about it, but when ingame it's not even slightly distracting to the average player.



    <!--EDIT|ken20banks|Oct. 11 2002,23:05-->
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    IS there no way in a future version you would be able to add ladder animations?  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Well, I believe that aligning the skulk to walls when wallclimbing is planned for v2, maybe they are thinking about this, I'm not sure.
  • DerfudDerfud Join Date: 2002-09-29 Member: 1370Members
    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I didn't think the half-life engine was capable of rotating players like that... I know the dod guys wanted to give players the ability to lean but couldn't manage it...

    It's funny watching prone people climb ladders...
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DramavianDramavian Join Date: 2002-09-29 Member: 1377Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Didnt they manage to put leaning into Digital Paintball though? ..might be handy for the marines if it was ever implented into v2 of Natural Selection...?

    Or maybe not? I dont know =D
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Oh darn. I thought NS would be perfect but when closing to release many "bugs" are coming out(lvl1 and lvl5 issues)  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  Im sad. Well it will be great mod still, maybe they fix them soon. When you wait something too much with great anticipation and everyone saying it will be heavenly, ofcourse NS can't match with imagination.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Digital Paintball mod does have leaning but I dont know if its models lean.
    I hope that its possible to use a lvl5 as a lift.

    |       Everyone stands on there
    |     /
    |    /
    |<!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
    |
    |

    Just because I like doing wacky in-game stuff. I keep trying to persuade my TFC clan to do the haaka in the nml with me (with all of us as HW's, or maybe as pyros so we can put on a fireworks display at the same time).
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    The ladder/ramp thing is up to the mapper. If the mapper is that concerned with aliens climbing up the ladder like that, he'll make room for ramps. That's all.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Honestly, I don't know if I've ever seen a level5 on a ladder.  It's such a brief moment, and level5s are so infrequently seen.

    On the idea of using a level5 as a lift - the Skulk and Lerk are one-man stacking machines.  Gorge needs to get into a high vent?  hop on top of a Skulk or Lerk, and they can lift you all the way up.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    LOL a skulk elevator.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Please.  The correct term is "skulkevator."
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Yeah, we were talking about ladders in the chatroom. Apparently, ladders are quite a big part. And the marines go up them slow and everything...

    And yes, aliens can climb them, because, as coil said in the chat, an Onos wouldn't be able to get around without them...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--*Dread*+Oct. 12 2002,04:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (*Dread* @ Oct. 12 2002,04:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Oh darn. I thought NS would be perfect but when closing to release many "bugs" are coming out(lvl1 and lvl5 issues)  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  Im sad. Well it will be great mod still, maybe they fix them soon. When you wait something too much with great anticipation and everyone saying it will be heavenly, ofcourse NS can't match with imagination.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not bugs. Bugs are something the developers didn't intend to be in the game. These are just non-existent features that don't matter as much as, say, balancing weapon damages.

    And does onos accelerate when he climbs?
  • Outlaw_StarOutlaw_Star Join Date: 2002-09-14 Member: 1314Members
    In DPB the models lean, albit from the waist.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    No, the Onos does not accelerate when he climbs.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    If you manage to turn the models upside down the skulkelevator wouldn't work, but if you managed it, I certainly wouldn't care. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    its not the fact that how could an onos climb a ladder being the problem

    its the fact that:


    |
    | <!--emo&::onos::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt='::onos::'><!--endemo-->
    |
    |

    if it looks like that <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    It looks like that, but this is an engine limitation, all the models look like that when they climb a ladder.....
  • ChapelChapel Join Date: 2002-10-06 Member: 1449Members
    The half life engine doesn't support ladder animations I think, no mod so far has had it. Even in the grand CS people still float magically up to the warehouse roof on cs_assault.

    So they would have to change the ladder to some other entity and...bach...I don't think even THESE geniuses can or would wanna bother trying pulling that off.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Actually, doing a 'simple' animation would probably be easy. Just put code in that says while someone is climbing, x animation plays. The reason CS doesn't have an animation like that is because the game is about guns, not pretty animations or levels or immersive gameplay.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    To paraphrase MonsE...
    <b>WTHC?!</b>
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