Let Gorges Build 1 Chamber Per Life In Combat!
Kotch
Join Date: 2003-09-23 Member: 21141Members
Marines get one mine per life, and those mines can protect their base. So since the gorge is so useless in Combat right now, let them build one chamber (OC, DC, MC, or SC) per life. I don't think that's unreasonable and shouldn't affect gameplay too much.
All gorges are good for is healing the hive. And once you're a gorge, you can't go back to skulk. Contrast this to the marines, who can get a welder, weld, then go shoot stuff. Gorges need more to do.
All gorges are good for is healing the hive. And once you're a gorge, you can't go back to skulk. Contrast this to the marines, who can get a welder, weld, then go shoot stuff. Gorges need more to do.
Comments
Even SC can be risky. Since it can be counted with Scan. And ppl only gorge to go Fade and onos. So why waste a point on Structures? if your Fade or ONOS then you wasted a point..because they can't build anything. Unless you WANT to stay gorge...goodluck. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Chambers would still take time to build, which is what would keep free chambers from being a problem.
SIMPLE!?!?
SIMPLE!?!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...ala TFC Engineer. One chamber of your choice, until it gets destroyed. When it does, you get to build another one of your choice.
yeah, a nader can kill like 6 oc chambers with like 4-5 grenades.
plus combat is supposed to be used partially for newbies/learning so this can help with that a little probably.
or maybe (this idea is a little far fetched or even dumb but...) give lerks web ability, eliminate the gorges and make the hive heal itself like 2.5-4% a second.
Building chambers would make them even more indistinguishable.
Combat is about learning how to play the more difficult classes well. I still need to learn that about the fade and the onos (getting better with the fade) but I can handle being a gorge - and have since NS 2.0. It's not hard to learn.
We can talk about getting rid of mines, though. Don't like 'em in Combat.
How about making the building purchase abilities off the gorge purchase skill tree. For example, Gorge(1) -> 2 Chambers(1) -> 4 Chambers (1) -> 6 Chambers (2)
Thus the standard gorge can heal/spit and with one level they can place 2 chambers total (offense/defense/sense/movement). Limiting it to total chambers per player limits the spawn/building/spawn spam that could arise. It also allows a gorge dedicated to "infesting" the map the ability to do so. This also gives a dedicated gorge player some basis of obtaining kills and a use for their points other than the limited use "supergorge".
It sinply feels wrong. Then the Marines could also say.. hey, I want to be able to build a turret for example.
It dosn't seem right. When you want to build structures, play ns classic.
Combat is in my opinion not really a place for building structures. To give the gorg more active gameplay ability in combat, I woud more like to see a comeback of the babblers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
How about making the building purchase abilities off the gorge purchase skill tree. For example, Gorge(1) -> 2 Chambers(1) -> 4 Chambers (1) -> 6 Chambers (2)
Thus the standard gorge can heal/spit and with one level they can place 2 chambers total (offense/defense/sense/movement). Limiting it to total chambers per player limits the spawn/building/spawn spam that could arise. It also allows a gorge dedicated to "infesting" the map the ability to do so. This also gives a dedicated gorge player some basis of obtaining kills and a use for their points other than the limited use "supergorge". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Allowing players to build Wall of Lame's on the map will slow the game down. I don't see a problem with Movement or Defense chambers, but I think offense and sensory chambers should never be placed in combat. CO maps are really small, 3 SCs could cover the whole map. And OCs would just allow aliens to shut off the hive entrance.
However, I'm a supporter of the "1 point for 1 chamber" skill, where the gorge can lay down just one chamber, and if it dies, then he can place another one, but limit it to MCs and DCs only please. Also decrease their build time for CO maps to just 6 seconds, and maybe decrease the "chambers per area" limit to 4. That should make them balanced for CO maps.
And man, I can't count the number of times I dropped a mine near/under the hive before I died and got 2+ kills from it later on.
Gorges building? I think nah. Useless? Nah. team up with other aliens, web and heal spray (or spit focus if you've got good aim) and if you are rushing rine spawn bilebomb. I think only thing that needs to be fixed with gorge in CO is heal spray damage (just a little) and fix the hive healing so you can heal it from below.
Because then your giving your enemies lots and lots and lots of free XP?
While we are at it, lets just make NS:C more like NS, since NS:C is obviously flawed.
[/sarcasm]
Oh wait. We could also remove the gorge... :o
I liked the idea a few posts above...
Gorge - 2 Chambers (1) - 4 Chambers (1) - 6 Chambers (1)
Edit: This is not per life... this is total, so if the gorge has 2 chambers and one chamber went down, he could start building a OT or something elsewhere
So if you wanted to lame up early, you would be a gorge with spit and heal spray till level 5... and 6 chambers is NOT that much Considering by level 5 the marines could have HMGs and GLers by then... not to mention Shotties <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Your all making way to big of a deal out of (at most) a few small WOLs or one big one (GL bait), you see them all the time in NS Classic... exactly how many WOLs do you see stopping a bunch of marines with advanced equipment in Classic?
Oh no! they have sensory chambers... GET SCANNER SWEEP! God forbid you get something that counters what your fighting because you wont beable to "pwn all those aliens real good" with your Jetpack and GL <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Gorges should be able to build in Combat! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
In beta 2 the Gorge is added to remedy this. Unfortunatly, playing a Gorge in Combat all game is about as much fun as watching dust collect on your desk.
If you leave the Gorges in Combat, <u>something</u> has to be done to make them more fun to play.
If you remove them, you have to balance the healing of the hive somehow.
Personally, <b>I would like to see the Aliens get an upgrade that's equivalent to the Marine welder upgrade</b>. Both sides would be able to heal their respective bases and still be able to go out and fight.