Let Gorges Build 1 Chamber Per Life In Combat!

KotchKotch Join Date: 2003-09-23 Member: 21141Members
Marines get one mine per life, and those mines can protect their base. So since the gorge is so useless in Combat right now, let them build one chamber (OC, DC, MC, or SC) per life. I don't think that's unreasonable and shouldn't affect gameplay too much.

All gorges are good for is healing the hive. And once you're a gorge, you can't go back to skulk. Contrast this to the marines, who can get a welder, weld, then go shoot stuff. Gorges need more to do.

Comments

  • PowerslavEPowerslavE Join Date: 2003-10-25 Member: 21962Members
    I think their second ability needs to be tweaked for combat if gorges are to be useful. Allowing them to build would become silly in the end as all they would do is WoL up the hive and make the JP <b>too</b> worthless. No, they need other changes than the ability to drop chambers.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    I kinda agree. but I say only place SC at some points, OC, MC and DC will be atleast not effective in the game since mostly all Marines can have shottys and take them apart easy

    Even SC can be risky. Since it can be counted with Scan. And ppl only gorge to go Fade and onos. So why waste a point on Structures? if your Fade or ONOS then you wasted a point..because they can't build anything. Unless you WANT to stay gorge...goodluck. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    you would still have to build them. 1 chamber per life is not that much. Unless you had the whole team as gorge, but then a marine team full of nades could easily take it out. I think it would work.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    edited February 2004
    I see no point in it. They can be easily countered. A Focus skulk can prove more useful.
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    Exactly, it would make more people play Gorge. If everyone did it, the team would lose.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    Most ppl in Co use lvl3 shotties at least or nades(lvl 1-2) and with like 3 nades and about 6 shells of a shotty can take it out easy. And most marines go in groups when they rush the hive. it will be of no affect and a waste of a point that could of been used to go Fade or onos which can be prove to be more useful.
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    No, I'm not saying you use experience points for each chamber! You get to build a chamber every life, just like a marine with a mine. It doesn't cost experience points. It's free.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    Yes, But how does the marine get the mine? By a point THEN after that its free.
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    The point you spend is for the gorge, which you will be if you want to be any higher lifeform.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    The gorge needs another role, which could perhaps be achieved with alternative objectives - if they were implemented. Otherwise it is quite useless, asides from healing and the webbing until the marines get welders.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    I don't find that fair. Your gonna have to waste a point on it. If not then you can easily OC block <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> since you can be gorge at lvl 2 why not Place an OC then run in and die and respawn quick since your a low lvl and keep going. you can easily block off a hive in cheap tactic which i still say can be easily counted by only 1 nader.
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    spawn times are not level dependent anymore. It's the size of the team. Marines can do it with mines, why not gorges? And like you say, it can be countered by a nade...if you let them get that close. It wouldn't affect gameplay much, but it will make playing gorge more fun in Combat.
  • SpyderShadowSpyderShadow Join Date: 2004-02-06 Member: 26140Members
    Marines still wasted a point on those mines. So gorge should be the same. its only fair.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    I love how everyone refers to this as wasting a point... but all it takes is one person to actually think about winning the game instead of "KILL THEM ALL" to utalize the great upgrades that help the team.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    How about...no points need to be spent, the Gorge can drop one chamber (any type), if that Chamber is destroyed than the Gorge can drop a new one to replace it. This means you don't have to worry about WoLs unless the ENTIRE team is Gorge, and you don't have to feel like you wasted points getting Chambers, and you don't have to feel useless as a Gorge.

    Chambers would still take time to build, which is what would keep free chambers from being a problem.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    If you're a gorge, you should be able to drop 1 chamber anywhere at any time. Then, until that chamber is dead, that's it.

    SIMPLE!?!?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-Scuzball+Feb 7 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scuzball @ Feb 7 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're a gorge, you should be able to drop 1 chamber anywhere at any time. Then, until that chamber is dead, that's it.

    SIMPLE!?!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...ala TFC Engineer. One chamber of your choice, until it gets destroyed. When it does, you get to build another one of your choice.
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    edited February 2004
    <!--QuoteBegin-SpyderShadow+Feb 6 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SpyderShadow @ Feb 6 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't find that fair. Your gonna have to waste a point on it. If not then you can easily OC block <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> since you can be gorge at lvl 2 why not Place an OC then run in and die and respawn quick since your a low lvl and keep going. you can easily block off a hive in  cheap tactic which i still say can be easily counted by only 1 nader. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah, a nader can kill like 6 oc chambers with like 4-5 grenades.

    plus combat is supposed to be used partially for newbies/learning so this can help with that a little probably.

    or maybe (this idea is a little far fetched or even dumb but...) give lerks web ability, eliminate the gorges and make the hive heal itself like 2.5-4% a second.
  • RSMemphisRSMemphis Join Date: 2003-08-19 Member: 19953Members
    The whole adding gorges thing was in my opinion a mistake. It pushed combat closer to classic.
    Building chambers would make them even more indistinguishable.

    Combat is about learning how to play the more difficult classes well. I still need to learn that about the fade and the onos (getting better with the fade) but I can handle being a gorge - and have since NS 2.0. It's not hard to learn.
    We can talk about getting rid of mines, though. Don't like 'em in Combat.
  • pyrepyre Join Date: 2002-11-02 Member: 3864Members
    I agree with making the building placement abilities of a gorge a purchased ability, but I don't think the one per life idea is a good one. Place/suicide/place -- suddenly an entire hive is infested with buildings.

    How about making the building purchase abilities off the gorge purchase skill tree. For example, Gorge(1) -> 2 Chambers(1) -> 4 Chambers (1) -> 6 Chambers (2)

    Thus the standard gorge can heal/spit and with one level they can place 2 chambers total (offense/defense/sense/movement). Limiting it to total chambers per player limits the spawn/building/spawn spam that could arise. It also allows a gorge dedicated to "infesting" the map the ability to do so. This also gives a dedicated gorge player some basis of obtaining kills and a use for their points other than the limited use "supergorge".
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Somehow I disagree with the idea of gorges being able to build in combat.
    It sinply feels wrong. Then the Marines could also say.. hey, I want to be able to build a turret for example.
    It dosn't seem right. When you want to build structures, play ns classic.
    Combat is in my opinion not really a place for building structures. To give the gorg more active gameplay ability in combat, I woud more like to see a comeback of the babblers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DoL_ThunderDoL_Thunder Join Date: 2003-11-18 Member: 23152Members
    <!--QuoteBegin-pyre_+Feb 7 2004, 12:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pyre_ @ Feb 7 2004, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree with making the building placement abilities of a gorge a purchased ability, but I don't think the one per life idea is a good one. Place/suicide/place -- suddenly an entire hive is infested with buildings.

    How about making the building purchase abilities off the gorge purchase skill tree. For example, Gorge(1) -> 2 Chambers(1) -> 4 Chambers (1) -> 6 Chambers (2)

    Thus the standard gorge can heal/spit and with one level they can place 2 chambers total (offense/defense/sense/movement). Limiting it to total chambers per player limits the spawn/building/spawn spam that could arise. It also allows a gorge dedicated to "infesting" the map the ability to do so. This also gives a dedicated gorge player some basis of obtaining kills and a use for their points other than the limited use "supergorge". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Allowing players to build Wall of Lame's on the map will slow the game down. I don't see a problem with Movement or Defense chambers, but I think offense and sensory chambers should never be placed in combat. CO maps are really small, 3 SCs could cover the whole map. And OCs would just allow aliens to shut off the hive entrance.

    However, I'm a supporter of the "1 point for 1 chamber" skill, where the gorge can lay down just one chamber, and if it dies, then he can place another one, but limit it to MCs and DCs only please. Also decrease their build time for CO maps to just 6 seconds, and maybe decrease the "chambers per area" limit to 4. That should make them balanced for CO maps.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Mines are useless? Rofl. They make a huge difference at lower levels and can prevent early skulks from owning your CC.

    And man, I can't count the number of times I dropped a mine near/under the hive before I died and got 2+ kills from it later on.
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    +2 mine kills are fun (unless you're the alien <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)

    Gorges building? I think nah. Useless? Nah. team up with other aliens, web and heal spray (or spit focus if you've got good aim) and if you are rushing rine spawn bilebomb. I think only thing that needs to be fixed with gorge in CO is heal spray damage (just a little) and fix the hive healing so you can heal it from below.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't find that fair. Your gonna have to waste a point on it. If not then you can easily OC block  since you can be gorge at lvl 2 why not Place an OC then run in and die and respawn quick since your a low lvl and keep going.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Because then your giving your enemies lots and lots and lots of free XP?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    How about, we add some resource nozzles, allow people to become 'temporary' commanders, allow people to spawn in a bit faster with some spawn portals next to spawn waves, and maybe an extra hive to be constructed which gives some extra abilites. Next, the maps should be made bigger, larger, and require a bit more scouting.

    While we are at it, lets just make NS:C more like NS, since NS:C is obviously flawed.

    [/sarcasm]

    Oh wait. We could also remove the gorge... :o
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited February 2004
    we could remove Mines and welders to while we are at it... considering the Gorge is the only thing that can heal the hive faster and it should be able to put up defenses.

    I liked the idea a few posts above...

    Gorge - 2 Chambers (1) - 4 Chambers (1) - 6 Chambers (1)

    Edit: This is not per life... this is total, so if the gorge has 2 chambers and one chamber went down, he could start building a OT or something elsewhere

    So if you wanted to lame up early, you would be a gorge with spit and heal spray till level 5... and 6 chambers is NOT that much Considering by level 5 the marines could have HMGs and GLers by then... not to mention Shotties <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Your all making way to big of a deal out of (at most) a few small WOLs or one big one (GL bait), you see them all the time in NS Classic... exactly how many WOLs do you see stopping a bunch of marines with advanced equipment in Classic?

    Oh no! they have sensory chambers... GET SCANNER SWEEP! God forbid you get something that counters what your fighting because you wont beable to "pwn all those aliens real good" with your Jetpack and GL <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    Gorges should be able to build in Combat! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    In beta 1 the hive auto-healing was painfully slow. Marines would rush the hive and be able to destroy it before it could heal itself.

    In beta 2 the Gorge is added to remedy this. Unfortunatly, playing a Gorge in Combat all game is about as much fun as watching dust collect on your desk.

    If you leave the Gorges in Combat, <u>something</u> has to be done to make them more fun to play.

    If you remove them, you have to balance the healing of the hive somehow.

    Personally, <b>I would like to see the Aliens get an upgrade that's equivalent to the Marine welder upgrade</b>. Both sides would be able to heal their respective bases and still be able to go out and fight.
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