Using A Model As A Func_train

DarkDogDarkDog Join Date: 2003-12-16 Member: 24444Members
<div class="IPBDescription">Is it possible?</div> I had a wild idea that involves a model and making it a train,Is this even possible with the HL Engine?

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    I very much doubt it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> You could always stand the model on an invisible func_train that would carry it along, though.
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    just wait an pray for half-life 2. It has a really cool object heirarchy which will allow you to connect things and parent them to other things. You can have spinning brushes on train, breakable glass on rotating brushes. Theoretically you could create a robotic arm through a heirarchy like this. I can't wait.
  • DarkDogDarkDog Join Date: 2003-12-16 Member: 24444Members
    Oh well I guess i'll wait for HL2(Whenever That may be)It was going to be an onos that you ride into the alien selection in the ready room :-\
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-GaidinTS+Feb 7 2004, 05:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GaidinTS @ Feb 7 2004, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just wait an pray for half-life 2. It has a really cool object heirarchy which will allow you to connect things and parent them to other things. You can have spinning brushes on train, breakable glass on rotating brushes. Theoretically you could create a robotic arm through a heirarchy like this. I can't wait. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is possible in HL, if you download Spirit of Half-Life. This adds (among other things) a MovesWith property for every entity, so you can for example make a button move along with an elevator, or a mounted gun move along a car, or even breakable glass in a train. It also has lots of new entities, like env_rain and such. This won't be possible in NS though, since you need the spirit dll. Although S of HL is open source, so if the devs really wanted they could probably include it...
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    It'd be great if they could include it, although I'm guessing it'd probably just add more unnessesary strain to the server :\
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    All I can think of is an Onos ride...
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