The Fundamental Flaw With Combat

MintmanMintman Join Date: 2003-05-30 Member: 16866Members
<div class="IPBDescription">The welder's repair rate</div> Last night I was playing combat and the aliens were decimating the marines. However, we ended up losing. Before any of you go "omg team work blah blah blah" we rushed their base with virtually the entire team (apart from maybe a gorge or two webbing and healing the hive), which consisted of a variety of units, for at least 10 minutes straight.

Most the lower lifeforms during these rushes would be decimated by the one or two guys who'd just spam grenades in their base the moment we got in there. This is also a problem with combat but not as major as the one this thread is concerned with. We'd generally get a minimum 10 seconds of attacking on the comm chair with 3 or so aliens, knocking a fair bit of health off it. However, the next time we came to the comm chair it would be on full or nearly full health because there were 3 people or more welding the comm chair.

At this point you might say "well they had a strong defence what is wrong with that?", the point is that this insta-heal allowed them to turtle in their base to get HA while <b>one</b> marine with JP and GL would occassionally sneak into the hive and get a few grenades off before being killed. For the majority of the round this guy was the only person to get into the hive as we would kill anyone on foot easily before they got near to the hive.

The damage caused by this one marine was more than enough to keep a few gorges healing for at least 20 seconds. The equivalent damage caused upon the comm chair would take about 5 seconds for one person with a welder to repair.

Prolonged assaults upon a marine base do not work if a couple of marines get welders. Prolonged assaults on a hive will always eventually work because of how long it takes gorges to heal the hive.

The high repair speed of the welder has also led to combat rounds that have lasted upon to an hour or so. Again the aliens dominated but were unable to chip away at the comm chair due to it being welded to full by the time they returned to it. Inevitably the marines eventually won in that game too.

I would say to make combat the quick and fun mode (these prolonged games end up getting really boring) the heal rate of the welder should be reduced within combat. Either that or remove it all together and give the comm chair the ability to heal itself at a rate comparable to the hive's heal rate. Gorges could also be removed from combat then aswell (outside of webs and healing the hive they don't do much anyway).
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Comments

  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    Would it be possible to only allow one player to weld the CC at any one time? And anyone else that tried to weld it at the same time would simply be ignored? That would help a bit.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited February 2004
    the heal rate of the welder is 50hp/sec (taken from the ns 3.0beta manual). That means a 10K hp CC, being welded by ONE marine, would take 200 seconds (that's 3:20) to be fully repaired. If a single marine was, in fact welding the CC and it was being repaired "in five seconds", that would mean you did 250 damage - which means you hit it less then five times during your whole attack.

    The heal rate of a horge is 64/hp per spray (to buildings), with .63 sprays per sec (also from manual). Every spray from a gorge heals about 1% of a hive's 6K hp with one spray. Thusly, a single gorge can repair the hive from near death to full hp in about 120-130 seconds - which is actually faster then marines.



    So, perhaps healing rate really isn't the problem here, eh?
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    To kill the cc relys on the ability to spawncamp the marines, its as simple as that. If you have some people with awesome skills to do this then youll be able to munch in peace. HIt and run attacks will not kill the cc, unless the whle teams eating it.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited February 2004
    I don't think that developers thought about putting gorges in combat very well because of the hives, they are either too high (requires boosting) or if you fall down when you're trying to evade incoming shots then its pretty much over and at least on one map you just can't heal the hive at all because of its location..

    Now they have to update most of the co_ maps as well. I think by keeping welder but only to fix HAs and let CC heal just like hive does.. would work too <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. At least it would have required less work from everyone *points at mappers, devs*

    But one thing, we all know that marines tend to turtle sometimes, maybe "autohealing cc" could lead to more turtling?. Also, if i can mention, the initial rushes might prove fatal for kharaa (kharaa -> no exp & marines -> exp) combat should be played like classic, ambushes etc. co_core is good example of that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.

    But i think things will change alot towards good when we get the next update, so i wouldn't worry too much. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    edit: i had similar game last night too, but there were 10 guys welding the CC it was nearly destroyed 6 times but kharaa got tired and marines won by JPs. that game lasted over hour... co_rebirth
  • KotchKotch Join Date: 2003-09-23 Member: 21141Members
    That stat for the gorge is only good on maps that the gorge can actually HEAL the hive. Many maps it's impossible because the hive is higher than the ground.
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    In the situation you described it would ahve been easy if you have 1 lerk umbraing and a onos stomping and you could just kill anyone who spawns while people munch in peace. As an onos i have survived 4 waves of rines on my own and they had a wide range of equipment and that is without umbra, while my little skulk friends munched their cc <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    there's currently a bug that keeps hives from being healed from below, which is why it is impossible to heal the hive on certain maps. It is being fixed.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    aliens shouldnt be forced to go gorge before any other lifeform, it only really allows 3-4 ppl to upgrade really the rest stay skulks cause as gorge u dont get **** for XP, especially if the hive isnt attacked
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    maybe just remove the gorge from combat and have heal spray as an optional upgrade....in other words, the same way as marines.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    yeah, but you might forget that a marine with a welder can ALSO be a prime fighting unit (for example, he might be a HA/HMG/Welder). However, the gorge cannot be. The aliens have to choose between being a fighter and a healer (for the most part) while the marines can do both simultaneously.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Sorry Redford if I didn't use completely accurate figures, but I was just trying to put my point across.

    Also, another thing that dawned on me today is that to repair your hive effectively you go gorge. Now a gorge is not an offensive unit, hell it's not even really a defensive unit, all it can do is heal and put a few webs in there. Therefore, to repair the hive you effectively lose a unit from your attack.

    Now lets look at a marine with a welder, he is virtually as capable at dealing damage as any other marine (minus an upgrade) <b>BUT</b> he can always repair the damage done. So you have a defensive unit, that can ably aid an attack when required.

    A gorge can't do too much to stop a marine getting to the hive on his own. A marine with a welder can stop an alien getting to the comm chair in the first place.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Diablus+Feb 7 2004, 10:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Feb 7 2004, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> aliens shouldnt be forced to go gorge before any other lifeform, it only really allows 3-4 ppl to upgrade really the rest stay skulks cause as gorge u dont get **** for XP, especially if the hive isnt attacked <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Save up two levels, then go straight to lerk. You don't have to spend levels as soon as you get them.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Perhaps the Gorge were to become a more effective defender somehow, and have a much higher healing rate, then losing an offensive unit wouldn't be such a bad thing.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Yes, but it is difficult to make something an effective defender without making it a good offensive unit aswell. Remember that any changes to the gorge in combat would be mirrored in classic (though I wouldn't mind the gorge being able to heal quicker).
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin-PolyMorph+Feb 8 2004, 08:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PolyMorph @ Feb 8 2004, 08:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe just remove the gorge from combat and have heal spray as an optional upgrade....in other words, the same way as marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>AHEM!!!</b>
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Remove the gorge??? Have you lost it? Gorges are the staple of NS without them... Bah, alright you have a point. But honestly, isn't there <b>some</b> way to just adjust it?
  • AlcharAlchar Join Date: 2003-11-20 Member: 23266Members
    edited February 2004
    Gorges cannot heal the hive on 3\4 of the maps, and they need energy to heal, so they need adren. Gorge is basicly some one who heals and puts webs up, where the Marine still can be a normal fighter minus 1 point for a welder.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Cold-NiTe+Feb 8 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Feb 8 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove the gorge??? Have you lost it? Gorges are the staple of NS without them... Bah, alright you have a point. But honestly, isn't there <b>some</b> way to just adjust it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gorge's main speciality is <b>structures</b>. How do gorges belong in a game where the emphasis is combat???
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    Maby gorges could be allowed to build one defence chamber near the hive, if it was destroyed it would be rebuildable (for free).

    It would provide a slow, automatic healing for gorges.


    Or like Pest suggested let only one marine weld at a time.
  • MrDDTMrDDT Join Date: 2004-02-06 Member: 26129Members
    <!--QuoteBegin-Forlorn+Feb 8 2004, 04:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 8 2004, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold-NiTe+Feb 8 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Feb 8 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove the gorge???  Have you lost it?  Gorges are the staple of NS without them...  Bah, alright you have a point.  But honestly, isn't there <b>some</b> way to just adjust it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gorge's main speciality is <b>structures</b>. How do gorges belong in a game where the emphasis is combat??? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Guess you dont know what a team game is.
  • MrDDTMrDDT Join Date: 2004-02-06 Member: 26129Members
    <!--QuoteBegin-Obliterater+Feb 8 2004, 04:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obliterater @ Feb 8 2004, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maby gorges could be allowed to build one defence chamber near the hive, if it was destroyed it would be rebuildable (for free).

    It would provide a slow, automatic healing for gorges.


    Or like Pest suggested let only one marine weld at a time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dunno but if they fix the hives so gorges can heal them from the ground (unlike a lot of co_maps) then it will be find.

    Aliens are overpowered most co_maps anyways because dumb rines always solo rambo out.

    Plus aliens are stronger in the end game.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Or letting the gorge choose chambers as *upgrades* and he can drop three max of each chamber? That would allow gorge to go offense with three offense chambers, and hold alittle with defense chambers behind them, but thats at the cost of two points to have those two upgrades. Its not like he will become super powerful as grenade spam could easily cut anything in half.
  • BWMASTERBWMASTER Join Date: 2003-07-28 Member: 18501Members
    edited February 2004
    How about to increase the default rate of the hive by how many gorges are on the team. By 15% or something. To a max of 30% more default healing. So 2 gorges are enuff to keep the hive alive and kicking.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Firstly: The hive has seven thousand health. Not six. It was changed early on. I remember a game in lost.. five of us heavies (Two GLs, three HMGs) snuck around the back of alpha, waited until everybody was ready, and blew it to hell. The GLs didn't even get to reload once. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I remember the server op who was testing with us commenting "I don't wanna know what the hell did 7k damage that fast."

    And your marine welding statistics are off. And you should take about an eighth of that 3 minutes, since there were three welders (Cut it in half twice), and it probably was never below half health, considering the slaughter.

    The gorgie was never intended to be in combat. When we COULD heal the hive, all we got were marine and alien stalemates, since half the alien team had to spend points going gorgie to keep the hive above 20%, and everybody on the marine team had a welder. JPs with shotties or GLs usually won the day, if only because the web count was reduced DRASTICALLY, and nobody was good enough with the old/new lerk, nor was anyone an onos.. or fade.. or leaping skulk.. good enough to take out the good ol' fashioned 1.04 like JPs.

    If you ask me, JPs themselves need to be nerfed more then anything. In a team combat game, how is spending four points supposed to completely obliterate anything that moves on the alien team? I spend FIVE for onos.. then the other four on crappy upgrades.. what do I get? Raped by one guy with three points worth in a level 1 HMG.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    take out welders..take out gorges...make the hive heal rate to the way it was...make the cc heal at the same %..et voila
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--QuoteBegin-Buggy+Feb 8 2004, 06:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Feb 8 2004, 06:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> take out welders..take out gorges...make the hive heal rate to the way it was...make the cc heal at the same %..et voila <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I second that
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    That is a good idea. But. In my opinion combat can be easily won by aliens. But only if they arnt idiots.

    Lets say your on a 16 person server. Full. Get 2 gorges, one lerk. The rest go onos. ALiens will win. No matter what.5 onos rushing the chair? not even a team of GLers can take it down.

    The other problem. All of marines rush for HA. Get HA with HMG/GL+welder. Can have the same effect. I think combat is balanced.

    You just need less idiots becoming "super skulks" and "uber lerks" Yea, its fun to be a cloaked skulk, drop from the celing and onehit bite a marine. But then pretty soon the marines will have HA or JP. Those skulks are screwed. They may as well be little bugs walking around enjoying the fight from a spectators view. The problem is that to many idiots just wanna be a skulk with all the upgrades. If they evolved into Onos or fade the aliens would have much more wins.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    edited February 2004
    Remove welder fixing the CC and heal spray healing the hive.

    Make the Hive and CC heal themselves.

    Hive heals because it's a super biological being.
    CC heals from nanites.
    Some crud like that works fine.

    Give them both equal health and that should make things a little better....or worse.

    And for the gorges not being in combat, haha. You should see my buddy Cj when he is screwing around. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Gorge ownage.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-MrDDT+Feb 8 2004, 04:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrDDT @ Feb 8 2004, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Feb 8 2004, 04:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 8 2004, 04:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold-NiTe+Feb 8 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Feb 8 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove the gorge???  Have you lost it?  Gorges are the staple of NS without them...  Bah, alright you have a point.  But honestly, isn't there <b>some</b> way to just adjust it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gorge's main speciality is <b>structures</b>. How do gorges belong in a game where the emphasis is combat??? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Guess you dont know what a team game is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In case you didn't realize, umbra will make someone last 3 times longer than healspray will, so where's the so called support behind the gorge now?

    Really, do you understand what gameplay is?

    The gorge is a <b>builder</b> class. As in, he BUILDS STUFF. There is ZERO building in combat, and it therefore it follows the gorge is just about 100% useless in combat.
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    Actually, I was in a game with 7 onos, we did a rush and died almost instantanously. Removing the Gorge and welder would be good, but it still doesent get rid of Jpers.
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